Lords of Madness - 3.5e

Page 171

Illus. by W. Reynolds

NEW MONSTERS

CHAPTER 8

critical hits or flanking. A swarm composed of Fine creatures is immune to all weapon damage. Reducing a swarm to 0 hit points or fewer causes the swarm to break up, though damage taken until that point does not degrade its ability to attack or resist attack. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple another. A swarm is immune to any spell or effect that targets a specific number of Urophion creatures (including single-target spells such as disintegrate), with the exception of mind-affecting spells and abilities if the swarm has an intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells. Swarms made up of Diminutive or Fine creatures are susceptible to high winds such as that created by a gust of wind spell. For the purpose of determining the effect of wind on a swarm, treat the swarm as a creature of the same size as its constituent creatures. Wind effects deal 1d6 points of nonlethal damage to a swarm per spell level (or Hit Die of the originating creature, in the case of effects such as an air elemental’s whirlwind). A swarm rendered unconscious by means of nonlethal damage becomes disorganized and dispersed, and does not re-form until its hit points exceed its nonlethal damage.

SILTHILAR CHARACTERS Many silthilar gain class levels (often as wizards). A silthilar gains the benefits of increased Hit Dice, base attack bonuses, saving throw bonuses, and skill points from its class levels in both of its forms. It can use class features and spellcasting abilities only in its coalesced form; these abilities are suppressed while the creature is in swarm form.

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UROPHION Large Aberration Hit Dice: 12d8 +36 (90 hp) Initiative: +5 Speed: 10 ft. (2 squares) Armor Class: 24 (–1 size, +1 Dex, +14 natural), touch 10, flat-footed 23 Base Attack/Grapple: +9/+17 Attack: Strand +9 ranged touch (drag) or bite +12 melee (2d6+6) Full Attack: 6 strands +9 ranged touch (drag) and bite +12 melee (2d6+6) Space/Reach: 10 ft./10 ft. (50 ft. with strand) Special Attacks: Drag, extraction, mind blast, psionics, strands, weakness Special Qualities: Darkvision 60 ft., immunity to electricity, low-light vision, resistance to cold 10, spell resistance 30, telepathy 100 ft., vulnerability to fire Saves: Fort +9, Ref +5, Will +13 Abilities: Str 19, Dex 13, Con 16, Int 17, Wis 16, Cha 15 Skills: Climb +14, Concentration +18 (+22 casting defensively), Hide +12 (+20 in stony or icy areas), Knowledge (dungeoneering) +8, Listen +20, Spot +20 Feats: Alertness, Combat Casting, Great For titude, Improved Initiative, Iron Will Environment: Underground Organization: Solitary, pair, or cluster (3–6) Challenge Rating: 13 Treasure: No coins; 50% goods (stone only); no items Alignment: Usually lawful evil Advancement: 13–24 HD (Large); 25–36 HD (Huge) Level Adjustment: — This creature strongly resembles a natural stalagmite almost 10 feet tall. A single red eye glares above a huge maw filled with jagged teeth, and thin, flexible strands or tendrils whip around its rocky body.

A urophion is the result when an illithid tadpole is implanted into a roper’s brain. These miserable creatures are nearly as intelligent as their mind flayer kin, but they are treated as no


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The Topaz Order

7min
pages 222-224

Society of the Sanctifi ed Mind

10min
pages 220-221

Darkrunner Guild

4min
page 219

Grafts

9min
pages 216-217

Magic Items

4min
page 215

Sanctifi ed Mind

23min
pages 199-203

Topaz Guardian

13min
pages 204-206

Magic

9min
pages 207-209

Keeper of the Cerulean Sign

18min
pages 195-198

Fleshwarper

21min
pages 190-194

Darkrunner

12min
pages 187-189

Unhuman Gods

4min
page 178

Psurlon

13min
pages 163-166

Shadow Creature

3min
page 168

Shaboath

3min
page 167

Zeugalak

7min
pages 172-173

Silthilar

8min
pages 169-170

Urophion

3min
page 171

Pseudonatural Creature

3min
page 162

Mind Flayer, Vampire

3min
page 161

Mind Flayer, Ulitharid

8min
pages 159-160

Kigrid

2min
page 156

Mind Flayer, Alhoon

3min
page 158

Hound of the Gloom

2min
page 154

Saltor

4min
page 157

Half-Farspawn

7min
pages 152-153

Gas Spore

7min
pages 149-150

Gibbering Mouther

3min
page 151

Elder Eidolon

8min
pages 147-148

Cloaker, Shadowcloak Elder

6min
pages 143-144

Elder Brain

8min
pages 145-146

Cildabrin

3min
page 142

Overseer

3min
page 140

Spectator

5min
page 141

Eye of the Deep

4min
page 139

Director

2min
page 138

The House of Deros Frist

17min
pages 131-135

Religion

7min
pages 128-129

Sangkon Bhet

23min
pages 116-121

Leaders

4min
page 114

Wreck of the Mindspider

23min
pages 102-107

Neogi Society

1min
page 93

The Lair of Sarkt

27min
pages 83-89

Adult Neogi

4min
page 91

Lagurno, Illithid Sept

17min
pages 78-82

Mind Flayer Goals

19min
pages 74-77

The Whispering Shadow

5min
page 71

Cult of the Hungry Eye

20min
pages 57-61

Relations with Other Races

2min
page 73

Illithid Variants

11min
pages 65-67

Sekarvu’s Lair

13min
pages 53-56

Hives and Hive Cities

12min
pages 50-52

Sane Beholders

5min
page 49

Beholder Mage

9min
pages 43-44

The God in the Lake

13min
pages 34-37

Beholder Life

5min
page 41

Aboleth Characters

4min
page 33

Aboleth Lairs

5min
page 31

Aboleth Religion

10min
pages 28-29

The Nightmare Out of Time

4min
page 27

Aberration Characteristics

8min
pages 11-12

Chapter 1: What Is an Aberration?

2min
page 6

Origins of the Aberrations

18min
pages 7-10

The Aberration Campaign

12min
pages 13-15

Aboleth Variants

4min
page 21

Aboleth Magic

5min
pages 25-26

Savant Aboleth Prestige Class

3min
page 22

Aboleth Feats

7min
pages 23-24
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