Arcana Unearthed - Legacy of the Dragons - 3.5e

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Legacy of the Dragons

Lasher Beast Large Aberration Hit Dice: 6d8+12 (39 hp), dying/dead –3/–15 Initiative: +0 Speed: 40 feet AC: 18 (–1 size, +9 natural), touch 9, flat-footed 18 Base Attack/Grapple: +4/+10 Attack: Lashing tendrils +6 melee (1d6+4 plus poison) Full Attack: 2 lashing tendrils +6 melee (1d6+4 plus poison) and bite +1 melee (1d8+1) Space/Reach: 5 feet/10 feet (Face/Reach: 5 feet by 5 feet/10 feet) Special Attacks: Grasping hooks, poison Special Qualities: Blindsight 60 feet, DR 5/magic (or 5/+1), immunity to poison, light sensitivity Saves: Fort +9, Ref +2, Will +6 Abilities: Str 15, Dex 10, Con 15, Int 7, Wis 13, Cha 8 Skills: Listen +5, Sneak* +11, Spot +6 Feats: Great Fortitude, Opportunistic Attack†, Weapon Focus (lashing tendrils), Weapon Specialization (lashing tendrils) Environment: Any subterranean Organization: Solitary, pair, or pack (3–24) Challenge Rating: 4 Treasure: Standard Advancement: 7–12 HD (Large); 13–20 HD (Huge) Level Adjustment: +4 This monster has dull, grey skin, an eyeless, beaked face, and long arms that end in fleshy tendrils. In battle, it lashes its enemy with these tendrils, exposing the foe to a variety of toxins delivered by means of small hooks within them. A lasher beast can use these hooks to capture its opponents, holding them in place while it continues to pump venom into them. Lasher beasts dwell in caverns and passages beneath the earth, where they hunt a variety of monsters. They are not normally aggressive toward humanoid explorers, but they experience a strange reaction to light sources. They are eyeless, but their skin is sensitive to light of any sort. They do not take damage from this sensitivity under most circumstances, but the discomfort annoys them and causes them to seek out and extinguish all but the dimmest lights. For this reason, lasher beasts commonly attack adventurers and other surface-dwellers who wander into their territories. While they are too simple to establish a formal culture or civilization, lasher beasts usually congregate in large caverns where they hunt as packs. They are fiercely territorial among themselves and have been known to wage small wars for control of hunting grounds. During these chaotic melees, lasher beasts sometimes strike out at all creatures they encounter, making them unpredictable and potentially deadly enemies.

The lasher beasts’ primary value lies in their ability to synthesize a wide variety of toxins. Their tendrils have a number of glands that produce poison at a prodigious rate when these creatures engage in battle. A creature may suffer from a poison that saps its strength from one blow and then be exposed to one that drains its agility on the next attack. Some animal handlers have learned to control the poisons a captive lasher beast produces by varying its diet. Since these monsters break down food and use it in part to create their venom, feeding them a specific blend of herbs and alchemical mixtures can yield particular types of poison.

Combat In battle, a lasher beast prefers to focus on a single target to slowly overwhelm with its poison. It prefers to attach both sets of its tendrils to a single victim, pumping him full of poison while gnawing on him with bite attacks. Taking advantage of their natural camouflage, lasher beasts usually lurk near well-traveled pathways in their native environment. They wait for a solitary target to pass by before attacking. They sometimes attack obviously powerful or heavily armed targets in hopes of quickly subduing them with poison. Explorers must take particular care to avoid attracting lasher beasts with a light source. These monsters attack anyone bearing a torch or similar item in preference to other opponents. Luckily, illusions and other tricks can deflect their attention. * Skills (Ex): A lasher beast’s dull grey hide allows it to hide in underground areas with relative ease. It gains a +15 racial bonus to all Sneak checks to hide from sight while in a subterranean environment, for a total skill modifier of +11 after accounting for size. Grasping Hooks (Ex): A lasher beast’s tendrils are sown with sharp, vicious hooks that allow it to catch and hold creatures it attacks. If the creature hits an opponent with its tendril attack, it may initiate a grapple as a free action that does not provoke an attack of opportunity. Should the lasher get a hold, it automatically deals tendril damage and exposes its target to its poison on its action as long as it maintains the hold. The lasher’s opponents suffer a –4 competence penalty to all grapple checks to break free because of these hooks. A lasher beast can sink both sets of tendrils into one target or it may take hold of two separate opponents. Poison (Ex): Unlike other creatures that deliver a poison attack, a lasher beast uses a wide variety of venom. Its poison glands create variable poisonous mixtures that have different effects on targets each round. These poisons always require a Fortitude save (DC 15) to resist; each time a target fails its save, randomly determine the exact nature of the poison by rolling 1d4 and referring to the following table. A lasher beast’s poisons are delivered via injury in amounts too small and weak to deal any secondary damage.


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Monsters and Characters by CR

3min
page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
pages 7-8

Blade Breaker

5min
pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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