Arcana Unearthed - Legacy of the Dragons - 3.5e

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Legacy of the Dragons

Squamous Lir Medium Humanoid Hit Dice: 6d8 (27 hp), dying/dead –1/–11 Initiative: +2 Speed: 30 feet AC: 17 (+2 Dexterity, +5 natural), touch 12, flat-footed 15 Base Attack/Grapple: +4/+4 Attack: Bite +6 melee (1d4) or spikestick +6 melee (1d8) Full Attack: Bite +6 melee (1d4) or spikestick +6 melee (1d8) Space/Reach: 5 feet/5 feet (Face/Reach: 5 feet by 5 feet/5 feet) Special Attacks: Spell-like abilities, earth template Special Qualities: Low-light vision Saves: Fort +2, Ref +7, Will +5 Abilities: Str 10, Dex 14, Con 11, Int 15, Wis 12, Cha 19 Skills: Concentration +9, Knowledge (history) +7, Knowledge (magic) +7, Listen +8, Sneak +9, Spellcraft +7 Feats: Blood as Power, Iron Will, Sense the Unseen, Weapon Finesse Environment: Warm or temperate plains Organization: Solitary, pair, or band (3–6) Challenge Rating: 3 Treasure: Standard Advancement: By character class Level Adjustment: +1 Squamous lir (singular and plural) vie with the slassans (see Chapter Four of The Diamond Throne) for the distinction of being the “ultimate legacy” of the dramojh. Unlike the slassans, however, these dramojh creations reject the path set out for them by their cruel masters. Long ago, the squamous lir learned that not all dragons were selfish and vile. They have since sought a better path. For this reason, they are sometimes called the “redeemed,” or even the “redeemed dramojh”—although the latter is wholly inaccurate. Some say it was the squamous lir that taught humans the rituals for transforming into mojh. This might be true. Squamous lir call mojh “vajel darr,” which in Draconic means “little brothers.” In any event, it is easy to see the resemblance. Squamous lir very much resemble mojh, but are even more inherently magical. Some of their inherent magical abilities are tied loosely to the earth, and the creatures have a close connection with stone and earth. Today, squamous lir have little contact with humans, mojh, or other humanoids. Most spend their long life spans seeking out dragons—specifically, nonmalevolent dragons. Many squamous lir have traveled to the Unknown West on this quest, but others seek their distant forebears in a far less straightforward manner. They search dramojh ruins, examine and interrogate creatures created by the dramojh, and study records of dramojh activities. These squamous lir researchers believe that within the activities and creations of

the dramojh lie some vital secret of the dragons who created them. They call this secret, whatever it is, the Legacy of the Dragons, and they believe it ties in with the land, the runechildren, and more. Unlike mojh, these humanoid creatures have genders and bear children through sexual reproduction. (The genderless nature of the mojh has more to do with their transformation than the necessities of their physiology.) They are long lived, with life spans of up to 500 years. Children, however, are rare, for few squamous lir take the time from their quest for the Legacy of the Dragons to bear and care for young. Squamous lir look a little like mojh—scaly-skinned, reptilian humanoids—except that their flesh is a reddishbrown color, and their heads are crested. The crest ranges from a golden yellow to a deep, blood-red. Squamous lir use spikesticks in combat, although they call the weapon a jiras and claim to have developed it on their own. They speak Common, Draconic, and Terran. A squamous lir is never Unbound, unless it is some aberrant outcast.

Combat Though most carry weapons to protect themselves (and all have a vicious bite), squamous lir prefer to use their spelllike abilities in a fight. While not particularly bloodthirsty, they recognize that sometimes conflict is necessary and would never shrink from defending themselves if threatened. Their magical abilities often have earth-and-stone visual effects. For example, when they cast magic armor, the armor takes a stony appearance. When they levitate, the spell tears away a small piece of the ground at their feet or summons a small rock, which they float atop. These are just visual effects—the spell-like abilities work just like the spells of the same name. All squamous lir are proficient with spikesticks. Spell-Like Abilities (Sp): A squamous lir can cast the following spells as a 5th-level mage blade: 3/day—earth burst, read mind, stone blast, stone shield†; 1/day—dispel magic, levitate, magic armor, magic weapon, sorcerous guise. The save DC against these spells is DC 14 + spell level. Earth Template (Su): All squamous lir can give their spells and even their spell-like abilities the earth spell template.

Squamous Lir Society Squamous lir live and work in very small groups and often in just pairs. Most focus on their quest for the Legacy of the Dragons and do not travel or communicate with others (even of their own kind) except as part of that quest. They recognize, however, that combat training and learning new spells can be vital to that quest, so many of them gain levels in character classes. While they have no government or hierarchy, squamous lir respect those of their kind with such training more than those without. (Likewise, they respect


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Monsters and Characters by CR

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page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
pages 7-8

Blade Breaker

5min
pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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