Lords of Madness - 3.5e

Page 154

HOUND OF THE GLOOM

CHAPTER 8

Illus. by S. Ellis

Large Aberration Hit Dice: 12d8+84 (156 hp) Initiative: +2 Speed: 40 ft. (8 squares), climb 20 ft. Armor Class: 24 (–1 size, +2 Dex, +13 natural), touch 11, flat-footed 22 Base Attack/Grapple: +9/+19 Attack: Bite +14 melee (2d6+6) or tentacle rake +14 melee (1d6+6 plus poison) Full Attack: Bite +14 melee (2d6+6) and 2 claws +12 melee (1d6+3) and 2 tentacle rakes +12 melee (1d6+3 plus poison) Space/Reach: 10 ft./5 ft. (10 ft. with tentacles) Special Attacks: Improved grab, poison, pounce Special Qualities: Darkvision 60 ft., scent Saves: Fort +13, Ref +6, Will +11 Abilities: Str 22, Dex 15, Con 24, Int 10, Wis 17, Cha 10 Skills: Balance +6, Climb +18, Jump +18, Listen +12, Move Silently +6, Spot +12 Feats: Cleave, Combat Reflexes, Great Fortitude, Multiattack, Power Attack Environment: Underground Organization: Solitary Challenge Rating: 9 Treasure: None Alignment: Usually neutral evil Advancement: 13–14 HD (Large); 15–36 HD (Huge) Level Adjustment: —

NEW MONSTERS

Special Qualities: A half-farspawn has all the special qualities of the base creature, plus the following special qualities: — Blindsight out to 60 feet. — Immunity to poison. — Resistance to acid 10 and electricity 10. — Damage reduction 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more). — A half-farspawn’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. — Spell resistance equal to Hit Dice + 10 (up to a maximum of 25). Change Shape (Su): As a standard action, a half-farspawn can take the form of a grotesque, tentacled mass. This ability functions as described for the change shape ability (see page 306 of the Monster Manual), except as follows: — The creature’s movement modes do not change. — The creature retains the tentacle attacks granted by this template (see Attack, above) and gains two additional tentacle attacks when making a full attack. — The creature becomes amorphous. It cannot be flanked, and is not subject to extra damage from critical hits. — Creatures native to the Material Plane take a –1 morale penalty on attack rolls against a half-farspawn in its amorphous form. Abilities: Increase from the base creature as follows: Str +2, Dex +2, Con +6, Wis +4, Cha +2. Skills: A half-farspawn gains skill points as an outsider and has skill points equal to (8 + Int modifier) × (HD + 3). Do not include Hit Dice from class levels in this calculation—the halffarspawn gains outsider skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature’s entry as class skills, and other skills as cross-class skills. Challenge Rating: HD 4 or less, as base creature +1; HD 5 to 10, as base creature +2; HD 11 or more, as base creature +3. Alignment: Always chaotic evil. Level Adjustment: +4.

Hound of the gloom

HALF-FARSPAWN CHARACTERS Humanoid half-farspawn often have a character class, preferring cleric, fighter, or sorcerer. Half-farspawn clerics are devotees of terrible deities such as Tharizdun or Mak Thuum Ngatha, or simply choose to venerate cosmic forces such as destruction and madness.

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The Topaz Order

7min
pages 222-224

Society of the Sanctifi ed Mind

10min
pages 220-221

Darkrunner Guild

4min
page 219

Grafts

9min
pages 216-217

Magic Items

4min
page 215

Sanctifi ed Mind

23min
pages 199-203

Topaz Guardian

13min
pages 204-206

Magic

9min
pages 207-209

Keeper of the Cerulean Sign

18min
pages 195-198

Fleshwarper

21min
pages 190-194

Darkrunner

12min
pages 187-189

Unhuman Gods

4min
page 178

Psurlon

13min
pages 163-166

Shadow Creature

3min
page 168

Shaboath

3min
page 167

Zeugalak

7min
pages 172-173

Silthilar

8min
pages 169-170

Urophion

3min
page 171

Pseudonatural Creature

3min
page 162

Mind Flayer, Vampire

3min
page 161

Mind Flayer, Ulitharid

8min
pages 159-160

Kigrid

2min
page 156

Mind Flayer, Alhoon

3min
page 158

Hound of the Gloom

2min
page 154

Saltor

4min
page 157

Half-Farspawn

7min
pages 152-153

Gas Spore

7min
pages 149-150

Gibbering Mouther

3min
page 151

Elder Eidolon

8min
pages 147-148

Cloaker, Shadowcloak Elder

6min
pages 143-144

Elder Brain

8min
pages 145-146

Cildabrin

3min
page 142

Overseer

3min
page 140

Spectator

5min
page 141

Eye of the Deep

4min
page 139

Director

2min
page 138

The House of Deros Frist

17min
pages 131-135

Religion

7min
pages 128-129

Sangkon Bhet

23min
pages 116-121

Leaders

4min
page 114

Wreck of the Mindspider

23min
pages 102-107

Neogi Society

1min
page 93

The Lair of Sarkt

27min
pages 83-89

Adult Neogi

4min
page 91

Lagurno, Illithid Sept

17min
pages 78-82

Mind Flayer Goals

19min
pages 74-77

The Whispering Shadow

5min
page 71

Cult of the Hungry Eye

20min
pages 57-61

Relations with Other Races

2min
page 73

Illithid Variants

11min
pages 65-67

Sekarvu’s Lair

13min
pages 53-56

Hives and Hive Cities

12min
pages 50-52

Sane Beholders

5min
page 49

Beholder Mage

9min
pages 43-44

The God in the Lake

13min
pages 34-37

Beholder Life

5min
page 41

Aboleth Characters

4min
page 33

Aboleth Lairs

5min
page 31

Aboleth Religion

10min
pages 28-29

The Nightmare Out of Time

4min
page 27

Aberration Characteristics

8min
pages 11-12

Chapter 1: What Is an Aberration?

2min
page 6

Origins of the Aberrations

18min
pages 7-10

The Aberration Campaign

12min
pages 13-15

Aboleth Variants

4min
page 21

Aboleth Magic

5min
pages 25-26

Savant Aboleth Prestige Class

3min
page 22

Aboleth Feats

7min
pages 23-24
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