CHAPTER 9
THE ABERRATION HUNTER
2-1/2 ft./0 ft.; SA deliver touch spells; SQ darkvision 60 ft., immunity to extra damage from critical hits and sneak attacks, improved evasion, low-light vision, speak with master, speak with primates; AL CN; SV Fort +8, Ref +5, Will +10; Str 3, Dex 15, Con 10, Int 9, Wis 12, Cha 5. Skills and Feats: Balance +10, Climb +10, Concentration +15, Heal +12, Hide +10, Knowledge (arcana) +14, Knowledge (dungeoneering) +3, Knowledge (the planes) +2, Listen +3, Spellcraft +14, Spot +3, Use Magic Device +9; Weapon Finesse.
KEEPER OF THE CERULEAN SIGN
The enemy is ancient, eternal, and forever. Yet they are not without weakness, for they have been put down before and shall be put down again. The power of the Cerulean Sign has not faded over the eons; it has grown. With its power within my soul, I cannot help but prevail against the Elder Evils, and they cannot help but fall against Entry Requirements Type: Cannot be an aberration. my might. Skills: Gather Information 5 ranks, Knowledge (arcana) 8 —Selsharra Derissor, a keeper of the Cerulean Sign The Cerulean Sign is an ancient rune of power, created untold eons ago by a race or deity long since vanished. This ancient race or deity clearly opposed the rise of the aberrant races, yet its efforts were ultimately a failure. The aberration races prosper, while their ancient adversary is forgotten. All that remains is the Cerulean Sign and its still-potent power against creatures from outside the realm of sanity. The power of the Cerulean Sign draws a small group of loyal keepers. These people work to keep the knowledge of the Cerulean Sign alive, for without it, the ancient aberrations cannot be opposed. But a keeper does far more than protect the Cerulean Sign. She takes the fight to the aberrations, and specifically to those they have seduced. She seeks out aberration cults and crushes them, ensuring that the foul taint from beyond can never supplant what is pure in the world.
BECOMING A KEEPER Since the keeper of the Cerulean Sign prestige class requires both spellcasting and a large number of skill points, the Table 9–7: Keeper of the Cerulean Sign Base Attack Fort Ref Will Level Bonus Save Save Save 1st +0 +0 +0 +2 2nd +1 +0 +0 +3 3rd +1 +1 +1 +3 4th +2 +1 +1 +4 5th +2 +1 +1 +4 6th +3 +2 +2 +5 7th +3 +2 +2 +5 8th +4 +2 +2 +6 9th +4 +3 +3 +6 10th +5 +3 +3 +7
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easiest path to entering this prestige class is through the bard class. Most other spellcasting classes either need to wait until they’re at least 16th level so they can acquire 8 ranks in a cross-class skill, or they need to multiclass. A character of a class that cannot cast spells must multiclass into a spellcasting class, but since all spellcasting classes can cast the required spell to craft a cerulean sign, the choice of spellcasting class is wide open. Charisma is the most important ability for a keeper of the Cerulean Sign, since it affects many of her skills and most of her class features. Bard keepers also rely on Charisma for their spellcasting and bardic music powers. After Charisma, Intelligence and Wisdom are perhaps the most important ability scores. Keepers of the Cerulean Sign rely on their magic and skills to avoid conflict, and thus the physical ability scores aren’t as important to them.
ranks, Knowledge (dungeoneering) 8 ranks, Sense Motive 5 ranks. Feats: Aberration Banemagic†, Craft Wondrous Item. Special: Must create a cerulean sign without aid. †New feat described on page 178.
CLASS FEATURES All of the following are class features of the keeper of the Cerulean Sign prestige class. Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a keeper of the Cerulean Sign, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known. Cerulean Focus: Before becoming a keeper of the Cerulean Sign, you must successfully craft your own personal version of the sign. Once created, this item functions as a cerulean sign
Hit Die: d6
Special Spellcasting Cerulean focus, detect aberrant taint +1 level of existing spellcasting class Greater banemagic 1/day +1 level of existing spellcasting class Word of revelation +1 level of existing spellcasting class Greater banemagic 2/day +1 level of existing spellcasting class Portal warding +1 level of existing spellcasting class Greater banemagic 3/day +1 level of existing spellcasting class Mental backlash +1 level of existing spellcasting class Greater banemagic 4/day +1 level of existing spellcasting class — +1 level of existing spellcasting class Cleanse aberration, +1 level of existing spellcasting class greater banemagic 5/day Class Skills (6 + Int modifier per level): Bluff, Concentration, Decipher Script, Disguise, Forgery, Gather Information, Hide, Intimidate, Knowledge (arcana), Knowledge (dungeoneering), Knowledge (history), Knowledge (local), Knowledge (religion), Knowledge (the planes), Listen, Move Silently, Search, Sense Motive, Spellcraft, Spot, and Use Magic Device.