Arcana Unearthed - Legacy of the Dragons - 3.5e

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Legacy of the Dragons

Akashic Seeker Large Magical Beast Hit Dice: 6d10+12 (45 hp), dying/dead –3/–15 Initiative: +3 Speed: 30 feet AC: 20 (–1 size, +3 Dexterity, +8 natural), touch 12, flat-footed 17 Base Attack/Grapple: +6/+13 Attack: Claw +8 melee (1d6+3) Full Attack: 2 claws +8 melee (1d6+3), bite +6 melee 1d8+1 plus memory damage) Space/Reach: 10 feet/10 feet (Face/Reach: 5 feet by 5 feet/10 feet) Special Attacks: Memory damage, improved grab, pounce, rake 1d6+3 Special Qualities: Low-light vision, akashic tracking Saves: Fort +7, Ref +8, Will +6 Abilities: Str 17, Dex 16, Con 15, Int 11, Wis 14, Cha 19 Skills: Listen +6, Search +14, Sneak +11, Spot +10 Feats: Iron Will, Light Sleeper, Multiattack*, Skill Focus (Spot) Environment: Any Organization: Solitary or Pack (3–8) Challenge Rating: 5 Treasure: Standard Advancement: 7–12 HD (Large); 13–18 HD (Huge) Level Adjustment: +3 * Denotes a feat from the MM.

The akashic memory pervades the world and its people. Sometimes it seeps into certain areas in greater amounts, congealing into akashic nodes. Born of these nodes, the akashic seeker is a terrible catlike beast that feeds on memory and guards akashic nodes like another creature might watch over a favored watering hole. This quadruped might look like a huge wolf or dog from a distance, but up close its grotesquely large head and mouth betray its strange and dangerous nature. “Creatures born to evil,” the akashic Neverad Nosk terms them, but his opinion seems biased. Akashics have a particular hatred of these beasts, for obvious reasons. Seekers drain memories by tapping into another creature’s link with the akashic memory. They also make exploring nodes extremely hazardous. They favor remote and forgotten nodes, such as those in the Vnaxian ruins in the Southern Wastes of Zalavat. Tales of their attacks against explorers looking for a node are grisly and meant to terrify would-be adventurers. Nevertheless, the tales speak the truth. A pack of akashic seekers can end an expedition into a ruined city very quickly. Akashic seekers can see the akashic memory in a way that only the most learned akashic could begin to understand. They use this sight to find akashic nodes and to track specif-

ic creatures as they pass through the world and into akashic memory. Because of the way this ability works, they can track only a creature who is being perceived (and thus entering the akashic memory). This does not include a creature’s perception of itself—the seeker tracks a subject using only the memories of others. This ability leads some powerful individuals to desire the seekers as allies. The belligerent creatures rarely show any desire to work with others, though, and cannot be bribed with food or treasure. A few successfully petition an akashic seeker with promises of a plentiful supply of its desired prey: akashics of any race. Akashic seekers despise dream hunters (see Chapter Four in The Diamond Throne) and attack them on sight. Even though they are most known for haunting the ruins in Zalavat, they have been encountered in almost every clime and terrain—but almost always in or near an akashic node. Seekers make their lairs in caves, gullies, or ruins. Seekers with lairs attract mates—a pair usually has a litter of three to six cubs, which mature in about a year. Aggressive and cantankerous, akashic seekers often fight among themselves. Only a strong pack leader can keep a pack in line. Akashic seekers measure 6 feet high at the shoulder and about 8 feet long. Their tough hides bear a strange mixture of dark blue scales and white fur, and their eyes are a piercing reddish brown. The creature’s broad mouth is filled with curved, hooklike teeth meant more for holding prey than for killing. An akashic seeker does not digest slain foes, so its lair may well contain decaying corpses of varying ages (and whatever equipment they carried). Akashic seekers are always Unbound.

Combat These creatures are always in a bad mood, ever spoiling for a fight. The akashic seeker pounces on foes when it can, usually from surprise. It often does not attack to kill, however—or at least, not kill quickly. The longer its prey lives, the more memories it can drain. Its ideal attack involves grabbing its wounded prey in its jaws, where it dies a slow death. Memory Damage (Su): Foes bitten by the akashic seeker must make a Will saving throw (DC 18) or lose a small part of their memories. Characters drained of memories suffer a –1 competence penalty on all skill checks, as well as 1 point of temporary Intelligence damage as they forget what they once knew. They also lose one prepared spell (if they prepare spells), starting with the highest-level spell prepared. Each time they suffer memory damage, they take another point of Intelligence damage, suffer an additional –1 penalty on skill checks (the penalties stack), and lose another spell. Once a character suffers damage from this attack equal to half his Intelligence score, he loses use of all his feats (where applicable).


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Monsters and Characters by CR

3min
page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
pages 7-8

Blade Breaker

5min
pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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