Chapter Three
Feats Being good isn’t just about fighting evil. It’s also about making promises and keeping them. It’s about enduring hardships for a noble cause. And it’s about both giving and gaining trust. The 20 new feats introduced in this chapter are for characters who take the swearing of oaths very seriously and aspire to be called blessed.
his chapter includes two new feat types: blessed feats and oath feats. These and the other new feats found here relate primarily to divine spellcasters. A few have the requirement of holy/noble blood. This prerequisite refers either to someone who is an aasimar, a half-celestial, or a celestial creature, or to someone who has been declared a noble by divine right (a king, a king’s heir, and so on). This definition may seem somewhat vague, because it is up to DMs to decide who has a special holy or noble bloodline in their campaign worlds.
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General Feats Many of the feats in this section are designed to challenge players of good characters and create some interesting roleplaying situations. They are excellent choices for NPCs as well as player characters.
Accolade [General] Using the power invested within you, you can grant power to another, as in dubbing a knight. Prerequisite: Holy/noble blood Benefit: You make a symbolic gesture toward another creature of your alignment with an Intelligence score of at least 3. Such a gesture might involve tapping the creature’s shoulders with a ceremonial sword and naming the creature— perhaps with a new or holy name—before the assembly. The creature can then swear oaths in your name (see page 32). Once per day per your level, the creature can call upon your holy/noble power to gain a +1 luck bonus to an attack roll, saving throw, or check before making it (as a free action). Special: You can use this feat only once per month per level, and you can never use it on yourself.
NEW FEATS Feat Name Accolade Adoubement Favored Enemy Strike Favored Enemy Strike, Critical Redeem Reform Tempt Call Down Divine Wrath
Type General General General General General General General Blessed
Devout Faith Redeeming Grace
Blessed Blessed
Vow of Chastity Vow of Fidelity Vow of Obedience Vow of Poverty Vow of Silence Vow of Stability
Blessed Blessed Blessed Blessed Blessed Blessed
Oath of Combat Oath of Fealty Oath of Magic Swear an Oath
Oath Oath Oath Oath
Prerequisites Holy/noble blood Holy/noble blood, Accolade† Favored enemy Favored enemy Reform†, Charisma 15, good alignment Charisma 15, good alignment Charisma 15, evil alignment Devout Faith†, ability to turn undead, spellcaster level 9th, Wisdom 18 DM approval Devout Faith†, ability to turn undead, ability to remove curse or disease Devout Faith† Devout Faith† Devout Faith† Devout Faith† Devout Faith† Devout Faith†, Vow of Obedience†, ability to turn undead, membership in a religious hierarchy Wisdom 15, Swear an Oath† Wisdom 15, Swear an Oath† Wisdom 15, Swear an Oath† Wisdom 15