Lords of Madness - 3.5e

Page 138

Hive mother

DIRECTOR

Space/Reach: 10 ft./5 ft. Special Attacks: Eye rays Special Qualities: All-around vision, darkvision 60 ft., deflection, flight, spell resistance 16, verminbond Saves: Fort +5, Ref +7, Will +7 Abilities: Str 12, Dex 12, Con 16, Int 15, Wis 12, Cha 19 Skills: Handle Animal +23*, Listen +14, Ride +22*, Search +6, Spot +18 Feats: AlertnessB, Mounted Archery, Mounted Combat, Multiattack Environment: Cold hills Organization: Solitary, pair, or cluster (3–6) plus an equal number of assorted vermin Challenge Rating: 8 Treasure: Standard Alignment: Usually lawful evil Advancement: 9–16 HD (Large); 17–24 HD (Huge) Level Adjustment: —

Illus. by M. Cotie

grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold. Swallow Whole (Ex): A hive mother can try to swallow a grabbed opponent that is at least two size categories smaller than itself by making a successful grapple check. Once swallowed, the opponent takes 2d8+7 points of crushing damage plus 2d8 points of acid damage per round from the hive mother’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 15 points of damage to the gizzard (Armor Class 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Huge hive mother’s gizzard can hold 1 Medium, 2 Small, 8 Tiny, or 32 Diminutive or smaller opponents. Antimagic Cone (Su): A hive mother’s central eye continually produces a 240-foot cone of antimagic. This functions just like antimagic field (caster level 20th). All magical and supernatural powers and effects within the cone are suppressed—even the hive mother’s own eye rays. Once each round, during its turn, the hive mother decides whether the antimagic cone is active or not (the hive mother deactivates the cone by shutting its central eye). Flight (Ex): A hive mother’s body is naturally buoyant. This buoyancy allows it to fly at a speed of 20 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range.

CHAPTER 8

Eye of the deep

NEW MONSTERS

Director

This bloated sphere of green flesh is armored with hundreds of interlocking chitinous plates. Six stalked eyes writhe atop the sphere, and three cruelly barbed tentacles trail below it. A single eye stares from one side of the sphere, just above a maw filled with needle-sharp teeth.

Directors serve as cavalry units for beholder cities; their ability to bond with and completely control their vermin mounts makes them invaluable as troops in wars against enemies of other races. Directors are about 6 feet in diameter. An average director can weigh up to 1,800 pounds. Directors speak Beholder and Common.

Large Aberration Hit Dice: 8d8+24 (60 hp) Initiative: +1 Speed: 5 ft. (1 square), fly 20 ft. (good) Armor Class: 24 (–1 size, +1 Dex, +10 natural, +4 deflection), Combat touch 14, flat-footed 23 Although a director has several potent eye rays, it can also Base Attack/Grapple: +6/+11 inflict terrible wounds with its bite and tentacles. Most direcAttack: Eye rays +6 ranged touch and tentacle +6 melee (1d6) Full Attack: Eye rays +6 ranged touch and 3 tentacles +6 melee tors avoid combat unless they have a bonded mount. When (1d6) and bite +4 melee (1d8)

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The Topaz Order

7min
pages 222-224

Society of the Sanctifi ed Mind

10min
pages 220-221

Darkrunner Guild

4min
page 219

Grafts

9min
pages 216-217

Magic Items

4min
page 215

Sanctifi ed Mind

23min
pages 199-203

Topaz Guardian

13min
pages 204-206

Magic

9min
pages 207-209

Keeper of the Cerulean Sign

18min
pages 195-198

Fleshwarper

21min
pages 190-194

Darkrunner

12min
pages 187-189

Unhuman Gods

4min
page 178

Psurlon

13min
pages 163-166

Shadow Creature

3min
page 168

Shaboath

3min
page 167

Zeugalak

7min
pages 172-173

Silthilar

8min
pages 169-170

Urophion

3min
page 171

Pseudonatural Creature

3min
page 162

Mind Flayer, Vampire

3min
page 161

Mind Flayer, Ulitharid

8min
pages 159-160

Kigrid

2min
page 156

Mind Flayer, Alhoon

3min
page 158

Hound of the Gloom

2min
page 154

Saltor

4min
page 157

Half-Farspawn

7min
pages 152-153

Gas Spore

7min
pages 149-150

Gibbering Mouther

3min
page 151

Elder Eidolon

8min
pages 147-148

Cloaker, Shadowcloak Elder

6min
pages 143-144

Elder Brain

8min
pages 145-146

Cildabrin

3min
page 142

Overseer

3min
page 140

Spectator

5min
page 141

Eye of the Deep

4min
page 139

Director

2min
page 138

The House of Deros Frist

17min
pages 131-135

Religion

7min
pages 128-129

Sangkon Bhet

23min
pages 116-121

Leaders

4min
page 114

Wreck of the Mindspider

23min
pages 102-107

Neogi Society

1min
page 93

The Lair of Sarkt

27min
pages 83-89

Adult Neogi

4min
page 91

Lagurno, Illithid Sept

17min
pages 78-82

Mind Flayer Goals

19min
pages 74-77

The Whispering Shadow

5min
page 71

Cult of the Hungry Eye

20min
pages 57-61

Relations with Other Races

2min
page 73

Illithid Variants

11min
pages 65-67

Sekarvu’s Lair

13min
pages 53-56

Hives and Hive Cities

12min
pages 50-52

Sane Beholders

5min
page 49

Beholder Mage

9min
pages 43-44

The God in the Lake

13min
pages 34-37

Beholder Life

5min
page 41

Aboleth Characters

4min
page 33

Aboleth Lairs

5min
page 31

Aboleth Religion

10min
pages 28-29

The Nightmare Out of Time

4min
page 27

Aberration Characteristics

8min
pages 11-12

Chapter 1: What Is an Aberration?

2min
page 6

Origins of the Aberrations

18min
pages 7-10

The Aberration Campaign

12min
pages 13-15

Aboleth Variants

4min
page 21

Aboleth Magic

5min
pages 25-26

Savant Aboleth Prestige Class

3min
page 22

Aboleth Feats

7min
pages 23-24
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