Arcana Unearthed - Legacy of the Dragons - 3.5e

Page 43

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Legacy of the Dragons

Faradian Large Monstrous Humanoid Hit Dice: 9d8+45 (85 hp), dying/dead –6/–21 Initiative: +1 Speed: 30 feet AC: 30 (–1 size, +1 Dexterity, +8 natural, +12 armor), touch 10, flat-footed 29 Base Attack/Grapple: +9/+18 Attack: Large dire masterwork greataxe +15 melee (2d8+11) Full Attack: Large dire masterwork greataxe +15/+10 melee (2d8+11) and bite +15 melee (1d8+2) Face Space/Reach: 10 feet/10 feet (Face/Reach: 5 feet by 5 feet/10 feet) Special Attacks: Ensorcel weapon, dazzle, telekinesis Special Qualities: Blindsight 60 feet, immunities, precognitive flashes Saves: Fort +8, Ref +7, Will +13 Abilities: Str 20, Dex 12, Con 21, Int 17, Wis 21, Cha 19 Skills: Climb +13, Craft (weaponsmithing) +8, Intimidate +10, Jump +10, Knowledge (geography) +9, Knowledge (history) +9, Listen +10, +10, Wilderness Survival +11 Feats: Ambidexterity, Bloody Strike, Exotic Weapon Proficiency (heavy) B, Iron Will B, Two-Weapon Fighting, Weapon Focus (greataxe), Weapon Specialization (greataxe) Environment: Any land Organization: Solitary Challenge Rating: 8 Treasure: Double standard Advancement: By character class Level Adjustment: +4 Living by their own strange code, the faradians are as enigmatic as they are fearsome. Nothing is truly black and white in the Lands of the Diamond Throne, and the faradians exemplify that truism. These towering warriors are as likely to murder a seemingly innocent person as they are to help someone in distress. The faradians are not what they once were. Long ago they served as allies and friends of the mysterious crystal weavers of days past. As such, they were also close companions of the grynlocs (see page 46). Despite their great strength, the faradians were farmers and herders living in and around the northern reaches of the Elder Mountains. In those days, the great kingdom of Sennes encompassed much of what was then called Terrakal. Queen Adrilashe decreed that she must have an elite force of bodyguards and troops. She commanded her allies, the Devanians, to bring the best and the brightest of the faradians to her generals, and they complied. The faradians were taught loyalty,

prowess, and strategy. They even learned sorcerous tricks from the mages of Sennes, who were at their height at the time. Thanks to their special connection to the akashic memory, the faradians ensured that once they were trained, all other faradians would share their knowledge, as would their future generations. Thus, an elite force of faradian warriors attended the monarch of Sennes and, eventually, Devania. Even as political tides turned and human rulers changed, faradians always served them as faithful warriors. When the dramojh invaded, the faradians held them off longer than anyone would have thought possible. The dramojh hated them for their power, but even more for their steadfastness and loyalty. Using sorcery, the demon-dragons captured a number of faradians and murdered the rest. For long years, the dramojh tortured their captives but could not break them. Finally, they used magic to give the naturally blind faradians sight—but no ordinary sight. They cursed the faradians with flashes of the future, but only terrible aspects of what would be. They tormented them with the horrors that were, that had been, and that were still to come. No one knows exactly what happened after that, but when the armies of the giants, sibeccai, humans, and others arrived at the dramojh gates bringing freedom, the faradians were still in the dramojh prisons. They would speak of nothing that had happened. Today, faradians are quite rare. When one sees them, they are usually doing something difficult to understand—they attack individuals seemingly at random, while providing cryptic advice to others. They show up in numbers to help defend a tower against bandit attack, then walk away wordlessly when the same tower is beset by shadow trolls. The truth is, in their ongoing visions of future horrors, they see things that they know can be changed. Their assistance helps others alter or avoid the terrible events still to come. This knowledge sometimes calls for strange—even violent or evil—acts, from a nonfaradian perspective, but they do not care, and they never explain themselves. Thus, today faradians enjoy a sinister and fearsome reputation. Tall and muscular, these humanoids stand at least 12 feet tall. They wear massive, gleaming armor covered in spikes and movable, shifting plates (usually a definitive harness with armor spikes). They wield huge dire axes and wear helmets that cover the part of their faces where their eyes would be, if they had eyes. The helmet always has an opening for the faradian’s mouth, which is large with many pointed teeth. A faradian’s hands and feet are large, too, and it has only four fingers on each hand and four toes on each foot. Its flesh is pale white, almost pink, not that most people ever see faradian flesh. Faradians speak Common as well as their own language, which is closely related to Grynloc, but much simpler. Though few in number, those who remain appear immortal and ageless.


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Monsters and Characters by CR

3min
page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
pages 7-8

Blade Breaker

5min
pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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