Arcana Unearthed - Legacy of the Dragons - 3.5e

Page 53

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Legacy of the Dragons

Hypnolox Large Magical Beast Hit Dice: 8d10+16 (60 hp), dying/dead –3/–14 Initiative: +7 Speed: 40 feet, climb 30 feet AC: 19 (–1 size, +3 Dexterity, +7 natural), touch 12, flat-footed 16 Base Attack/Grapple: +8/+15 Attack: Stinger +10 melee (1d8+3 plus poison) Full Attack: 2 stingers +10 melee (1d8+3 plus poison) and bite +5 melee (1d6+1) Space/Reach: 10 feet/10 feet (Face/Reach: 10 feet by 5 feet/10 feet) Special Attacks: Glaring eyes, hypnosis, poison Special Qualities: Darkvision 60 feet, glittering shell Saves: Fort +4, Ref +9, Will +7 Abilities: Str 16, Dex 16, Con 14, Int 10, Wis 12, Cha 18 Skills: Intimidate +9, Listen* +10, Sneak *+7, Spot +5 Feats: Ability Focus** (glaring eyes), Combat Reflexes, Defensive, Improved Initiative Environment: Any subterranean Organization: Solitary or colony (2–8 plus 3–30 slaves) Challenge Rating: 8 Treasure: Standard Advancement: By character class Level Adjustment: +6 ** Denotes a feat from the MM.

This insectoid creature has a long, segmented body and over a dozen legs. Its two large red eyes can cause agonizing hallucinations in creatures that gaze into them, leaving them helpless. A pair of stingers emerges from directly behind its head, mounted on bony, L-shaped limbs that it uses to stab down at its foes. The hypnolox’s black carapace reflects light, sometimes dazzling the eyes of those fighting it by torchlight. Hypnoloxes lurk in dark places beneath the earth. They are intelligent, deadly, and aggressive, with a maniacal bent on capturing and enslaving humanoid creatures. According to hypnolox legends, they once ruled the lands above and cloaked the realm in a halo of darkness. Even akashics can find no memory evidence to support such claims; nevertheless, these creatures become enraged at the merest hint that their supposed former empire never existed. This reaction hints at a dark secret that casts the hypnoloxes in a sinister light. The few akashics who are aware of these creatures believe that they represent the polar opposite of the collective, akashic memory. According to a clouded, incomplete body of lore, hypnoloxes can literally devour memories. They manifest this effect in the form of their baleful gaze, a magical attack that can scramble a creature’s mind and leave it confused. The victims never recognize that they have lost memories, as they tend to be minor. Over time, though, these losses have led to increasing gaps within the akashic memory.

Hypnoloxes relish their role as devourers of the world’s shared heritage. Hateful, spiteful, and bitter over their supposed lost glory, they hide within their caves and attack any creatures that draw close. Opponents that seem useful but not overly powerful are captured and forced into servitude. The powerful hypnolox personality can pummel a creature into service through sheer force of will. These “mind slaves” gather treasure, hamper others’ efforts to explore the depths of the earth, and spread misery and political instability through the land. Hypnolox slaves may poison granaries, set fire to crops, and incite riots, all with an eye toward toppling civilization.

Combat Hypnoloxes relish physical combat against humanoids, because it gives them a chance to prove their superiority. They prefer to attack intruders within tight, constrained passages to affect as many enemies as possible with their gaze attack. They focus on using their poison to render a creature unable to resist their supernatural abilities. Usually, a hypnolox picks out one foe as a potential slave and focuses on destroying the rest. This tactic can backfire if the hypnolox underestimates the strength and ability of its chosen victim. * Skills (Ex): A hypnolox’s long, sensitive antennae grant it a +4 racial bonus to all Listen checks. In addition, the hypnolox’s dark carapace grants it a +4 racial bonus to Sneak checks made to hide in dark or shadowy areas. As a rule, if a hypnolox gains concealment from darkness, it receives this bonus. Glaring Eyes (Su): A hypnolox’s red eyes pulse and seethe with magical energy. Any creature that gazes into them risks suffering one of a variety of mind-affecting effects. The eyes’ hypnotic nature allows them to induce hallucinations, confusion, intense pain, or other trauma. This is a gaze attack with a range of 30 feet and a Will save DC of 20. The save DC is Charisma based. Each time a character fails a save against this ability, roll on the following table to determine the effect. d20 Effect 1–4 Hallucinations: The victim attacks a randomly determined target within his threatened area. 5–8 Pain: The victim takes 3d6 points of damage. 9–12 Dazed: The victim loses his current action. 13–16 Nausea: The victim takes 1d2 points of temporary Strength damage. This damage disappears at the end of the encounter. 17–20 Mind Sludge: The victim’s thought process slows down and becomes scrambled. He takes 1d2 points of temporary Wisdom damage that disappears at the end of the encounter. Hypnosis (Su): If a victim suffers exposure to a hypnolox’s gaze attack for a full hour, the beast can infuse it with an obedient, fearful personality. This effect functions as a heightened version of greater dominate as cast by a 20th-level


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Monsters and Characters by CR

3min
page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
pages 7-8

Blade Breaker

5min
pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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