Arcana Unearthed - Legacy of the Dragons - 3.5e

Page 89

88

Legacy of the Dragons

Shuyarn Medium Outsider Hit Dice: 18d8+144 (225 hp), dying/dead –9/–27 Initiative: +8 Speed: 40 feet, fly 80 feet (perfect) AC: 41 (+8 Dexterity, +10 natural, +8 armor, +5 deflection), touch 23, flat-footed 33 Base Attack/Grapple: +18/+25 Attack: +5 flaming runic dire greatsword +31 melee (2d6+19+1d6 fire) Full Attack: +5 flaming runic dire greatsword +31/+26/+21/+16 melee (2d6+19+1d6 fire) and 2 wing buffets +25 melee (1d6+3 plus sleep) Space/Reach: 5 feet/5 feet (Face/Reach: 5 feet by 5 feet/5 feet) Special Attacks: Spell-like abilities, aura of confusion, runes, sleep Special Qualities: DR 15/unholy (or 15/+3), SR 38, rune armor, immunities, darkvision 60 feet, fast healing 5 Saves: Fort +24, Ref +24, Will +24 Abilities: Str 25, Dex 26, Con 27, Int 28, Wis 27, Cha 29 Skills: Alchemy +30, Concentration +29, Diplomacy +30, Intimidate +25, Knowledge (ceremony) +24, Knowledge (cosmology) +30, Knowledge (engineering) +25, Knowledge (geography) +25, Knowledge (magic) +30, Knowledge (nature) +25, Knowledge (religion) +24, Knowledge (runes) +30, Knowledge (science) +25, Listen +29, Search +25, Sense Motive +29, Sneak +29, Spot +29, Tumble +29 Feats: Blessed Mage, Cleave, Craft Constant Item, Craft Magic Arms and Armor, Power Attack, Power of the Name, Weapon Focus (greatsword), Weapon Specialization (greatsword) Environment: Any Organization: Solitary Challenge Rating: 20 Treasure: Triple standard Advancement: 19–36 HD (Large) Level Adjustment: +6 Shuyarns are so rare that some people believe only one of them exists. Certainly, no one’s ever seen more than one at a time. More often than not, people call shuyarns “rune angels,” and it’s easy to see why. These angelic outsiders embody the essence that allows runes themselves to function. They represent the ordered aspect of the universe that translates precise symbols into exacting effects. As such, shuyarns only rarely come into the world, and when they do, their business normally involves runes—and thus, usually a runethane, runechild, or rune animal.

Occasionally a shuyarn acts as a “guardian angel” for such an individual. Other times, they come to counter the machinations of a rune reaver (see page 86). Shuyarns, for obvious reasons, hate rune reavers and attack them on sight (and usually vice versa). On other occasions, shuyarn motives are more mysterious. Sometimes they act to preserve a bit of runic lore or to grant a new gift of knowledge to an individual deemed worthy (such as a new rune for a runethane). Shuyarns are inherently kind and good-natured. They are not traditional angels, however (or, in fact, related to them in anything but appearance). They do not concern themselves with righting wrongs, fighting evil, or performing good deeds the way an actual angel might. Rune angels despise stupidity and ignorance and have no respect for creatures unable to learn, use logic, and wield (or at least understand) magic. Thus, shuyarns sometimes come across as cold or arrogant, depending on who interacts with them. Most shuyarns appear to be female, although they are actually genderless creatures of magical essence that live on another plane. That same essence ties them to this world as long as runic power remains a force of importance and might. Standing 8 feet tall, these regal, golden-skinned humanoids bear wings made of entwined, floating runes and sigils. They have long, fiery hair, wear glistening breastplates, and wield scintillating, ornate swords in both hands. Shuyarns can speak all languages, thanks to their at-will tongues ability (without that, they speak only Celestial).

Combat Shuyarns are far more likely to be seen teaching or instructing than fighting. If they do fight, shuyarns like to enter combat prepared for their foe—they hate being caught unawares. Most of the time, if surprised, a rune angel will teleport away, ready some appropriate runes, activate appropriate spell-like abilities, then return. Despite their skill with their magical swords, a favored tactic involves keeping to the air and relying on psychic blast and sorcerous blast to harm their enemies. Although they can be kindly and benevolent, once a shuyarn’s relationship with another creature reaches the point of violence, they rarely show mercy. Their attacks are swift and deadly. Runes (Sp): A shuyarn can create any rune except the ultimate rune as if it were an 18th-level runethane with a rune capacity of 36. A typical shuyarn normally has these runes currently inscribed: password-protected, invested rune of blasting on weapon (+20d6 points of fire damage with weapon on first strike, DC 28 Reflex save for half), rune of enrichment on weapon (add +1 luck bonus to attack and damage listed above), elemental rune (fire) on armor (fire resistance 10), rune of cheating death on self. This leaves the shuyarn with a rune capacity of 23.


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Monsters and Characters by CR

3min
page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
pages 7-8

Blade Breaker

5min
pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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