Arcana Unearthed - Legacy of the Dragons - 3.5e

Page 45

44

Legacy of the Dragons

Ghoul Worm Large Aberration Hit Dice: 10d8+50 (95 hp), dying/dead –6/–20 Initiative: +3 Speed: 30 feet AC: 18 (–1 size, –1 Dexterity, +10 natural), touch 8, flat-footed 18 Base Attack/Grapple: +7/+14 Attack: Bite +10 melee (1d8+4) Full Attack: Bite +10 melee (1d8+4) and slam +5 melee (1d8+2) Space/Reach: 10 feet/10 feet (Face/Reach: 5 feet by 5 feet/10 feet) Special Attacks: Horror, enhanced speed burst, disease, improved grab, constrict Special Qualities: Darkvision 60 feet, stench, sunlight vulnerability Saves: Fort +8, Ref +4, Will +7 Abilities: Str 19, Dex 9, Con 20, Int 7, Wis 11, Cha 9 Skills: Sneak +4, Spot +8 Feats: Bloody Strike, Improved Initiative, Lightning Reflexes, Night Owl, Skill Focus (Sneak) Environment: Any land Organization: Solitary Challenge Rating: 9 Treasure: Standard Advancement: 11–20 HD (Huge) Level Adjustment: — It is common knowledge that ghoul worms are undead. Gossipy tales told by those “in the know” invariably call the creatures undead, and when a person first sees one, nothing suggests that such information might be incorrect. In both appearance and smell, the creatures appear to be the stillthrashing but rotting corpse of some deceased worm or snake of incredible size, or possibly a naga. Despite what its appearance would suggest, what common knowledge—even its own name—attests, the ghoul worm is not undead, nor does it bear any relationship to true ghouls. The only thing it has in common with its namesake is its food preferences (and sometimes its habitat). The ghoul worm feeds on humanoid and giant corpses, preferably those a week to two weeks old. Sometimes ghoul worms come to cemeteries to eat recently buried bodies. As such, many areas plagued by these terrible beasts post a watch over their cemeteries to keep the graves from being defiled. A ghoul worm tears up a whole graveyard when it arrives looking for food. They are the bane of necromancers, who usually attempt to kill them on sight, as do most champions of death, who do not wish to see the dead disturbed. A ghoul worm does not care if the corpse is animated or not—an undead humanoid or giant not too long out of the

grave provides just as good a meal as one the ghoul worm digs up itself. These aberrations live nocturnal lifestyles. They spend the day in caves or holes, hunting at night on the surface. A ghoul worm will not willingly come into the sunlight. In fact, it squeals and screams if the rays of the sun fall upon any part of its body. When it isn’t foraging through a cemetery, the ghoul worm stalks and kills its prey, then drags it back to its grisly lair to wait for the corpse to decompose to its liking. Thus, a ghoul worm’s lair is usually filled with rotting corpses waiting to be devoured. Its home also may contain three to four eggs that it nurtures; these eggs take almost a year to hatch. The creatures establish their lairs near roads, towns, or other sources of food. They seem to prefer giant carcasses most of all, but they learn quickly that giants make dangerous prey. Ghoul worms are hideous. Their skin has the pale greenish white color of a decaying corpse, and their flesh hangs on them in drooping folds that appear to be rotting off them. Their misshapen, humanlike heads are surrounded by squirming tendrils that help them hold objects (but are not useful in combat, except to make their appearance all the more horrific). The flesh on a ghoul worm’s face is darker than on the rest of its body, and its wide mouth bristles with long, jagged teeth like mispounded nails protruding from the back of a board. Its dark eyes flare with a fiery redorange when it strikes. Sages and akashics studying the varied lifeforms of the Lands of the Diamond Throne have determined that ghoul worms are distantly related to nagas: dramojh-created fusions of humans and serpents into chimerical beings. However, no records show any dramojh influence on ghoul worms. Thus, learned folk conjecture that the ghoul worms are an offshoot of the naga—perhaps nagas themselves are in a state of flux. Ghoul worms speak a few words of Common. They are always Unbound.

Combat The ghoul worm’s preferred method of attack is to surprise its foes with a sudden strike. It can coil itself up and lunge forward with incredible speed. The creature’s sudden appearance can stun foes, making them perfect targets. The bites from its foul mouth carry disease and infection, and it can also slam a foe with its long tail, then coil around to suffocate it with a few squeezes of its horrid body. Once a ghoul worm kills a single humanoid or giant foe, it attempts to make off with its prize rather than continue to fight. Horror (Ex): If it can achieve surprise, the sudden appearance of a ghoul worm is horrifying. Those who see it must succeed at Will saving throws (DC 14) or remain stunned for 1 round. This is a mind-affecting fear effect. The save DC is Charisma based.


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Monsters and Characters by CR

3min
page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
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Blade Breaker

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pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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