Lords of Madness - 3.5e

Page 161

Illus. by J. Nelson

NEW MONSTERS

CHAPTER 8

MIND FLAYER, VAMPIRE Medium Undead Hit Dice: 8d12 (52 hp) Initiative: +10 Speed: 30 ft. (6 squares), climb 20 ft. Armor Class: 23 (+6 Dex, +7 natural), touch 16, flat-footed 17 Base Attack/Grapple: +4/+8 Attack: Tentacle +10 melee (1d4+4 and energy drain) or slam +10 melee (1d6+6 and energy drain) Full Attack: Tentacle +10 melee (1d4+4 and energy drain) and 3 tentacles +10 melee (1d4+4) and slam +8 melee (1d6+2) Space/Reach: 5 ft./5 ft. Special Attacks: Blood drain, energy drain, extract, improved grab, mind blast Special Qualities: Damage reduction 10/ magic and silver, darkvision 60 ft., fast healing 5, resistance to cold 10, resistance to electricity 10, spell resistance 25, telepathy 100 ft., turn resistance +4, undead traits Saves: Fort +2, Ref +8, Will +9 Abilities: Str 18, Dex 22, Con —, Int 7, Wis 17, Cha 15 Skills: Bluff +21, Concentration +17, Diplomacy +9, Disguise +5 (+7 acting in character), Hide +21, Intimidate +13, Knowledge (any) +14, Listen +20, Move Silently +22, Search +8, Sense Motive +16, Spot +22 Vampire illithid Feats: Alertness, Improved InitiaB tive, Multiattack, Weapon Finesse Environment: Underground Organization: Solitary Challenge Rating: 9 Treasure: None Alignment: Always chaotic evil Advancement: 9–24 HD (Medium) Level Adjustment: — Humanoid in shape, this gaunt, hairless creature has mottled gray skin, a hunched posture, and long, dangerous-looking talons for hands. Its face is a thing out of a nightmare, a flattened octopoid head with four long, writhing tentacles where the mouth should be. Its colorless eyes glitter with feral hunger.

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Vampiric mind flayers are enigmas. Their origins are unknown, as they cannot spawn other vampires. They need both fresh blood and fresh brains to survive. Furthermore, they are feral, unreasoning killers, with no hint of the formidable intellect they possessed in life. Whatever process transforms a mind flayer into a vampiric state also destroys its rationality. An illithid vampire presents a dire threat to any living thing it encounters. Its hunger for blood and brains is limitless and beyond reason. While it lacks the cold genius it once possessed, the creature is astoundingly cunning, and its inventiveness is matched only by its savagery. A vampiric mind flayer is a unique and specific form of undead, more like a wight or a wraith than a vampire. It is not derived from adding the vampire template to a mind flayer.

COMBAT An illithid vampire uses every conceivable trick and power at its disposal when confronting prey. Although they are not patient creatures by temperament, they can stalk victims for days before striking. Once combat is joined, a vampire quickly seeks to disable as many foes as possible. If necessary, it strikes and then retreats, hoping to burden its prey with wounded or incapacitated figures before making its final assault. A vampiric illithid’s natural attacks are treated as magic weapons for the purpose of overcoming damage reduction. Blood Drain (Ex): A vampiric illithid that attaches a tentacle to its foe drains blood, dealing 1d4 points of Constitution damage and gaining 5 temporary hit points per point drained during each round that it keeps at least one tentacle attached. Energy Drain (Su): Living creatures hit by a vampiric mind flayer’s tentacles or slam attack gain two negative levels. For each negative level bestowed, the vampiric illithid gains 5 temporary hit points. This energy drain ability can be used once per round. Extract (Ex): An illithid vampire that begins its turn with all four tentacles attached and that makes a successful grapple check automatically extracts the opponent’s brain, instantly killing that creature. This power is useless against constructs,


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The Topaz Order

7min
pages 222-224

Society of the Sanctifi ed Mind

10min
pages 220-221

Darkrunner Guild

4min
page 219

Grafts

9min
pages 216-217

Magic Items

4min
page 215

Sanctifi ed Mind

23min
pages 199-203

Topaz Guardian

13min
pages 204-206

Magic

9min
pages 207-209

Keeper of the Cerulean Sign

18min
pages 195-198

Fleshwarper

21min
pages 190-194

Darkrunner

12min
pages 187-189

Unhuman Gods

4min
page 178

Psurlon

13min
pages 163-166

Shadow Creature

3min
page 168

Shaboath

3min
page 167

Zeugalak

7min
pages 172-173

Silthilar

8min
pages 169-170

Urophion

3min
page 171

Pseudonatural Creature

3min
page 162

Mind Flayer, Vampire

3min
page 161

Mind Flayer, Ulitharid

8min
pages 159-160

Kigrid

2min
page 156

Mind Flayer, Alhoon

3min
page 158

Hound of the Gloom

2min
page 154

Saltor

4min
page 157

Half-Farspawn

7min
pages 152-153

Gas Spore

7min
pages 149-150

Gibbering Mouther

3min
page 151

Elder Eidolon

8min
pages 147-148

Cloaker, Shadowcloak Elder

6min
pages 143-144

Elder Brain

8min
pages 145-146

Cildabrin

3min
page 142

Overseer

3min
page 140

Spectator

5min
page 141

Eye of the Deep

4min
page 139

Director

2min
page 138

The House of Deros Frist

17min
pages 131-135

Religion

7min
pages 128-129

Sangkon Bhet

23min
pages 116-121

Leaders

4min
page 114

Wreck of the Mindspider

23min
pages 102-107

Neogi Society

1min
page 93

The Lair of Sarkt

27min
pages 83-89

Adult Neogi

4min
page 91

Lagurno, Illithid Sept

17min
pages 78-82

Mind Flayer Goals

19min
pages 74-77

The Whispering Shadow

5min
page 71

Cult of the Hungry Eye

20min
pages 57-61

Relations with Other Races

2min
page 73

Illithid Variants

11min
pages 65-67

Sekarvu’s Lair

13min
pages 53-56

Hives and Hive Cities

12min
pages 50-52

Sane Beholders

5min
page 49

Beholder Mage

9min
pages 43-44

The God in the Lake

13min
pages 34-37

Beholder Life

5min
page 41

Aboleth Characters

4min
page 33

Aboleth Lairs

5min
page 31

Aboleth Religion

10min
pages 28-29

The Nightmare Out of Time

4min
page 27

Aberration Characteristics

8min
pages 11-12

Chapter 1: What Is an Aberration?

2min
page 6

Origins of the Aberrations

18min
pages 7-10

The Aberration Campaign

12min
pages 13-15

Aboleth Variants

4min
page 21

Aboleth Magic

5min
pages 25-26

Savant Aboleth Prestige Class

3min
page 22

Aboleth Feats

7min
pages 23-24
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