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Epic Psionic Characters

CHARACTER OPTIONS

Skill Ranks AbilityArmor Check Penalty

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Concentration 4 Con Knowledge (psionics) 4 Int Psicraft 4 Int Gather Information 4 Cha Sense Motive (cc) 2 Wis Diplomacy (cc) 2 Cha Hide (cc) 2 Dex 0 Move Silently (cc) 2 Dex 0 Search (cc) 2 Int Spot (cc) 2 Wis

Feat: Narrow Mind.

Bonus Feat (human): Psionic Endowment.

Bonus Feat (erudite): Power Penetration.

Powers Known: Energy arc*, primal fear*, psionic daze (EPH 90). For each point of Intelligence bonus your character possesses, you know one additional 1st-level power.

Gear: Backpack with waterskin, one day's trail rations, bedroll, sack, and flint and steel. Ten candles, map case. Quiver with 20 bolts.

Gold: 4d6 gp.

The Dungeon Master's Guide and Expanded Psionics Handbook provide rules for going beyond the 20th-level limit of regular play. This section addresses some issues relevant to epic psionic characters, presenting epic progressions for the new classes in this book (ardents, divine minds, and lurks), an epic progression for the erudite psion variant, and new epic feats.

EPIC ARDENT

At epic levels, an ardent continues to gain access to new mantles, albeit at a much slower rate, representing his devotion to understanding the myriad philosophies that make up the multiverse.

Hit Die: d6.

Skill Points at Each Additional Level: 2 + Int modifier.

Powers: An epic ardent's manifester level is equal to his ardent level. An ardent's base power points do not increase after 20th level (except through the use of epic feats). Each time an ardent attains a new level, he learns one new power from an existing mantle that he can manifest.

New Mantles: An ardent continues to gain access to new mantles at higher levels, although his rate of accrual slows. He gains access to a new mantle at 21st level and every seven levels after 20th (one at 27th level, one at 34th level, and so on).

Bonus Feats: An epic ardent gains a bonus feat every three levels higher than 20th (23rd, 26th, and so on).

EPIC DIVINE MIND

An epic divine mind becomes one of the foremost aspects of his deity. He is a creature charged with psychodeific energy, a divine aspect incarnate.

Hit Die: d10.

Skill Points at Each Additional Level: 2 + Int modifier.

Powers: An epic divine mind's manifester level is equal to his divine mind level minus 4. A divine mind's base power points do not increase after 20th level (except through the use of epic feats).

Psychic Aura: A divine mind's psychic aura ability continues to expand in area after 20th level. At 22nd level and every 2 levels thereafter, the radius of the psychic aura increases by 5 feet.

Mantles: A divine mind's ability to wear more than one mantle simultaneously continues to improve. At 30th level, he can don or change a single mantle as a free action. At 40th level, he can don or change two of his mantles as free actions. At 50th level, he can don or change all his mantles as free actions.

EPIC ERUDITE

The myriad powers of an epic erudite converge and crystallize in his mind, granting him unparalleled depths of psionic mastery.

Hit Die: d4.

Skill Points at Each Additional Level: 2 + Int modifier.

Powers: An epic erudite's manifester level is equal to his erudite level. An epic erudite's base power points do not increase after 20th level (except through the use of epic feats). Each time an erudite attains a new level, he learns two new powers of any level or levels that he can manifest.

Unique Powers: An epic erudite's number of unique powers per day continues to increase after 20th level, but at a reduced rate. At 25th level and every five levels thereafter, an erudite can manifest one additional unique power. Thus, a 25th-level erudite can manifest twelve unique powers per day, a 30th-level erudite can manifest thirteen unique powers per day, and soon.

Psicrystal: An epic erudite's psicrystal continues to increase in power. At ever)' odd-numbered level higher than 20th (21st, 23rd, and so on), a psicrystal's natural armor bonus and Intelligence each increase by 1. The psicrystal's power resistance is equal to an erudite's psionic class level + 5. At 21st level and again every 10 levels thereafter, a psicrystal gains the benefit of the Psicrystal Power epic feat (EPH 34) for a power of its master's choice.

Bonus Feats: An epic erudite gains a bonus feat every three levels higher than 20th (23rd, 26th, and so on).

EPIC LURK

The dangerous thrusts employed by a lurk become even more lethal, making the character a true angel of death.

Hit Die: d6.

Skill Points at Each Additional Level: 4 + Int modifier.

Powers: An epic lurk's manifester level is equal to her lurk level. A lurk's base power points and powers known do not increase after 20th level (except through the use of epic feats).

Lurk Augment: An epic lurk continues to gain additional uses of her lurk augment after 20th level. Her total number of augments each day is equal to her lurk level +3.

Focused Sneak Attack: An epic lurk continues to increase her focused sneak attack after 20th level. At 22nd level and every five levels thereafter, a lurks focused sneak attack deals an additional 1d6 points of damage (+5d6 at 22nd level, +6d6 at 27th level, and so on).

Bonus Feats: An epic lurk gains a bonus feat at 22nd level and every tour levels thereafter (26th, 30th, and so on).

EPIC FEATS

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