Arcana Unearthed - Legacy of the Dragons - 3.5e

Page 47

46

Legacy of the Dragons

Grynloc Medium Monstrous Humanoid Hit Dice: 3d8+6 (19 hp), dying/dead –2/–12 Initiative: +1 Speed: 40 feet AC: 15 (+1 Dexterity, +2 natural, +2 enhancement), touch 11, flat-footed 12 Base Attack/Grapple: +3/+3 Attack: Bite +3 melee (1d4) or staff +3 melee (1d6) Full Attack: Bite +3 melee (1d4) or staff +3 melee (1d6) Space/Reach: 5 feet/5 feet (Face/Reach: 5 feet by 5 feet/5 feet) Special Attacks: Spell-like abilities, spells, charm sets Special Qualities: Magic sight Saves: Fort +2, Ref +4, Will +7 Abilities: Str 11, Dex 13, Con 12, Int 17, Wis 13, Cha 12 Skills: Alchemy* +12, Concentration +5, Knowledge (magic)* +12, Knowledge (runes)* +12, Spellcraft* +12, Spot +7 Feats: Attune to Magic Item, Create Charm Set†B, Iron Will, Power of the Name Environment: Any land Organization: Solitary, pair, band (3–6 and 1 nystra), or clan (7–18 and 1–2 nystra and 1 milnystra) Challenge Rating: 2 Treasure: Standard Advancement: By character class Level Adjustment: +2 Grynlocs (also called gryhnlocks or even drynlocs in some older texts) sense magic the way other creatures sense light. In other words, where there is magic, they can see. Fortunately for them, the magic of the land extends almost everywhere. In ancient times, grynlocs were allies and companions of the mysterious crystal weavers (see Chapter Two of The Diamond Throne). A few, it is said, still retain the crystal weaving ability they learned from their long-lost companions. If true, they keep this secret to themselves. Nevertheless, the grynlocs are some of the best links that remain to the time when the crystal weavers roamed the land, and thus they know much about those ancient days. Most people look at grynlocs as the source for potent magical lore and, truth be told, this assumption is rarely wrong. Still, these creatures usually like to keep to themselves and avoid other peoples’ cities except in groups, and then only for short periods. Grynloc caravans are known to cross the land collecting and selling minor magical items and bits of lore. The grynlocs find themselves welcome in most places, although they never remain long enough to truly engender any trust from the locals.

Grynlocs are only vaguely humanoid. Their tall, lanky bodies stand just short of 7 feet. Their oddly angled legs are positioned well for speed. The flesh on a grynloc’s body runs from ivory to a dark, creamy brown. They have no hair, and their heads are long and angular. A typical individual weighs about 250 lbs. They cover themselves with magical charms and various fetish items (see “Charm Sets,” page 48). Despite their somewhat fierce appearance and strange manner of dress, grynlocs are gentle, peaceful creatures. They do not eat meat. They dislike fighting and those who make war, but they do what they must to defend themselves, their possessions, and their secrets. Rarely, a certain magic item or morsel of magical knowledge will corrupt a grynloc. Corrupted individuals become more aggressive, selfish, and belligerent. They are cast out from the clan and live their lives stealing magic items, books, and secrets wherever they can find them. Grynlocs live to be more than 200 years old, and some, enhanced by magic, enjoy far longer life spans. Their young are rare and are very fragile as well—most do not survive to adulthood. This keeps the grynloc population at a flat level. Chorrim (see Chapter Four of The Diamond Throne) hate grynlocs, and the feeling is quite mutual. Grynlocs still do not really know what to make of the faradians (see page 42), once their close allies. Grynlocs revere arcane rune manifests (see page 78) as near demigods and worship Vekik the Runegod in a very formal but secretive way—usually in hidden chapels or ancient stone circles atop lonely hills or in concealed caves. Traditionally, they enjoy the company of faen more than that the other major races. They like verrik the least, and sibeccai usually seem far too bestial and unpredictable for their tastes. Grynlocs speak their own extremely complex language (it is similar to Faradian, but not the same). Even though they “see” magic, they hear, feel, smell, and taste normally. The stats for the above grynloc assume it has a warding charm set activated. Grynlocs are never Unbound.

Combat Grynlocs retain a fairly powerful bite—a vestige of a much earlier time when they lived more primitive and savage lives. Many carry staves or daggers as weapons. However, in combat, they prefer to rely on their spell-like abilities and their charm sets. A common tactic is to use distraction, then animate their staff or dagger to fight for them while they back away. Most grynlocs would prefer not to fight; they always consider flight a viable option. They see no shame in prudence. *Skills (Ex): All grynlocs gain a +4 racial bonus to Alchemy, Knowledge (magic), Knowledge (runes), and Spellcraft.


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Monsters and Characters by CR

3min
page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
pages 7-8

Blade Breaker

5min
pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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