Arcana Unearthed - Legacy of the Dragons - 3.5e

Page 91

90

Legacy of the Dragons

Slaughterfiend Huge Aberration Hit Dice: 15d8+105 (172 hp), dying/dead –8/–24 Initiative: +6 Speed: 40 feet AC: 22 (–2 size, +2 Dexterity, +12 natural), touch 10, flat-footed 20 Base Attack/Grapple: +11/+28 Attack: Slam +20 melee (2d6+9) Full Attack: Slam +20 melee (2d6+9) and bite +18 melee (1d8+4) Space/Reach: 15 feet/15 feet (Face/Reach: 10 feet by 10 feet/15 feet) Special Attacks: Improved grab, constrict Special Qualities: Darkvision 60 feet, tremorsense 50 feet, spines, water breathing Saves: Fort +11, Ref +9, Will +11 Abilities: Str 28, Dex 15, Con 24, Int 3, Wis 14, Cha 11 Skills: Listen +11, Spot +11 Feats: Defensive Move, Improved Initiative, Multiattack*, Night Owl, Power Attack, Power Charge, Trample Environment: Temperate desert or mountains, or temperate aquatic Organization: Solitary Challenge Rating: 11 Treasure: Standard Advancement: 16–30 HD (Huge) Level Adjustment: — * Denotes a feat from the MM.

The slaughterfiend is a predator that dwells within rocky wastelands and mountainous regions, like the Southern Wastes or the Elder Mountains. Burkut’s Pass in the Elder range is known to be a particularly common hunting ground for them. The creature hunts deer, antelope, sheep, goats, cattle, and even other predators such as bears, wolves, and mountain lions. It is not averse to attacking humanoid targets or even giants for food. Its courage knows no bounds— it even attacks prey found in large numbers. Only the oldest slaughterfiends ever learn fear, and in turn, discretion. In a predator-heavy ecology such as the Lands of the Diamond Throne, where the most vicious creatures can become prey, even slaughterfiends often live short lives. A slaughterfiend measures at least 25 feet long and weighs 3 tons. Its body is broad and covered in dark blue or purple flesh. It exudes a foul and distinct odor that creatures with the scent ability can detect up to 500 feet away. It is normally a silent creature, but in combat it looses a terrible roar. On its death, it keens a death knell that creatures up to a mile away can hear easily.

A slaughterfiend lair is usually a rock crevice or a small ravine, often close to a source of fresh water (both for itself to use and to prey upon other creatures attempting to use it). Common belief is that the slaughterfiend never needs to sleep. They do, however, build large nests of grass, leaves, and mud for their eggs. A slaughterfiend defends its nest to the death, but once the young are born, it forces them to fend for themselves. Young slaughterfiends dwell in or very near fresh water. Each is 1 to 2 feet long and feeds on fish. They take almost five years to mature and gain their full size. Some tales speak of a variant type of slaughterfiend that lives in the high desert. This burrowing version of the beast waits in the sand, just below the surface, for prey to come by. When it senses something moving above it, it lunges to the surface, hoping to trap the creature in its spiny grip as it emerges, belly-up. The slaughterfiend then curls around its prey to kill it.

Combat The slaughterfiend has a very specific way of attacking prey. It lunges forward with surprising speed, slamming its body into the smaller creature. The spines on its belly impale and hook the prey, then trap it as the slaughterfiend’s muscles move it forward. This bull-rush attack is similar to a dragon’s snatch: It moves toward the victim, makes a slam/grab attack, then continues to move with the prey caught in its spines. Eventually, it curls around the creature until the trapped victim dies. It can reach down and bite a constricted foe, but it usually saves its bite attack for creatures of its size or larger or uses it against other opponents while it constricts its prey. Improved Grab (Ex): To use this ability, a slaughterfiend must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can immediately constrict (if the foe is smaller than the slaughterfiend). Constrict (Ex): The muscles on the slaughterfiend’s belly can cause the spines impaling a foe to draw it in and hold it (inflicting more damage as the action forces the spines deeper into the foe’s flesh). The slaughterfiend inflicts 2d6+9 points of damage each round as it holds a foe smaller than itself. Spines (Ex): Any creature attempting to grapple a slaughterfiend automatically suffers 1d6 points of damage each round from its spines. Tremorsense (Ex): A slaughterfiend automatically detects the presence and location of any creature or object that stands on the ground within 50 feet of it. Water Breathing (Ex): The slaughterfiend can breathe water and air equally well.


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

Monsters and Characters by CR

3min
page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
pages 7-8

Blade Breaker

5min
pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.