Lords of Madness - 3.5e

Page 152

Realm as an honored emissary, most others loathe and detest half-farspawn. They might find refuge in the alien dimensions from which their farspawn progenitor came, but in the Material Plane, they are viewed as madness incarnate. Only alienists and insane cultists regard half-farspawn as allies and knowingly aid them.

SAMPLE HALF-FARSPAWN CHAPTER 8

HALFFARSPAWN

Illus. by S. Ellis

Half-Farspawn Gray Render Large Outsider (Native) Hit Dice: 10d10+100 (155 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 23 (–1 size, +1 Dex, +13 natural), touch 10, flat-footed 22 Base Attack/Grapple: +10/ +21 Attack: Bite +16 melee (2d6+7); in amorphous form, tentacle +16 melee (1d6+7) Full Attack: Bite +16 melee (2d6+7) and 2 claws +11 melee (1d6+3) and 2 tentacles +11 melee (1d6+3); in amorphous form, 4 tentacles Much as fiends produce ter+16 melee (1d6+7) rible mortal progeny, certain Space/Reach: 10 ft./10 ft. entities of the Far Realm Special Attacks: Improved occasionally venture to grab, rend 2d6+10, spellthe Material Plane to like abilities, true strike; in procreate. Sometimes the amorphous form, spell-like mortal parent is willabilities, true strike ing, a fanatical cultist or Special Qualities: Blindsight creature so debased in evil 60 ft., change shape, damage that he or she deliberately reduction 5/magic, darkvision invites the union. Other times, 60 ft., immunity to poison, lowHalf-farspawn light vision, resistance to acid the Far Realm being visits its horrible gray render 10, resistance to electricity 10, scent, spell taint on whatever mortal creature best suits resistance 20; in amorphous form, also can’t be flanked and its abhorrent purpose. In any event, the half-farspawn is a not subject to extra damage from critical hits creature in which the fantastically abnormal is cloaked in a Saves: Fort +17, Ref +8, Will +6 guise of mundane flesh and blood. Abilities: Str 25, Dex 12, Con 30, Int 3, Wis 16, Cha 10 Half-farspawn are horrible in appearance. By the capriSkills: Concentration +15, Hide +10, Jump +12, Spot +16, ciousness of fate and heritage, they might appear largely Survival +9 normal, strongly favoring the mortal parent, but always Feats: Cleave, Improved Bull Rush, Power Attack, Track prominently bear abnormal features: extra limbs, writhing Environment: Temperate marshes cilia, tentacles, translucent flesh, variable coloration, or slavering maws or alien eyes embedded in otherwise normal Organization: Solitary flesh. With heavy clothing, a humanoid half-farspawn might Challenge Rating: 10 conceal its true nature for a time, but anyone viewing the Treasure: None half-farspawn without its coverings could not possibly miss Alignment: Always chaotic evil its differences. Advancement: 11–15 HD (Large); 16–30 HD (Huge) Half-farspawn are shunned by most other creatures. While Level Adjustment: — some aberrations regard a creature descended from the Far

NEW MONSTERS

use its blood drain ability. A swallowed creature can cut its way out by dealing 5 points of damage to the gibbering mouther (AC 19). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A gibbering mouther’s body can hold 1 Medium, 2 Small, 8 Tiny, 32 Diminutive, or 128 Fine creatures. Amorphous (Ex): A gibbering mouther is not subject to extra damage from critical hits. It cannot be flanked. Skills: Thanks to their multiple eyes, gibbering mouthers have a +4 racial bonus on Spot checks. A gibbering mouther has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It always can choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Note: The gibbering mouther first appeared in the Monster Manual. This version incorporates errata to that creature and should be considered the official version.

151


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The Topaz Order

7min
pages 222-224

Society of the Sanctifi ed Mind

10min
pages 220-221

Darkrunner Guild

4min
page 219

Grafts

9min
pages 216-217

Magic Items

4min
page 215

Sanctifi ed Mind

23min
pages 199-203

Topaz Guardian

13min
pages 204-206

Magic

9min
pages 207-209

Keeper of the Cerulean Sign

18min
pages 195-198

Fleshwarper

21min
pages 190-194

Darkrunner

12min
pages 187-189

Unhuman Gods

4min
page 178

Psurlon

13min
pages 163-166

Shadow Creature

3min
page 168

Shaboath

3min
page 167

Zeugalak

7min
pages 172-173

Silthilar

8min
pages 169-170

Urophion

3min
page 171

Pseudonatural Creature

3min
page 162

Mind Flayer, Vampire

3min
page 161

Mind Flayer, Ulitharid

8min
pages 159-160

Kigrid

2min
page 156

Mind Flayer, Alhoon

3min
page 158

Hound of the Gloom

2min
page 154

Saltor

4min
page 157

Half-Farspawn

7min
pages 152-153

Gas Spore

7min
pages 149-150

Gibbering Mouther

3min
page 151

Elder Eidolon

8min
pages 147-148

Cloaker, Shadowcloak Elder

6min
pages 143-144

Elder Brain

8min
pages 145-146

Cildabrin

3min
page 142

Overseer

3min
page 140

Spectator

5min
page 141

Eye of the Deep

4min
page 139

Director

2min
page 138

The House of Deros Frist

17min
pages 131-135

Religion

7min
pages 128-129

Sangkon Bhet

23min
pages 116-121

Leaders

4min
page 114

Wreck of the Mindspider

23min
pages 102-107

Neogi Society

1min
page 93

The Lair of Sarkt

27min
pages 83-89

Adult Neogi

4min
page 91

Lagurno, Illithid Sept

17min
pages 78-82

Mind Flayer Goals

19min
pages 74-77

The Whispering Shadow

5min
page 71

Cult of the Hungry Eye

20min
pages 57-61

Relations with Other Races

2min
page 73

Illithid Variants

11min
pages 65-67

Sekarvu’s Lair

13min
pages 53-56

Hives and Hive Cities

12min
pages 50-52

Sane Beholders

5min
page 49

Beholder Mage

9min
pages 43-44

The God in the Lake

13min
pages 34-37

Beholder Life

5min
page 41

Aboleth Characters

4min
page 33

Aboleth Lairs

5min
page 31

Aboleth Religion

10min
pages 28-29

The Nightmare Out of Time

4min
page 27

Aberration Characteristics

8min
pages 11-12

Chapter 1: What Is an Aberration?

2min
page 6

Origins of the Aberrations

18min
pages 7-10

The Aberration Campaign

12min
pages 13-15

Aboleth Variants

4min
page 21

Aboleth Magic

5min
pages 25-26

Savant Aboleth Prestige Class

3min
page 22

Aboleth Feats

7min
pages 23-24
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