Arcana Unearthed - Legacy of the Dragons - 3.5e

Page 73

72

Legacy of the Dragons

Rock Ape Medium Magical Beast Hit Dice: 4d10+16 (38 hp), dying/dead –5/–18 Initiative: +1 Speed: 30 feet AC: 26 (+1 Dexterity, +15 natural), touch 11, flat-footed 25 Base Attack/Grapple: +4/+9 Attack: Slam +9 melee (1d6+5) Full Attack: 2 slams +9 melee (1d6+5) and bite +4 melee (1d4+2), or stone +5 ranged (1d8+5) Space/Reach: 5 feet/5 feet (Face/Reach: 5 feet by 5 feet/5 feet) Special Attacks: Slow gaze, throw stones Special Qualities: Spell immunities, darkvision 60 feet Saves: Fort +8, Ref +5, Will +1 Abilities: Str 21, Dex 12, Con 18, Int 3, Wis 11, Cha 10 Skills: Sneak* +13, Spot +1 Feats: Cleave, Power Attack, Power Charge Environment: Any land or underground Organization: Solitary or band (3–8) Challenge Rating: 4 Treasure: Standard Advancement: 5–8 HD (Medium); 9–16 HD (Large) Level Adjustment: +3 “The rock ape is the epitome of quiet contemplation. Surely these are some of the most thoughtful and secretly ingenious creatures known to exist.” So stated the explorer and archivist Zaron Whelm. Whelm was one of the first people in modern times to encounter the rock ape, a rare creature that haunts only the most secluded areas. He was fascinated with the creatures and exaggerated their attributes. The truth is, although quiet and peaceful (except when threatened or hunting), rock apes have no greater intellect than most beasts. While cunning, they are not ingenious by most standards. Compared to animals, however, they are quite smart, and their societies can become fairly intricate. Rock apes are hulking brutes that stand almost 7 feet tall, although most of the time they remain hunched over or on all fours, making them seem more like 5 feet tall. They possess massive arms and broad physiques, but their most distinguishing feature is the rocklike flesh which gives them their name. These creatures’ skin serves as a natural armor that protects them from most harm. Few predators prey upon the rock apes for this reason. One thing Zaron Whelm found particularly interesting about rock apes is their predilection toward hunting other predators. They seem drawn toward preying upon creatures otherwise designed to be the aggressor. Whelm believed that in this way the rock apes were avenging lesser creatures, carrying out some kind of natural justice. This seems unlikely, however—it is far more likely that the practice simply arose

from the rock ape finding a particular niche. Their armored flesh makes its difficult for another predator to harm them, so the hunter becomes the hunted. Rock apes are found in many locales, but particularly in thick forests, jungles, and swamps. Their dark grey, black, or dark green flesh blends in well in dark, wooded areas. Those found underground are usually exclusively subterranean. Their flesh is light grey or white. When not moving, rock apes appear to be chiseled from stone. They may even be distantly related to gargoyles. Some speculate that a long-ago ancestor was an earth elemental creature or that they are natives of an earth elemental plane who came to this world and prospered. If this latter thought is true, rock apes did not come via the planar gates in Thartholan, because ancient Devanian records mention the beasts, calling them the “stone brutes of the woods.” Dwelling in small communities, rock apes make only temporary lairs where the young and infirm can rest and the strong can most easily provide protection. Most who encounter a solitary hunting rock ape meet a female, for the males (usually fewer in number) remain behind to protect the lair. Over time, some rock apes grow moss and lichen over their flesh, which gives them an even rockier appearance. A few develop a special lichen that interacts with their unique flesh and gives them a resistance to magic (SR 18). Such individuals are quite rare, however. Rock apes are vulnerable to the domineering wishes of a strong master. Sometimes this master is a more intelligent, advanced rock ape (see next page). Other times, this master is a human who has captured some rock apes and trained them to be guards. Other creatures, such as medusas (rock apes are immune to petrification), also enjoy mastering a band of rock apes to use as guards and servants. These creatures do not speak but can understand a variety of words if trained to do so.

Combat Cunning combatants, rock apes employ all sorts of tricks and strategies when attacking a foe. They set ambushes and sometimes even crude traps, such as luring opponents into quicksand, a tar pit, or a quagmire, driving them up against a cliff, or starting a landslide. They work well in a group and coordinate their actions to flank opponents, aid one another, and cover the retreat of their wounded. * Skills (Ex): Rock apes gain a +6 racial bonus to Sneak checks. Slow Gaze (Su): 1/day for 1 round, 60-foot range, save DC 12. Victims are affected as described in the slow spell, caster level 5th. The saving throw DC is Charisma based. Throw Stones (Ex): Accomplished rock throwers, rock apes receive a +1 racial bonus on attack rolls when throwing


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Monsters and Characters by CR

3min
page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
pages 7-8

Blade Breaker

5min
pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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