Arcana Unearthed - Legacy of the Dragons - 3.5e

Page 9

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Legacy of the Dragons

Arachtar Medium Aberration Hit Dice: 8d8+16 (52 hp), dying/dead –3/–15 Initiative: +7 Speed: 40 feet, climb 30 feet AC: 19 (+3 Dexterity, +6 natural), touch 13, flat-footed 16 Base Attack/Grapple: +6/+8 Attack: Bite +8 melee (1d8+2 plus poison) or web +9 ranged (as net) Full Attack: Bite +8 melee (1d8+2 plus poison) and 6 claws +6 (1d6+1); or web +9/+4 ranged (as net) Space/Reach: 5 feet/5 feet (Face/Reach: 5 feet by 5 feet/5 feet) Special Attacks: Animate webs, grasping tendrils, poison, web Special Qualities: Darkvision 60 feet, paralyzing fear, pleasing visage, voice of calm, web sense Saves: Fort +4, Ref +5, Will +7 Abilities: Str 15, Dex 16, Con 15, Int 15, Wis 13, Cha 14 Skills: Bluff +9, Climb* +16, Concentration +9, Disguise +9, Spot +8, Tumble +11 Feats: Defensive Move, Improved Initiative, Multiattack**, Opportunist Environment: Temperate forest or any urban Organization: Solitary, pair, or pack (3–8) Challenge Rating: 6 Treasure: Standard Advancement: By character class Level Adjustment: +3 ** Denotes a feat from the MM.

The cunning, murderous arachtar are a bizarre fusion of humans and spiders. They use a variety of illusions to hide within settlements, spying on their potential victims before closing in for the kill. Arachtar have the forequarters of a humanoid and the rear body of a bloated spider. Eight slender, nimble legs radiate from their rear bodies, while six clawed arms extend from their humanoid torsos. Arachtar have deep blue skin, wide, red eyes, and vicious, fanged mouths. Chitinous plates cover their torsos and lower bodies, while their underbellies are dotted with tiny spinnerets. Their cunning intellect and spiteful hatred of all humanoid life combine to make arachtar feared opponents. They use their psionic talents to hide within cities and towns, usually selecting an isolated, abandoned building, a dry well, or a section of the sewers as a lair. Their illusions allow them to mask their true nature while luring victims into their clutches. Even when their deception is sundered, they remain fearsome opponents. They share a psychic bond with their webbing, allowing them to control its motion and command it to struggle against intruders.

The arachtar share a loose bond, and these creatures sometimes work together to terrorize larger settlements. For all their psionic abilities and cunning, arachtar are at their core paranoid. The racial hatred they harbor toward humanoids is rooted in an irrational fear of such creatures. An arachtar concealed within a city may take joy in the hunt, but when not actively stalking prey it spends hours in a constant state of fear. The prospect of discovery and death haunts these creatures, pushing them to prepare for either eventuality. They form informal networks for safety and support, allowing a hard-pressed arachtar to flee its current lair and seek temporary shelter with its kind. They take care to establish hidden supply caches, bolt-holes, and other resources that could prove useful after a defeat. Arachtar speak Common and have a secret sign language of their own that consists of elaborate hand and leg motions.

Combat Arachtar loathe combat, for if they must resort to physical violence their deceptions have failed them. They prefer to flee if intruders have compromised their lair, but when cornered they can put up a fierce resistance. They usually try to lure opponents into their webs, using their psionic gifts to trap and smother their foes. Most arachtar spin webs embedded with rocks and dirt on the roofs and walls of their domains. Many who venture into an arachtar lair fail to notice these hidden webs until it is too late. * Skills (Ex): Arachtar gain a +8 racial bonus to all Climb checks. Animate Webs (Su): An arachtar enjoys a psychic bond with the webs it spins, causing them to animate and attack its foes. As a standard action, an arachtar can animate a section of webbing that is at least 5 feet by 5 feet and cause it to attack. The webbing fights with the arachtar’s unmodified base attack bonus, which is +6 for a standard arachtar, and deals 1d6 points of bludgeoning damage with a bash attack. The webbing has a reach of 5 feet, and it attacks once per round. It has a speed of 10 feet and can climb through webbing at a speed of 10 feet. An arachtar can animate up to four blobs of webbing at once. Once given motion, a section of webbing fights until it takes 14 points of damage. The web has an AC of 10. It lacks an Intelligence score, and its other ability scores are 10. The webbing can see and hear as normal, but it lacks the intelligence to do anything other than attack. Grasping Tendrils (Su): This variation on the arachtar’s animate webs ability allows it to fling sticky tentacles from its web sheets at foes. As a standard action, an arachtar can cause a 5-foot-by-5-foot sheet of webbing that it has spun to burst into a horde of tentacles. This ability functions as an arachtar’s ranged web attack, but the target loses his


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Monsters and Characters by CR

3min
page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
pages 7-8

Blade Breaker

5min
pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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