THE EATERS
CHAPTER 6
Greater Lightning Lance A larger and more powerful version of the lightning lance, a greater lightning lance is found in the tentacles of the philosophers and patriarchs. It resembles a slender silver tube 5 feet long. This weapon deals 5d6 points of electricity damage (no save) to a single enemy with a successful ranged touch attack (range 60 feet). If this touch attack hits, the electricity bolt then arcs to a second target of the user’s choice within 30 feet of the primary target, dealing 5d6 points of damage (no save) to the secondary target with a second successful ranged touch attack. A greater lightning lance usually functions only in the grasp of a grell, although a DC 25 Use Magic Device check allows a character of a different race to employ the weapon. A greater lightning lance has 7 charges. Spent charges are renewed each day, so a wielder can expend up to 7 charges in any 24-hour period. Faint evocation; CL 5th; Grell Alchemy, shocking grasp; Price 18,000 gp.
Illus. by J. Nelson
create a 25-square-foot sheet that is 1 inch thick and weighs 50 Silverspear pounds. It takes about 1 hour for the sheet to grow to full size. This device is simply a +2 silvered shortspear designed to be While it is growing, it can be pruned or shaped into specific worn over the end of one of a grell’s tentacles. The silverspear forms with a little careful manipulation. Grell that work with then replaces that tentacle’s attack. A normal adult grell’s tencrystal take ranks in Craft (crystalwork) to make items. tacle attack improves as follows: +7 melee (1d6+2/×3). A grell When set, grell crystal has hardness 7, 20 hit points per inch wielding a silverspear gains an additional 5 feet of reach with of thickness, a break DC of 20, and a Climb DC of 25. Grell that tentacle (15 feet for a typical adult grell). Tiny channels layer the crystal several inches thick when particularly strong in the weapon’s interior convey the grell’s paralytic poison to structures are needed. the weapon’s head, so any creature struck by the silverspear is Grell Alchemy and Craft (alchemy); Craft DC 20; Price 10 gp; subject to paralysis just as if it had been struck by the grell’s Weight 1 lb (unset). tentacle. Any creature other than a grell can use the weapon as a +2 Lightning Lance silvered shortspear, but cannot paralyze with it. Grell living in colonies or nests defend their homes with lightning lances, silver tubelike devices about 3 feet in length. These weapons deal 3d6 points of electricity damage (no save) to a single enemy within 60 feet with a successful ranged touch attack. A lightning lance usually functions only in the grasp of a grell, although a DC 25 Use Magic Device check allows a character of a different race to employ the weapon. A lightning lance has 5 charges. Spent charges are renewed each day, so a wielder can expend up to 5 charges in any 24-hour period. Faint evocation; CL 3rd; Grell Alchemy, shocking grasp; Price 3,800 gp.
Grell Alchemy at work
Moderate evocation; CL 6th; Grell Alchemy or Craft Magic Arms and Armor, greater magic weapon; Price 8,392 gp; Cost 4,392 gp + 320 XP.
SANGKON BHET Beneath the jungle-covered ruins of an ancient human temple lies a small outpost of grell that have taken to hunting the nearby area by night. Sangkon Bhet is a fairly typical example of a small grell outpost; the monsters occupy convenient ruins or caverns for a time as they search out new places to move a colony that has overhunted its previous locale. The ruins of Sangkon Bhet lie in a sweltering jungle, a few miles from populous plains that surround a port in the
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