Lords of Madness - 3.5e

Page 199

CHAPTER 9

THE ABERRATION HUNTER

she favors sad and sorrowful ancient elven compositions of unearthly beauty.

198

Selsharra Derissor: Female elf bard 10/keeper of the Cerulean Sign 3; CR 13; Medium humanoid; HD 13d6+13; hp 62; Init +3; Spd 30 ft.; AC 21, touch 15, flat-footed 18; Base Atk +8; Grp +9; Atk +12 melee (1d6+2/18–20, +1 shocking rapier) or +12 ranged (1d8+1/×3, masterwork composite longbow); Full Atk +12/+7 melee 1d6+2/18–20, +1 shocking rapier) or +12/+7 ranged (1d8+1/×3, masterwork composite longbow); SA bardic music 10/day (countersong, fascinate, inspire competence, inspire courage +2, inspire greatness, suggestion), spells; SQ bardic knowledge +9, cerulean focus, detect aberrant taint, elf traits, greater banemagic 1/day, low-light vision, word of revelation; AL CG; SV Fort +7, Ref +11, Will +10 (+12 against enchantments); Str 12, Dex 16, Con 12, Int 8, Wis 10, Cha 17. Skills and Feats: Concentration +14, Decipher Script +3, Gather Information +8, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Listen +5, Perform (wind instruments) +18, Search +4, Sense Motive +5, Speak Language (Undercommon), Spot +6, Use Magic Device +14; Aberration Banemagic†, Craft Wondrous Item, Great Fortitude, Spell Penetration, Weapon Finesse. †New feat described on page 178. Languages: Common, Elven, Undercommon. Bardic Music: Use bardic music ten times per day. See the bard class feature, page 29 of the Player’s Handbook. Countersong (Su): Use music or poetics to counter magical effects that depend on sound. Fascinate (Sp): Use music or poetics to cause one or more creatures to become fascinated with her. Inspire Competence (Su): Use music or poetics to help an ally succeed at a task. Inspire Courage (Su): Use music or poetics to bolster her allies against fear and improve their combat abilities. Inspire Greatness (Su): Use music or poetics to inspire greatness in herself or an ally, granting her target extra fighting capability. Suggestion (Sp): Use music or poetics to make a suggestion (as the spell) to a creature that she has already fascinated. Cerulean Focus: Selsharra’s cerulean sign acts as a focus for her keeper class abilities. Detect Aberrant Taint (Sp): Selsharra can detect the taint of aberrations. This ability functions like the spell detect aberration (see page 211), except that she can also detect the presence or absence of any mind-affecting spells or supernatural abilities in effect on any creature, as long as the effect was placed there by an aberration. It also reveals any creature that willingly worships aberrations. Elf Traits: Elves have immunity to magic sleep effects. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Greater Banemagic (Su): Once per day Selsharra can triple the benefit gained from Aberration Banemagic, increasing the damage to 6d6 points and increasing the save DC by 6. Word of Revelation (Su): Selsharra can utter a word of revelation once per day. This duplicates the effect of an area dispel magic in a 30-foot burst centered on her. It targets all illusion spells or effects that were originally cast by an aberration or aberration cultist. In addition, each aberration or aberration cultist in the area must make a DC 16 Fortitude save or take 1d4 points of Charisma damage. Bard Spells Known (3/4/4/4/2; caster level 13th): 0—daze (DC 13), detect magic, light, mage hand, message, read magic; 1st—charm person (DC 14), cure light wounds, disguise self, silent image; 2nd—hold person (DC 15), invisibility, misdirection, sound burst (DC 15); 3rd—charm monster (DC 16), cure serious wounds, haste, invoke the cerulean sign (DC 16); 4th—dimension door, greater invisibility, hold monster (DC 17), summon monster IV. Possessions: +3 studded leather armor, +1 shocking rapier, +2 mantle of the cerulean sign, +2 ring of protection, wand of magic missile (caster level 3rd), masterwork composite longbow (+1 Str bonus), masterwork flute.

SANCTIFIED MIND The foes of man are many and varied. Some seek simple conquest, others desire the fruits of our civilization, and still others want nothing more than to wipe us from the face of this world. Foes worse, horrifically worse, than these exist. These foes seize the minds of the innocent and bend them to their own wills, seeking to take our very minds from us. Some of these evil beings raid civilization for the living, intelligent brains upon which they feed. Others seek power by controlling our political and religious leaders. This is the horror we stand against. We shall bear eternal vigilance to ward our home from these abominations; such is our duty and our honor. —Sir Jeremy Costineux, founder of the Society of the Sanctified Mind The Society of the Sanctified Mind is a collection of elite clerics, fighters, monks, paladins, psions, psychic warriors, soulknives, and others who view the threat posed by the presence and goals of evil psionic-using creatures to be the most dire menace facing civilized races today. Members of this organization consider their cause to be a crusade to rid the world of the awful and invisible influence of those who would seek to corrupt and pervert an individual’s right to think for herself. A sanctified mind believes that all evil-aligned psionics-using creatures (those that have psionic abilities or that use psionic power points) must be crushed. All members share this devotion, and the most fervent of the order’s elite warriors take the name of the society itself as their name. This way, they say, they can never forget the vital importance of their chosen mission. The group’s emblem is a silhouette of a human head (or a humanoid one, depending on the race of the member bearing the device) with a sword and a mace crossed above it. This


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The Topaz Order

7min
pages 222-224

Society of the Sanctifi ed Mind

10min
pages 220-221

Darkrunner Guild

4min
page 219

Grafts

9min
pages 216-217

Magic Items

4min
page 215

Sanctifi ed Mind

23min
pages 199-203

Topaz Guardian

13min
pages 204-206

Magic

9min
pages 207-209

Keeper of the Cerulean Sign

18min
pages 195-198

Fleshwarper

21min
pages 190-194

Darkrunner

12min
pages 187-189

Unhuman Gods

4min
page 178

Psurlon

13min
pages 163-166

Shadow Creature

3min
page 168

Shaboath

3min
page 167

Zeugalak

7min
pages 172-173

Silthilar

8min
pages 169-170

Urophion

3min
page 171

Pseudonatural Creature

3min
page 162

Mind Flayer, Vampire

3min
page 161

Mind Flayer, Ulitharid

8min
pages 159-160

Kigrid

2min
page 156

Mind Flayer, Alhoon

3min
page 158

Hound of the Gloom

2min
page 154

Saltor

4min
page 157

Half-Farspawn

7min
pages 152-153

Gas Spore

7min
pages 149-150

Gibbering Mouther

3min
page 151

Elder Eidolon

8min
pages 147-148

Cloaker, Shadowcloak Elder

6min
pages 143-144

Elder Brain

8min
pages 145-146

Cildabrin

3min
page 142

Overseer

3min
page 140

Spectator

5min
page 141

Eye of the Deep

4min
page 139

Director

2min
page 138

The House of Deros Frist

17min
pages 131-135

Religion

7min
pages 128-129

Sangkon Bhet

23min
pages 116-121

Leaders

4min
page 114

Wreck of the Mindspider

23min
pages 102-107

Neogi Society

1min
page 93

The Lair of Sarkt

27min
pages 83-89

Adult Neogi

4min
page 91

Lagurno, Illithid Sept

17min
pages 78-82

Mind Flayer Goals

19min
pages 74-77

The Whispering Shadow

5min
page 71

Cult of the Hungry Eye

20min
pages 57-61

Relations with Other Races

2min
page 73

Illithid Variants

11min
pages 65-67

Sekarvu’s Lair

13min
pages 53-56

Hives and Hive Cities

12min
pages 50-52

Sane Beholders

5min
page 49

Beholder Mage

9min
pages 43-44

The God in the Lake

13min
pages 34-37

Beholder Life

5min
page 41

Aboleth Characters

4min
page 33

Aboleth Lairs

5min
page 31

Aboleth Religion

10min
pages 28-29

The Nightmare Out of Time

4min
page 27

Aberration Characteristics

8min
pages 11-12

Chapter 1: What Is an Aberration?

2min
page 6

Origins of the Aberrations

18min
pages 7-10

The Aberration Campaign

12min
pages 13-15

Aboleth Variants

4min
page 21

Aboleth Magic

5min
pages 25-26

Savant Aboleth Prestige Class

3min
page 22

Aboleth Feats

7min
pages 23-24
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