Lords of Madness - 3.5e

Page 158

escape peril. Victims of multiple screeches must save against each screech separately; success against one does not provide immunity to the next. Skills: Saltors have a +4 racial bonus on Jump and Spot checks, and a +8 racial bonus on Climb checks. Saltors can always choose to take 10 on Climb checks, even if rushed or threatened. Saltors use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks.

This creature possesses the thin, spidery build and squirming face-tentacles of a mind flayer, but its flesh is dry and cracked, and its pale, white eyes emit an abyssal red glow.

Alhoons, or illithiliches as they are sometimes known, still seek out brains, even though they no longer need them for sustenance.

COMBAT An alhoon is a horrendously formidable foe. It uses spells such as greater invisibility, stoneskin, resist energy, mage armor, haste, and see invisibility to protect itself and improve its odds in battle. An alhoon’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Extract (Ex): An alhoon that begins its turn with all four tentacles attached and that makes a successful grapple check automatically extracts the opponent’s brain, instantly killing that creature. This power is useless against constructs, elementals, oozes, plants, and undead. It is not instantly fatal to foes with multiple heads. Fear Aura (Su): Like all liches, an alhoon is surrounded by a dreadful aura of death and evil. Creatures of fewer than 5 Hit Dice in a 60-foot radius that look at an alhoon must succeed on a DC 22 Will save or be affected as though by a fear spell (caster level 12th). The save DC is Charisma-based. A creature that successfully saves cannot be affected again by the same alhoon’s aura for 24 hours.

Illus. by W. Reynolds

Mind Flayer Lich 12th-Level Sorcerer Medium Undead (Augmented Aberration) Hit Dice: 20d12 (130 hp) Initiative: +10 Speed: 30 ft. (6 squares) Armor Class: 29 (+6 Dex, +5 natural, +4 mage armor, +4 deflection), touch 20, flat-footed 23 Base Attack/Grapple: +12/+12 Attack: Tentacle +19 melee (1d4 plus 1d8+5 negative energy); or touch +18 melee touch (1d8+5 negative energy plus paralysis); or spell +18 ranged touch Full Attack: 1 tentacle +19 melee (1d4 plus 1d8+5 negative energy) and 3 tentacles +19 melee (1d4); or touch +18 melee touch (1d8+5 negative energy plus paralysis); or spell +18 ranged touch Space/Reach: 5 ft./5 ft. Special Attacks: Extract, fear aura, improved grab, mind blast, negative energy touch, paralyzing touch, psionics Special Qualities: Damage reduction 15/bludgeoning and magic, darkvision 60 ft., immunity to cold, immunity to electricity, immunity to mind-affecting spells and abilities, immunity to polymorph, spell resistance 37, telepathy 100 ft., turn resistance +4, undead traits Saves: Fort +10, Ref +16, Will +23 Abilities: Str 10, Dex 22, Con —, Int 22, Wis 21, Cha 26 Skills: Bluff +16, Concentration +28 (+32 casting defensively), Craft (alchemy) +17, Diplomacy +20, Disguise +8 (+10 acting in character), Hide +22, Intimidate +18, Knowledge (arcana) +26, Knowledge (dungeoneering) +18, Knowledge (the planes) +14, Listen +29, Move Silently +22, Search +20, Sense Motive +21, Spellcraft +20, Spot +29, Survival +5 (+7 other planes)

CHAPTER 8

Alhoon

NEW MONSTERS

MIND FLAYER, ALHOON

Feats: Alertness, Combat Casting, Craft Wondrous Item, Improved Initiative, Spell Penetration, Weapon Finesse, Weapon Focus (tentacle) Environment: Underground Organization: Solitary Challenge Rating: 18 Treasure: Standard plus possessions (see below) Alignment: Lawful evil Advancement: By character class Level Adjustment: +11

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The Topaz Order

7min
pages 222-224

Society of the Sanctifi ed Mind

10min
pages 220-221

Darkrunner Guild

4min
page 219

Grafts

9min
pages 216-217

Magic Items

4min
page 215

Sanctifi ed Mind

23min
pages 199-203

Topaz Guardian

13min
pages 204-206

Magic

9min
pages 207-209

Keeper of the Cerulean Sign

18min
pages 195-198

Fleshwarper

21min
pages 190-194

Darkrunner

12min
pages 187-189

Unhuman Gods

4min
page 178

Psurlon

13min
pages 163-166

Shadow Creature

3min
page 168

Shaboath

3min
page 167

Zeugalak

7min
pages 172-173

Silthilar

8min
pages 169-170

Urophion

3min
page 171

Pseudonatural Creature

3min
page 162

Mind Flayer, Vampire

3min
page 161

Mind Flayer, Ulitharid

8min
pages 159-160

Kigrid

2min
page 156

Mind Flayer, Alhoon

3min
page 158

Hound of the Gloom

2min
page 154

Saltor

4min
page 157

Half-Farspawn

7min
pages 152-153

Gas Spore

7min
pages 149-150

Gibbering Mouther

3min
page 151

Elder Eidolon

8min
pages 147-148

Cloaker, Shadowcloak Elder

6min
pages 143-144

Elder Brain

8min
pages 145-146

Cildabrin

3min
page 142

Overseer

3min
page 140

Spectator

5min
page 141

Eye of the Deep

4min
page 139

Director

2min
page 138

The House of Deros Frist

17min
pages 131-135

Religion

7min
pages 128-129

Sangkon Bhet

23min
pages 116-121

Leaders

4min
page 114

Wreck of the Mindspider

23min
pages 102-107

Neogi Society

1min
page 93

The Lair of Sarkt

27min
pages 83-89

Adult Neogi

4min
page 91

Lagurno, Illithid Sept

17min
pages 78-82

Mind Flayer Goals

19min
pages 74-77

The Whispering Shadow

5min
page 71

Cult of the Hungry Eye

20min
pages 57-61

Relations with Other Races

2min
page 73

Illithid Variants

11min
pages 65-67

Sekarvu’s Lair

13min
pages 53-56

Hives and Hive Cities

12min
pages 50-52

Sane Beholders

5min
page 49

Beholder Mage

9min
pages 43-44

The God in the Lake

13min
pages 34-37

Beholder Life

5min
page 41

Aboleth Characters

4min
page 33

Aboleth Lairs

5min
page 31

Aboleth Religion

10min
pages 28-29

The Nightmare Out of Time

4min
page 27

Aberration Characteristics

8min
pages 11-12

Chapter 1: What Is an Aberration?

2min
page 6

Origins of the Aberrations

18min
pages 7-10

The Aberration Campaign

12min
pages 13-15

Aboleth Variants

4min
page 21

Aboleth Magic

5min
pages 25-26

Savant Aboleth Prestige Class

3min
page 22

Aboleth Feats

7min
pages 23-24
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