Arcana Unearthed - Legacy of the Dragons - 3.5e

Page 75

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Legacy of the Dragons

Rune Animal Template “The land does not seek defenders only from your kind— intellect and ‘civilization’ are poor ways to measure devotion or worth.” So spoke Teeshal, the rune eagle. Rune animals are to normal animals what runechildren are to normal people. The same mysterious, seemingly intelligent force that selects runechildren and bestows upon them wondrous abilities (and great responsibilities) also finds representatives from among the animals of the world to work on its behalf as well. Rune animals gain the ability to speak and reason, but they keep their animal natures. Sometimes even the lowliest of the animal kingdom, the vermin, are chosen to become rune animals. No matter what their original form or mind, however, the rune animal becomes a magical, powerful, and intelligent representative of its kind. Aside from the obvious differences, the main distinction rune animals have from runechildren is that rune animals become something of a champion for their own kind. Although they still look at things holistically—they do not defend their own kind at the expense of all others—their primary concerns in day-to-day life involve the well-being of animals of their own type. A rune bear looks after all bears, a rune dolphin pays attention to all things concerning dolphins, and a rune spider sees to the well-being of spiders. Most rune animals avoid people in the same way that normal animals do. Rune animals that are also predators can prove dangerous in the eyes of humanoid races, however. They’re still predators, and their increased power and ability to organize others of their kind makes them willing to take on more dangerous game (humans, faen, giants, and so on) if need be. Rune animals look like normal members of their kind, except that a mystical rune is visible somewhere on their body, usually their head.

Sample Rune Animal: Rune Wolf Medium Magical Beast Hit Dice: 2d10+6 (17 hp), dying/dead –4/–17 Initiative: +3 Speed: 50 feet (10 squares) Armor Class: 16 (+3 Dexterity, +3 natural), touch 13, flat-footed 13 Base Attack/Grapple: +2/+4 Attack: Bite +5 melee (1d6+3) Full Attack: Bite +5 melee (1d6+3) Space/Reach: 5 feet/5 feet (Face/Reach: 5 feet by 5 feet/5 feet) Special Attacks: Trip, command wolves, bolster wolves, spelllike abilities Special Qualities: Low-light vision, scent, speak with animals, DR 10/magic (or 10/+1)

Saves: Fort +6, Ref +6, Will +2 Abilities: Str 15, Dex 17, Con 17, Int 10, Wis 14, Cha 8 Skills: Knowledge (nature) +2, Listen +4, Sneak +5, Spot +4, Wilderness Survival* +4 Feats: Track B, Weapon Focus (bite) Environment: Temperate forests Organization: Solitary, pair (one rune wolf and one normal wolf), or pack (one rune wolf and 7–16 normal wolves) Challenge Rating: 2 Treasure: None Advancement: 3 HD (Medium); 4–6 HD (Large) Level Adjustment: +2 Wolves are cunning, persistent pack hunters. A rune wolf almost always leads a pack of normal wolves. Although it cannot command them, even creatures such as dire wolves and winter wolves show a rune wolf respect.

Combat A favorite tactic is to send a few individuals against the foe’s front, while the rest of the pack circles and attacks from the flanks or rear. * Skills: Wolves have a +4 racial bonus on Wilderness Survival checks when tracking by scent. Trip (Ex): A rune wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Command Wolves (Su): A rune wolf can command wolves. Trained wolves or wolf companions get a Will saving throw (DC 10) to resist. See ability description on next page. Bolster Wolves (Su): Wolves within sight of a rune wolf gain a +1 morale bonus to attack rolls and saving throws. Spell-Like Abilities (Sp): A rune wolf can cast the following spells as a 3rd-level magister: 1/day—lesser ability boost, predict weather, saving grace, true strike. The save DC against these spells is DC 12 + spell level. Scent (Ex): The rune wolf can detect opponents within 30 feet by sense of smell. For upwind foes, the range increases to 60 feet; downwind, it drops to 15 feet. When detecting a scent, the rune wolf doesn’t determine its exact source, only its presence in range. The rune wolf can take a standard action to note the scent’s direction. Once within 5 feet of the source, it can pinpoint the source. A rune wolf can also follow tracks by smell, making a Wisdom check to find or follow a track. Speak With Animals (Su): See ability description on the next page.


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Monsters and Characters by CR

3min
page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
pages 7-8

Blade Breaker

5min
pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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