Arcana Unearthed - Legacy of the Dragons - 3.5e

Page 97

96

Legacy of the Dragons

Spirit of Sorrow Large Undead (Incorporeal) Hit Dice: 16d12 (104 hp), dying/dead —/0 Initiative: +1 Speed: Fly 60 feet (perfect) Armor Class: 23 (–1 size, +1 Dexterity, +12 deflection, +1 dodge), touch 23, flat-footed 21 Base Attack/Grapple: +8/— Attack: Touch +8 melee (1d8 plus paralysis and energy drain) Full Attack: Touch +8 melee (1d8 plus paralysis and energy drain) Space/Reach: 10 feet/10 feet (Face/Reach: 5 feet by 5 feet/10 feet) Special Attacks: Energy drain, moan of sorrow, greater animate the dead, paralysis Special Qualities: Darkvision 60 feet, incorporeal, SR 25, unnatural aura, sunlight powerlessness, undead traits Saves: Fort +5, Ref +8, Will +12 Abilities: Str —, Dex 13, Con —, Int 10, Wis 15, Cha 34 Skills: Intimidate +28, Listen +21, Sneak +21, Spot +21 Feats: Defensive, Defensive Move, Defensive Stance, Lightning Reflexes, Night Owl, Weapon Finesse, Weapon Focus (touch) Environment: Any Organization: Solitary Treasure: Standard Challenge Rating: 13 Advancement: 17–24 HD (Large), 25–32 HD (Huge) Level Adjustment: — Very rarely, when a giant dies an ignoble death, or when a giant does a disservice to that which it has sworn to serve as steward and dies before righting its wrong, its despair is so great that the afterlife rejects its spirit. That giant is cursed to roam the world of the living as a spirit of sorrow. The spirit of sorrow is so inwardly focused, so utterly selfabsorbed, that it no longer realizes its existence inflicts pain and suffering upon others. It sees only its own plight and feels only its own monumental sorrows and regrets. The spirit of sorrow created its lot in life—or rather, afterlife. It’s said that only a giant has the capacity for the strong emotion needed to accomplish such a feat, as ignominious as it might be. In any event, only giantish spirits of sorrow have been recorded. Unlike other types of incorporeal undead, spirits of sorrow do not create spawn. Only specific, heartbreaking circumstances can bring about the creation of a spirit of sorrow. These undead spirits haunt ruins and desolate areas, almost always in places once frequented by giants. Sometimes, a spirit of sorrow will move into a city or stronghold currently occupied by giants, driving them out or forcing them to take a cer-

tain action. Some types of undead creatures, particularly the more intelligent ones, see the value in having a spirit of sorrow nearby. Not only can it animate more undead, but its moan can affect large numbers of foes while leaving its fellow undead unaffected. These vile creatures will lure a spirit of sorrow into their lair or trick it into going where they wish it to go. This hulking spectre looks like nothing more than a floating hooded cloak of giantish proportions. It leaves behind a sticky residue wherever it goes, which dries slowly into a grey stain. This substance, called the “tears of loss,” is prized by some as a treasure (see next page). Spirits of sorrow speak Giantish and sometimes Common. They possess whatever knowledge they had in life, but they would never share that knowledge, and most of what they know only heightens their despair.

Combat The spirit of sorrow avoids melee—it attempts to avoid being struck at all. In melee, it gains an additional +1 dodge bonus to Armor Class (Defensive Stance) and against ranged attacks it gains a +4 dodge bonus to AC if it moves more than 10 feet in a round (Defensive Move). Usually, in a combat situation, the spirit uses animated undead to attack its foes while it moans and stays clear of assailants. After a few rounds, even the hardiest of opponents finds it difficult to deal with its undead servants. Moan of Sorrow (Su): As a standard action, the spirit of sorrow can moan, afflicting all living, intelligent creatures within 50 feet with terrible sadness. Foes who fail a Will saving throw (DC 27) suffer a –2 penalty to attacks, damage rolls, ability checks, skill checks, and saving throws. The penalty stacks with itself, so consecutive rounds of moaning bestow greater and greater penalties. The sorrow lasts for 10 rounds. This is considered a mind-affecting attack, and the saving throw is Charisma based. Energy Drain (Su): Living creatures hit by a spirit of sorrow’s incorporeal touch attacks gain three negative levels. For each such negative level bestowed, the spirit of sorrow gains 5 temporary hit points. Removing a negative level requires a Fortitude save (DC 27). The saving throw is Charisma based. Paralysis (Su): The touch of the spirit of sorrow, in addition to bestowing negative levels, chills a living victim to the bone with sorrow, paralyzing it. The paralysis lasts for 10 rounds. A Will save (DC 27) negates the effect. This is considered a mind-affecting attack, and the saving throw is Charisma based. Greater Animate the Dead (Sp): Three times per day, the spirit of sorrow can use this spell to create undead creatures to help protect it. Incorporeal (Su): An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons,


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Monsters and Characters by CR

3min
page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
pages 7-8

Blade Breaker

5min
pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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