Lords of Madness - 3.5e

Page 149

NEW MONSTERS

CHAPTER 8

in those nearby. Any living creature within 10 feet of an eidolon must make a successful Will saving throw (DC 10 + 1/2 the eidolon’s Hit Dice + Wis modifier) each round or become confused for 1 round. Special Qualities: An elder eidolon loses all special qualities of the base creature, but gains the special qualities listed below. Construct Traits: An eidolon has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting spells and abilities (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to extra damage from critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. It has darkvision out to 60 feet and low-light vision. Damage Reduction: An eidolon gains damage reduction based on the base creature’s Hit Dice: Hit Dice 1–3 4–6 7–10 11–15 16 or more

148

Damage Reduction 1/adamantine 3/adamantine 5/adamantine 7/adamantine 10/adamantine

Fast Repair (Ex): An eidolon repairs damage to itself at a rate of 5 hit points per round as long as it is above 0 hit points. Immunity to Magic (Ex): An eidolon is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. Etherealness immediately repairs damage to an eidolon equal to the spell’s caster level. Dimensional anchor causes an eidolon to cease functioning for 1 round (treat as if dazed). Dimensional lock does not interfere with an eidolon’s operation, but an eidolon that enters the area of a dimensional lock spell or similar effect loses the benefits of its otherworldly geometry and its insanity aura. A transmute rock to mud spell slows an eidolon (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points. A stone to flesh spell does not actually change an eidolon’s structure, but negates its damage reduction and immunity to magic for 1 round. Otherworldly Geometry (Su): An eidolon’s form incorporates what should be impossible geometrics. This warping of planar realities around an elder eidolon grants it a +4 deflection bonus to its Armor Class. Saves: Recalculate an eidolon’s saving throws. The eidolon’s base save bonuses are Fort +1/3 Hit Dice, Ref +1/3 Hit Dice, and Will +1/3 Hit Dice. Abilities: Modify the base creature’s ability scores as follows: Strength +8, Dexterity +4. An eidolon has no Constitution or Intelligence score. Change its Wisdom score to 11, and its Charisma score to 1.

Skills and Feats: An eidolon loses all skill points and feats, except feats that improve its attacks, such as Improved Natural Attack, Multiattack, or Weapon Finesse. Environment: Any. Organization: None. Challenge Rating: As base creature +3. Treasure: None. Alignment: Always neutral. Advancement: —. Level Adjustment: —.

CONSTRUCTING AN ELDER EIDOLON Although the technique to build eidolons is ancient and, for all practical purposes, lost to time, rules for creating them are presented here. Discovering the secrets of creating eidolons could form the core of a high-level adventure. The eidolon’s creator must have the Craft Construct feat. The eidolon’s body must be built from stone, and requires a DC 25 Craft (sculpting or stonemasonry) check. Knowledge (architecture and engineering) can be substituted for the Craft skill when building an eidolon. The cost of the eidolon’s body depends on its size: Size Tiny Small Medium Large Huge Gargantuan Colossal

Cost 500 gp 1,000 gp 2,000 gp 5,000 gp 10,000 gp 25,000 gp 50,000 gp

The market price is 6,000 gp per Hit Die of the eidolon, plus the cost of its body. The cost to create is 3,000 gp and 240 XP per Hit Die, plus the cost of the body. The minimum caster level to create an eidolon is equal to its Hit Dice. For example, a Gargantuan eidolon with 20 Hit Dice has a market price of 145,000 gp and requires 4,800 XP to create. The cost to create is 85,000 gp, and the caster must be at least 20th level.

GAS SPORE Large Plant Hit Dice: 10d8–30 (15 hp) Initiative: –3 Speed: 5 ft. (1 square), fly 20 ft. (poor) Armor Class: 6 (–1 size, –3 Dex), touch 6, flat-footed 6 Base Attack/Grapple: +7/+14 Attack: Slam +9 melee (1d6+4 and spores) Full Attack: Slam +9 melee (1d6+4 and spores) Space/Reach: 10 ft./5 ft. Special Attacks: Death throes, infestation Special Qualities: All-around vision, beholder camouflage, flight, low light vision Saves: Fort +4, Ref +0, Will +3 Abilities: Str 16, Dex 4, Con 4, Int —, Wis 10, Cha 1


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The Topaz Order

7min
pages 222-224

Society of the Sanctifi ed Mind

10min
pages 220-221

Darkrunner Guild

4min
page 219

Grafts

9min
pages 216-217

Magic Items

4min
page 215

Sanctifi ed Mind

23min
pages 199-203

Topaz Guardian

13min
pages 204-206

Magic

9min
pages 207-209

Keeper of the Cerulean Sign

18min
pages 195-198

Fleshwarper

21min
pages 190-194

Darkrunner

12min
pages 187-189

Unhuman Gods

4min
page 178

Psurlon

13min
pages 163-166

Shadow Creature

3min
page 168

Shaboath

3min
page 167

Zeugalak

7min
pages 172-173

Silthilar

8min
pages 169-170

Urophion

3min
page 171

Pseudonatural Creature

3min
page 162

Mind Flayer, Vampire

3min
page 161

Mind Flayer, Ulitharid

8min
pages 159-160

Kigrid

2min
page 156

Mind Flayer, Alhoon

3min
page 158

Hound of the Gloom

2min
page 154

Saltor

4min
page 157

Half-Farspawn

7min
pages 152-153

Gas Spore

7min
pages 149-150

Gibbering Mouther

3min
page 151

Elder Eidolon

8min
pages 147-148

Cloaker, Shadowcloak Elder

6min
pages 143-144

Elder Brain

8min
pages 145-146

Cildabrin

3min
page 142

Overseer

3min
page 140

Spectator

5min
page 141

Eye of the Deep

4min
page 139

Director

2min
page 138

The House of Deros Frist

17min
pages 131-135

Religion

7min
pages 128-129

Sangkon Bhet

23min
pages 116-121

Leaders

4min
page 114

Wreck of the Mindspider

23min
pages 102-107

Neogi Society

1min
page 93

The Lair of Sarkt

27min
pages 83-89

Adult Neogi

4min
page 91

Lagurno, Illithid Sept

17min
pages 78-82

Mind Flayer Goals

19min
pages 74-77

The Whispering Shadow

5min
page 71

Cult of the Hungry Eye

20min
pages 57-61

Relations with Other Races

2min
page 73

Illithid Variants

11min
pages 65-67

Sekarvu’s Lair

13min
pages 53-56

Hives and Hive Cities

12min
pages 50-52

Sane Beholders

5min
page 49

Beholder Mage

9min
pages 43-44

The God in the Lake

13min
pages 34-37

Beholder Life

5min
page 41

Aboleth Characters

4min
page 33

Aboleth Lairs

5min
page 31

Aboleth Religion

10min
pages 28-29

The Nightmare Out of Time

4min
page 27

Aberration Characteristics

8min
pages 11-12

Chapter 1: What Is an Aberration?

2min
page 6

Origins of the Aberrations

18min
pages 7-10

The Aberration Campaign

12min
pages 13-15

Aboleth Variants

4min
page 21

Aboleth Magic

5min
pages 25-26

Savant Aboleth Prestige Class

3min
page 22

Aboleth Feats

7min
pages 23-24
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