Lords of Madness - 3.5e

Page 142

Treasure: Standard Alignment: Usually lawful neutral Advancement: 5–12 HD (Medium) Level Adjustment: —

CHAPTER 8

Combat Although a spectator prefers to avoid combat entirely, it is by no means defenseless. If forced to fight or defend an object it is guarding, it is capable of inflicting great harm with its eye rays. Eye Rays (Su): Each of a spectator’s four small eyes can produce a magical ray once per round as a free action. During a single round, it can aim only one eye ray at targets in any one 90-degree arc (up, forward, backward, left, right, or down). Each ray has a range of 60 feet and a save DC of 14 (caster level 6th). The save DCs are Charisma-based. The four eye rays include: Fatigue: The target must make a Fortitude save or become fatigued. A fatigued creature that fails to save against this effect becomes exhausted. Inflict Moderate Wounds: This ray works like the spell, causing 2d8+6 points of damage (Will half). Hold Monster: The target must succeed on a Will save or be affected as though by the spell. Telepathy: A spectator can communicate telepathically with its target for the round. As a free action, a spectator can make a suggestion (as the spell; Will negates) to any creature it is currently telepathically speaking to.

CILDABRIN Large Aberration Hit Dice: 11d8+55 (104 hp) Initiative: +3 Speed: 50 ft. (10 squares), climb 20 ft. Armor Class: 19 (–1 size, +3 Dex, +7 natural), touch 12, flat-footed 16 Base Attack/Grapple: +8/+23 Attack: Pincer +14 melee (1d6+7) Full Attack: 2 pincers +14 melee (1d6+7), tail stinger +12 melee (1d8+3 plus poison) Space/Reach: 10 ft./10 ft. Spectator Special Attacks: Constrict 1d6+10, improved grab, poison, spell-like abilities Special Qualities: Darkvision 60 ft., tremorsense 60 ft. Saves: Fort +8, Ref +6, Will +7 Abilities: Str 24, Dex 17, Con 21, Int 11, Wis 10, Cha 13 Skills: Climb +22, Jump +22, Move Silently +10, Spot +11 Feats: Dodge, Mobility, Multiattack, Spring Attack Environment: Underground Organization: Solitary Challenge Rating: 7 Treasure: 50% coins, 50% goods, 50% items Alignment: Usually neutral evil Advancement: 12–21 HD (Large); 22–33 HD (Huge) Level Adjustment: —

Illus. by J. Nelson

Spectators are the most moderate and calm of the beholderkin. Native to the Clockwork Nirvana of Mechanus, these extraplanar beholderkin are encountered on the Material Plane as guardians. Spectators have been known to spend decades contemplating philosophical and theological questions, and engage adventurers and explorers in such conversations when they are encountered. They rarely attack others on sight, and they prefer to flee from attacks by powerful creatures. Spectators are about 3 feet in diameter and weigh about 250 pounds. They speak Beholder and Common.

NEW MONSTERS

This spherical creature’s leathery body is crowned with four slender eyestalks, each terminating in a small lidless eye. A fifth eye, much larger than these, is located on the front of the sphere, above a toothy maw.

Spell-Like Abilities: 3/day—create food and water; 1/ day—plane shift (DC 17). Caster level 6th. The save DCs are Charisma-based. Flight (Ex): A spectator’s body is naturally buoyant. This buoyancy allows it to fly at a speed of 20 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range. Planar Fast Healing (Ex): While on Mechanus, a spectator has fast healing 3. Spell Turning (Su): A spectator’s central eye produces a 90-foot cone that reflects any spell cast upon it by a creature within the cone back upon its source. This functions just like spell turning (caster level 6th). Up to one spell can be reflected per round.

This spiderlike horror has long pincers in place of its forelegs, and a scorpion’s tail in place of the spider’s spinnerets. The body itself is chitinous and blue-black, but tufts of dark brown hair, like those of a tarantula, grow out of the joints. The creature’s eight turquoise eyes don’t seem to reflect any light.

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The Topaz Order

7min
pages 222-224

Society of the Sanctifi ed Mind

10min
pages 220-221

Darkrunner Guild

4min
page 219

Grafts

9min
pages 216-217

Magic Items

4min
page 215

Sanctifi ed Mind

23min
pages 199-203

Topaz Guardian

13min
pages 204-206

Magic

9min
pages 207-209

Keeper of the Cerulean Sign

18min
pages 195-198

Fleshwarper

21min
pages 190-194

Darkrunner

12min
pages 187-189

Unhuman Gods

4min
page 178

Psurlon

13min
pages 163-166

Shadow Creature

3min
page 168

Shaboath

3min
page 167

Zeugalak

7min
pages 172-173

Silthilar

8min
pages 169-170

Urophion

3min
page 171

Pseudonatural Creature

3min
page 162

Mind Flayer, Vampire

3min
page 161

Mind Flayer, Ulitharid

8min
pages 159-160

Kigrid

2min
page 156

Mind Flayer, Alhoon

3min
page 158

Hound of the Gloom

2min
page 154

Saltor

4min
page 157

Half-Farspawn

7min
pages 152-153

Gas Spore

7min
pages 149-150

Gibbering Mouther

3min
page 151

Elder Eidolon

8min
pages 147-148

Cloaker, Shadowcloak Elder

6min
pages 143-144

Elder Brain

8min
pages 145-146

Cildabrin

3min
page 142

Overseer

3min
page 140

Spectator

5min
page 141

Eye of the Deep

4min
page 139

Director

2min
page 138

The House of Deros Frist

17min
pages 131-135

Religion

7min
pages 128-129

Sangkon Bhet

23min
pages 116-121

Leaders

4min
page 114

Wreck of the Mindspider

23min
pages 102-107

Neogi Society

1min
page 93

The Lair of Sarkt

27min
pages 83-89

Adult Neogi

4min
page 91

Lagurno, Illithid Sept

17min
pages 78-82

Mind Flayer Goals

19min
pages 74-77

The Whispering Shadow

5min
page 71

Cult of the Hungry Eye

20min
pages 57-61

Relations with Other Races

2min
page 73

Illithid Variants

11min
pages 65-67

Sekarvu’s Lair

13min
pages 53-56

Hives and Hive Cities

12min
pages 50-52

Sane Beholders

5min
page 49

Beholder Mage

9min
pages 43-44

The God in the Lake

13min
pages 34-37

Beholder Life

5min
page 41

Aboleth Characters

4min
page 33

Aboleth Lairs

5min
page 31

Aboleth Religion

10min
pages 28-29

The Nightmare Out of Time

4min
page 27

Aberration Characteristics

8min
pages 11-12

Chapter 1: What Is an Aberration?

2min
page 6

Origins of the Aberrations

18min
pages 7-10

The Aberration Campaign

12min
pages 13-15

Aboleth Variants

4min
page 21

Aboleth Magic

5min
pages 25-26

Savant Aboleth Prestige Class

3min
page 22

Aboleth Feats

7min
pages 23-24
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