Book of Hallowed Might - 3.5e

Page 51

Chapter Five

Magic Items When people think of magic items, they usually think of the wand of fireball in the sorcerer’s hand or a similar arcane device. Magic items can just as easily be infused with divine power, to stunning effect. Characters should treat such items with the reverence one would normally accord a receptacle of a god’s power.

his chapter provides a number of new magic items of many different types. Although they are quite varied, divine spellcasters will find them all of particular interest: to use, to create, or both.

T

Armor and Shield Special Abilities Absolute Courage: Armor and shields with this ability grant the wearer complete immunity to fear-based effects. Moderate abjuration; caster level 7th; Craft Magic Arms and Armor, spell immunity; Price +3 bonus Absolute Purity: Armor and shields with this ability grant the wearer complete immunity to spells with the evil descriptor. Strong abjuration; caster level 13th; Craft Magic Arms and Armor, holy aura; Price +5 bonus Charity: This ability can apply only to a shield, allowing it to extend its total enhancement bonus to all allies within 10 feet. Faint abjuration; caster level 3rd; Craft Magic Arms and Armor, shield other; Price +2 bonus Courage: Armor and shields with this ability grant the wearer a +4 morale bonus to saving throws against fearbased effects. Faint enchantment; caster level 1st; Craft Magic Arms and Armor, bless; Price +1 bonus Crystal: Armor made of crystal is cumbersome (the armor check penalty drops by 1 point) but potent. Whenever a ray attack would strike the wearer, the armor instead absorbs it harmlessly and stores the energy. The wearer can then use the spell levels of the ray attack to power her own spells, similar to the manner of a rod of absorption. For example, if the wearer is targeted with a ray of enfeeblement, the armor stores the single spell level, which the wearer can then use to cast a 1st-level spell of her own with no loss of a prepared spell or spell slot. If the ray had been from a disintegrate spell, the wearer would have six stored spell levels and could cast a 6th-level spell of her own, two 3rd-level spells, a 1st-, 2nd-, and 3rd-level spell, and so on. This armor does not grant the ability to cast spells that the wearer could not otherwise cast. While any energy remains stored within the armor, it does not absorb new incoming ray attacks.

Strong abjuration; caster level 13th; Craft Magic Arms and Armor, 5,000 gp worth of crystal, freedom of movement, spell turning; Price +3 bonus Deathward: Armor and shields with this ability grant the wearer complete immunity to spells with the death descriptor. Moderate necromancy; caster level 7th; Craft Magic Arms and Armor, death ward; Price +6 bonus Faith: Armor and shields with this ability allow the wearer to transfer the item’s Armor Class enhancement bonus to a luck bonus to saving throws. The wearer decides to make the transfer on her turn, and the choice remains in effect until her next turn. Faint abjuration; caster level 1st; Craft Magic Arms and Armor, resistance, shield of faith; Price +1 bonus Gold: This armor or shield provides special protection against the breath weapons of foes. The wearer gains a +5 resistance bonus to any saving throw made against a breath weapon attack. The magic effects make the gold portions of this armor as strong as steel. Faint evocation; caster level 4th; Craft Magic Arms and Armor, 1,000 gp worth of gold, resistance, wind wall; Price +1 bonus Platinum: Armor with this ability increases the wearer’s speed by +10 feet. This addition does not stack with spells such as godspeed†, nor does it stack with a barbarian’s or a monk’s enhanced speed. It is not multiplied by boots of striding and springing or expeditious retreat. It does stack with the bonus provided by a platinum weapon†, however. Faint transmutation; caster level 4th; Craft Magic Arms and Armor, 1,000 gp worth of platinum, godspeed†; Price +1 bonus Purity: Armor with this ability grants the wearer a +4 resistance bonus to saving throws against spells with the evil descriptor. Strong abjuration; caster level 13th; Craft Magic Arms and Armor, holy aura; Price +1 bonus Silver: Armor with this ability grants the wearer a +2 resistance bonus to all saving throws against spells, spell-like abilities, or supernatural abilities (all magic). Faint abjuration; caster level 5th; Craft Magic Arms and Armor, 1,000 gp worth of silver, dispel magic; Price +1 bonus


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.