CHAPTER 9
THE ABERRATION HUNTER
she favors sad and sorrowful ancient elven compositions of unearthly beauty.
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Selsharra Derissor: Female elf bard 10/keeper of the Cerulean Sign 3; CR 13; Medium humanoid; HD 13d6+13; hp 62; Init +3; Spd 30 ft.; AC 21, touch 15, flat-footed 18; Base Atk +8; Grp +9; Atk +12 melee (1d6+2/18–20, +1 shocking rapier) or +12 ranged (1d8+1/×3, masterwork composite longbow); Full Atk +12/+7 melee 1d6+2/18–20, +1 shocking rapier) or +12/+7 ranged (1d8+1/×3, masterwork composite longbow); SA bardic music 10/day (countersong, fascinate, inspire competence, inspire courage +2, inspire greatness, suggestion), spells; SQ bardic knowledge +9, cerulean focus, detect aberrant taint, elf traits, greater banemagic 1/day, low-light vision, word of revelation; AL CG; SV Fort +7, Ref +11, Will +10 (+12 against enchantments); Str 12, Dex 16, Con 12, Int 8, Wis 10, Cha 17. Skills and Feats: Concentration +14, Decipher Script +3, Gather Information +8, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Listen +5, Perform (wind instruments) +18, Search +4, Sense Motive +5, Speak Language (Undercommon), Spot +6, Use Magic Device +14; Aberration Banemagic†, Craft Wondrous Item, Great Fortitude, Spell Penetration, Weapon Finesse. †New feat described on page 178. Languages: Common, Elven, Undercommon. Bardic Music: Use bardic music ten times per day. See the bard class feature, page 29 of the Player’s Handbook. Countersong (Su): Use music or poetics to counter magical effects that depend on sound. Fascinate (Sp): Use music or poetics to cause one or more creatures to become fascinated with her. Inspire Competence (Su): Use music or poetics to help an ally succeed at a task. Inspire Courage (Su): Use music or poetics to bolster her allies against fear and improve their combat abilities. Inspire Greatness (Su): Use music or poetics to inspire greatness in herself or an ally, granting her target extra fighting capability. Suggestion (Sp): Use music or poetics to make a suggestion (as the spell) to a creature that she has already fascinated. Cerulean Focus: Selsharra’s cerulean sign acts as a focus for her keeper class abilities. Detect Aberrant Taint (Sp): Selsharra can detect the taint of aberrations. This ability functions like the spell detect aberration (see page 211), except that she can also detect the presence or absence of any mind-affecting spells or supernatural abilities in effect on any creature, as long as the effect was placed there by an aberration. It also reveals any creature that willingly worships aberrations. Elf Traits: Elves have immunity to magic sleep effects. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Greater Banemagic (Su): Once per day Selsharra can triple the benefit gained from Aberration Banemagic, increasing the damage to 6d6 points and increasing the save DC by 6. Word of Revelation (Su): Selsharra can utter a word of revelation once per day. This duplicates the effect of an area dispel magic in a 30-foot burst centered on her. It targets all illusion spells or effects that were originally cast by an aberration or aberration cultist. In addition, each aberration or aberration cultist in the area must make a DC 16 Fortitude save or take 1d4 points of Charisma damage. Bard Spells Known (3/4/4/4/2; caster level 13th): 0—daze (DC 13), detect magic, light, mage hand, message, read magic; 1st—charm person (DC 14), cure light wounds, disguise self, silent image; 2nd—hold person (DC 15), invisibility, misdirection, sound burst (DC 15); 3rd—charm monster (DC 16), cure serious wounds, haste, invoke the cerulean sign (DC 16); 4th—dimension door, greater invisibility, hold monster (DC 17), summon monster IV. Possessions: +3 studded leather armor, +1 shocking rapier, +2 mantle of the cerulean sign, +2 ring of protection, wand of magic missile (caster level 3rd), masterwork composite longbow (+1 Str bonus), masterwork flute.
SANCTIFIED MIND The foes of man are many and varied. Some seek simple conquest, others desire the fruits of our civilization, and still others want nothing more than to wipe us from the face of this world. Foes worse, horrifically worse, than these exist. These foes seize the minds of the innocent and bend them to their own wills, seeking to take our very minds from us. Some of these evil beings raid civilization for the living, intelligent brains upon which they feed. Others seek power by controlling our political and religious leaders. This is the horror we stand against. We shall bear eternal vigilance to ward our home from these abominations; such is our duty and our honor. —Sir Jeremy Costineux, founder of the Society of the Sanctified Mind The Society of the Sanctified Mind is a collection of elite clerics, fighters, monks, paladins, psions, psychic warriors, soulknives, and others who view the threat posed by the presence and goals of evil psionic-using creatures to be the most dire menace facing civilized races today. Members of this organization consider their cause to be a crusade to rid the world of the awful and invisible influence of those who would seek to corrupt and pervert an individual’s right to think for herself. A sanctified mind believes that all evil-aligned psionics-using creatures (those that have psionic abilities or that use psionic power points) must be crushed. All members share this devotion, and the most fervent of the order’s elite warriors take the name of the society itself as their name. This way, they say, they can never forget the vital importance of their chosen mission. The group’s emblem is a silhouette of a human head (or a humanoid one, depending on the race of the member bearing the device) with a sword and a mace crossed above it. This