Lords of Madness - 3.5e

Page 168

SHADOW CREATURE

A creature lurks in the shadows. Its dark, mottled body resembles that of a naked halfling, but its limbs are incredibly spindly and long. It seems to be almost a living shadow—an oily, liquid creature of the darkness.

CHAPTER 8

Shadow Choker Small Aberration (Extraplanar) Hit Dice: 3d8+3 (16 hp) Initiative: +6 Speed: 30 ft. (6 squares), climb 15 ft. Armor Class: 17 (+1 size, +2 Dex, +4 natural), touch 13, flatfooted 15 Base Attack/Grapple: +2/+5 Attack: Tentacle +6 melee (1d3+3) Full Attack: 2 tentacles +6 melee (1d3+3) Space/Reach: 5 ft./10 ft. Special Attacks: Constrict 1d3+3, improved grab Special Qualities: Darkvision 60 ft., fast healing 2, low-light vision, quickness, resistance to cold 8, shadow blend Saves: Fort +2, Ref +5, Will +4 Abilities: Str 16, Dex 14, Con 13, Int 4, Wis 13, Cha 7 Skills: Climb +13, Hide +10, Move Silently +12 Feats: Improved InitiativeB, Lightning Reflexes, Stealthy Environment: Plane of Shadow Organization: Solitary Challenge Rating: 3 Treasure: 1/10 coins; 50% goods; 50% items Alignment: Usually neutral evil Advancement: 4–6 HD (Small); 7–9 HD (Medium) Level Adjustment: —

Illus. by M. Phillippi

SAMPLE SHADOW CREATURE

NEW MONSTERS

Shadow creatures dwell on the Plane of Shadow, sometimes crossing into other planes where the barriers between dimensions are weak. Just as parts of the Plane of Shadow resemble a strange, distorted version of the Material Plane, shadow creatures superficially resemble creatures from the Material Plane. Shadow creatures are darker, more elusive, and spookier than their material counterparts. Shadow creatures are not to be confused with shadows (undead creatures that dwell on the Plane of Shadow). Other creatures native to the Plane of Shadow exist that have stronger or weaker connections to the energies of that place (such as the shadow mastiff) and therefore do not follow this template.

Combat A shadow choker uses its shadow blend ability to strike from the shadows. If badly wounded, it is likely to withdraw from combat and stalk its intended prey for a short time to give its fast healing a chance to work before striking again. Constrict (Ex): The shadow choker deals 1d3+3 points of damage with a successful grapple check against a Large or smaller creature. Because it seizes its victim by the neck, a creature in the choker’s grasp cannot speak or cast spells with a verbal component. Improved Grab (Ex): To use this ability, a shadow choker must hit a Large or smaller opponent with a tentacle attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Chokers receive a +4 racial bonus on grapple checks, which is already included in the statistics block. Quickness (Su): Although not particularly dexterous, a choker is supernaturally quick. It can take an extra standard action or move action during its turn each round. Shadow Blend (Su): In any conditions other than full daylight, a shadow choker can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability, but a daylight spell will. Skills: A shadow choker has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. A shadow choker has a +6 racial bonus on Move Silently checks.

CREATING A SHADOW CREATURE “Shadow” is a template that can be added to any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, undead, or vermin (referred to hereafter as the base creature). A shadow creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes.

167


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The Topaz Order

7min
pages 222-224

Society of the Sanctifi ed Mind

10min
pages 220-221

Darkrunner Guild

4min
page 219

Grafts

9min
pages 216-217

Magic Items

4min
page 215

Sanctifi ed Mind

23min
pages 199-203

Topaz Guardian

13min
pages 204-206

Magic

9min
pages 207-209

Keeper of the Cerulean Sign

18min
pages 195-198

Fleshwarper

21min
pages 190-194

Darkrunner

12min
pages 187-189

Unhuman Gods

4min
page 178

Psurlon

13min
pages 163-166

Shadow Creature

3min
page 168

Shaboath

3min
page 167

Zeugalak

7min
pages 172-173

Silthilar

8min
pages 169-170

Urophion

3min
page 171

Pseudonatural Creature

3min
page 162

Mind Flayer, Vampire

3min
page 161

Mind Flayer, Ulitharid

8min
pages 159-160

Kigrid

2min
page 156

Mind Flayer, Alhoon

3min
page 158

Hound of the Gloom

2min
page 154

Saltor

4min
page 157

Half-Farspawn

7min
pages 152-153

Gas Spore

7min
pages 149-150

Gibbering Mouther

3min
page 151

Elder Eidolon

8min
pages 147-148

Cloaker, Shadowcloak Elder

6min
pages 143-144

Elder Brain

8min
pages 145-146

Cildabrin

3min
page 142

Overseer

3min
page 140

Spectator

5min
page 141

Eye of the Deep

4min
page 139

Director

2min
page 138

The House of Deros Frist

17min
pages 131-135

Religion

7min
pages 128-129

Sangkon Bhet

23min
pages 116-121

Leaders

4min
page 114

Wreck of the Mindspider

23min
pages 102-107

Neogi Society

1min
page 93

The Lair of Sarkt

27min
pages 83-89

Adult Neogi

4min
page 91

Lagurno, Illithid Sept

17min
pages 78-82

Mind Flayer Goals

19min
pages 74-77

The Whispering Shadow

5min
page 71

Cult of the Hungry Eye

20min
pages 57-61

Relations with Other Races

2min
page 73

Illithid Variants

11min
pages 65-67

Sekarvu’s Lair

13min
pages 53-56

Hives and Hive Cities

12min
pages 50-52

Sane Beholders

5min
page 49

Beholder Mage

9min
pages 43-44

The God in the Lake

13min
pages 34-37

Beholder Life

5min
page 41

Aboleth Characters

4min
page 33

Aboleth Lairs

5min
page 31

Aboleth Religion

10min
pages 28-29

The Nightmare Out of Time

4min
page 27

Aberration Characteristics

8min
pages 11-12

Chapter 1: What Is an Aberration?

2min
page 6

Origins of the Aberrations

18min
pages 7-10

The Aberration Campaign

12min
pages 13-15

Aboleth Variants

4min
page 21

Aboleth Magic

5min
pages 25-26

Savant Aboleth Prestige Class

3min
page 22

Aboleth Feats

7min
pages 23-24
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