Arcana Unearthed - Legacy of the Dragons - 3.5e

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Legacy of the Dragons

Elemental Scion Template The strength of earth, the ferocity of fire, the speed of wind, and the tenacity of wave—these factors come together to create an elemental scion, a creature of both mortal flesh and otherworldly might. When the force of the elemental spirits manifests itself in the normal world, a creature can use this power to become an elemental scion. This never happens by accident, always by choice. Elemental scions are always intelligent enough to make the choice for themselves, and it changes one forever. The elemental power seething within these scions manifests itself with varied effects. The physical changes to the transformed creature are generally minor. In appearance, the scion looks about the same. Yet the power of the earth bolsters him, fire makes him agile and quick, air allows him to float above the ground, and he can breathe water. All four elements work together within the creature: not in opposition, but in synthesis. It is only the union within a living, mortal creature that allows this convergence to occur. That spirit—perhaps the fifth element—unites the other four in a way not otherwise possible. In any event, elemental scions are rarer than even runechildren, and most people remain unaware of them. The transformation into an elemental scion does not change one’s outlook. Those with a dark heart are still cruel and selfish. More giving creatures retain their benevolent nature.

Sample Elemental Scion: Orichol (4th-level mojh mage blade) Medium Humanoid Hit Dice: 4d8+4 (26 hp), dying/dead –2/–10 Initiative: +2 Speed: 30 feet, fly 30 feet (average) AC: 18 (+2 Dexterity, +3 natural, +3 armor), touch 12, flat-footed 16 Base Attack/Grapple: +3/+6 Attack: Longsword (athame) +10 melee (1d8+5) Full Attack: Longsword (athame) +10 melee (1d8+5) Space/Reach: 5 feet/5 feet (Face/Reach: 5 feet by 5 feet/5 feet) Special Attacks: Fireburst, earth blast, athame, spells Special Qualities: Darkvision 60 feet, water breathing, shimmering shield Saves: Fort +3, Ref +4, Will +1 Abilities: Str 16, Dex 15, Con 12, Int 12, Wis 8, Cha 17 Skills: Balance +2, Forgery +2, Knowledge (runes) +2 Feats: Bonded Item (longsword), Elemental Mage (fire), Weapon Focus (longsword) Environment: Any Organization: Unique Challenge Rating: 6 Treasure: Standard Advancement: By character class Level Adjustment: +2

Even after Orichol transformed into a mojh, he—it—was not content. It still craved more power. Specifically, the power Orichol craved was that which would unite it with mystical energies. It wanted to feel them course through its veins. So the mojh sought far and wide, reading wellresearched texts and consulting with learned sages. Eventually, it learned of the Temple of the Four Pillars, located in the strange land of Kish. No one knows who built the temple, with its 444 steps leading up to its four grand doors. One thing was sure, though: Just as the texts had said, whosoever shall drink from the four pools surrounding the four pillars in the temple for 444 days straight shall come to liken themselves closer to the fundamental nature of the world and the four key elements that comprise it. Orichol discovered the truth of that personally. The mojh returned to the Lands of the Diamond Throne with newfound powers—an entirely new nature. Mentally, however, Orichol was still the power-craving mojh it had always been. Orichol wears a +1 studded leather jack and wields a longsword as an athame. It is tall for a mojh, and its elemental nature gives its flesh a rough texture and dark color.

Combat Orichol favors its elemental scion abilities over all else. It enjoys floating over foes and spraying its fire burst down upon them. It is overconfident and prone to foolhardiness, but it isn’t stupid. Orichol will run from a fight it cannot win. Fireburst (Sp): See ability description on next page. Earth Blast (Sp): See ability description on next page. Athame (Su): In Orichol’s hands, its longsword becomes a +2 weapon. It shares an empathic link with the weapon and knows where it is at all times. Water Breathing (Su): See ability description on next page. Shimmering Shield (Sp): Once per day, Orichol can create a shimmering aura around itself that grants the mojh a +2 deflection bonus to Armor Class for 4 rounds. Spell Slots: 4/3/1 Spells Readied: 0—bash, detect magic, lesser repair, minor illusion; 1st—acrobatics, fireburst, mudball, obscuring mist; 2nd—boil

Creating an Elemental Scion “Elemental scion” is a template that one can add to any living, corporeal creature with an Intelligence score of at least 3. An elemental scion uses all the base creature’s statistics and special abilities, except as noted here. Size and Type: The creature’s type does not change. Speed: Elemental scions can fly at half their normal speed, carried aloft by the wind. AC: Increase the creature’s natural armor bonus by +2 due to a stony substance that infuses the flesh. Special Attacks: An elemental scion retains all the base creature’s special attacks and gains the following special abilities (cumulative):


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Monsters and Characters by CR

3min
page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
pages 7-8

Blade Breaker

5min
pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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