Lords of Madness - 3.5e

Page 156

An embrac is an ambush predator. It uses its Hide skill and the shadows of the underground to lurk near a subterranean passageway, trail, or body of water and wait for prey to come within reach. If overmatched, an embrac is not far from a small cave it can use as a bolthole to escape.

Illithidae

Kigrid

Embrac

CHAPTER 8

Somewhat feline in build, this stocky quadruped has a short tail, muscular legs, a thick neck, and a flat, broad head. Its fur is stone-gray in color. Its has large eyes of dull red, and its snout and jaws are long and full of small, sharp teeth.

Illus. by R. Spencer

Medium Aberration Hit Dice: 9d8+18 plus 3 (61 hp) Initiative: +1 Speed: 40 ft. (8 squares) Armor Class: 19 (+1 Dex, +8 natural), touch 11, flat-footed 18 Base Attack/Grapple: +6/+10 Attack: Bite +10 melee (1d6+4) Full Attack: Bite +10 melee (1d6+4) and 2 claws +8 melee (1d6+2) Space/Reach: 5 ft./5 ft. Special Attacks: Improved grab, poison, psionics, rake 1d6+2 plus poison Special Qualities: Darkvision 60 ft., scent Saves: Fort +5, Ref +4, Will +7 Abilities: Str 18, Dex 13, Con 14, Int 7, Wis 12, Cha 11 Skills: Climb +7, Hide +8, Jump +12, Listen +8, Move Silently +5, Spot +8, Survival +9 Feats: Multiattack, Run, Toughness, Track Environment: Underground Organization: Solitary or pack (4–9) Challenge Rating: 5 Treasure: None Alignment: Often neutral Advancement: 10–15 HD (Medium); 16–27 HD (Large) Level Adjustment: —

NEW MONSTERS

Combat When prey comes within reach, an embrac lashes out with a tentacle. Although the monster has eight tentacles, it can use only four to attack in the same round; it uses its remaining tentacles to gain leverage and hold its place. An opponent can make sunder attempts against an embrac’s tentacles as if they were weapons. An embrac’s tentacles have 10 hit points each. If an embrac is currently grappling a target with one tentacle, it uses another to make its attack of opportunity against the sunder attempt. Severing an embrac’s tentacle deals 5 points of damage to the embrac. An embrac regrows severed tentacles in 1d10+10 days. Constrict (Ex): An embrac deals 2d4+6 points of damage with a successful grapple check. Improved Grab (Ex): To use this ability, an embrac must hit with its tentacle attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can deal constrict damage. Poison (Ex): Injury, Fortitude DC 17, initial and secondary damage 1d4 Str. The save DC is Constitution-based. Psionics (Sp): 3/day—crushing despair (DC 13), deep slumber (DC 12), sound burst (DC 11); 1/day—displacement. Caster level 7th. The save DCs are Charisma-based. Skills: An embrac has a +4 racial bonus on Hide checks in underground or rocky areas, due to its coloration.

KIGRID

155 Saltor


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The Topaz Order

7min
pages 222-224

Society of the Sanctifi ed Mind

10min
pages 220-221

Darkrunner Guild

4min
page 219

Grafts

9min
pages 216-217

Magic Items

4min
page 215

Sanctifi ed Mind

23min
pages 199-203

Topaz Guardian

13min
pages 204-206

Magic

9min
pages 207-209

Keeper of the Cerulean Sign

18min
pages 195-198

Fleshwarper

21min
pages 190-194

Darkrunner

12min
pages 187-189

Unhuman Gods

4min
page 178

Psurlon

13min
pages 163-166

Shadow Creature

3min
page 168

Shaboath

3min
page 167

Zeugalak

7min
pages 172-173

Silthilar

8min
pages 169-170

Urophion

3min
page 171

Pseudonatural Creature

3min
page 162

Mind Flayer, Vampire

3min
page 161

Mind Flayer, Ulitharid

8min
pages 159-160

Kigrid

2min
page 156

Mind Flayer, Alhoon

3min
page 158

Hound of the Gloom

2min
page 154

Saltor

4min
page 157

Half-Farspawn

7min
pages 152-153

Gas Spore

7min
pages 149-150

Gibbering Mouther

3min
page 151

Elder Eidolon

8min
pages 147-148

Cloaker, Shadowcloak Elder

6min
pages 143-144

Elder Brain

8min
pages 145-146

Cildabrin

3min
page 142

Overseer

3min
page 140

Spectator

5min
page 141

Eye of the Deep

4min
page 139

Director

2min
page 138

The House of Deros Frist

17min
pages 131-135

Religion

7min
pages 128-129

Sangkon Bhet

23min
pages 116-121

Leaders

4min
page 114

Wreck of the Mindspider

23min
pages 102-107

Neogi Society

1min
page 93

The Lair of Sarkt

27min
pages 83-89

Adult Neogi

4min
page 91

Lagurno, Illithid Sept

17min
pages 78-82

Mind Flayer Goals

19min
pages 74-77

The Whispering Shadow

5min
page 71

Cult of the Hungry Eye

20min
pages 57-61

Relations with Other Races

2min
page 73

Illithid Variants

11min
pages 65-67

Sekarvu’s Lair

13min
pages 53-56

Hives and Hive Cities

12min
pages 50-52

Sane Beholders

5min
page 49

Beholder Mage

9min
pages 43-44

The God in the Lake

13min
pages 34-37

Beholder Life

5min
page 41

Aboleth Characters

4min
page 33

Aboleth Lairs

5min
page 31

Aboleth Religion

10min
pages 28-29

The Nightmare Out of Time

4min
page 27

Aberration Characteristics

8min
pages 11-12

Chapter 1: What Is an Aberration?

2min
page 6

Origins of the Aberrations

18min
pages 7-10

The Aberration Campaign

12min
pages 13-15

Aboleth Variants

4min
page 21

Aboleth Magic

5min
pages 25-26

Savant Aboleth Prestige Class

3min
page 22

Aboleth Feats

7min
pages 23-24
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