Lords of Madness - 3.5e

Page 204

TOPAZ GUARDIAN No evil that crawls on or below the face of the earth is the equal of our true and righteous wrath. Be resolute, be determined, be relentless in your pursuit of creatures that enslave or devour human beings. This is a war of extermination, and failure is unthinkable. —Jasminder Aree, Grand Sunwarden

While the Topaz Order includes a number of good-aligned fighters, clerics, monks, and paladins, only a few of these stalwarts pursue the path of the topaz guardian. Most topaz guardians are paladins, monks, or fighter/clerics. A human paladin with a decent Intelligence score has the easiest time qualifying for the class. An applicant must be a skillful warrior, strong of will, with keen perception, experience in underground exploration and movement, and the ability to shake off effects that would leave other characters stunned and unable to act. As with any combat-oriented character, he’ll find that high

CHAPTER 9

BECOMING A TOPAZ GUARDIAN

Entry Requirements Alignment: Any good. Base Attack Bonus: +5. Base Will Save: +3 OR divine grace class feature. Skills: Knowledge (dungeoneering) 4 ranks, Sense Motive 4 ranks, Spot 2 ranks. Feat: Quick Recovery†. Special: Must be sponsored by an existing member and approved by a High Sunwarden of the order. † New feat described on page 181.

THE ABERRATION HUNTER

The Holy Order of the Supernal Topaz Defenders (or the Topaz Order, for short) is an organization of righteous knights, clerics, and champions united in the defense of humankind and its allies from the threat of unhuman monstrosities. While it opposes all intelligent races that prey on humanity, the order reserves its special hatred for creatures that use mind-affecting magic to dominate and enslave humans and other good-aligned humanoids. Followers of Heironeous, members of the order comprise an elite band of warriors. Resolute crusaders, the topaz guardians are the elite initiates of the order. They boldly confront unhuman predators such as mind flayers, beholders, aboleths, and neogi, their spies and agents, and any beings allied with the monsters, seeking to exterminate the creatures at every opportunity. Other aberrations with similarly monstrous and evil schemes also have the enmity of the Topaz Order. If mind flayers or aboleths aren’t close at hand, topaz guardians are more than willing to seek out and destroy the outposts of aboleths, beholders, tsochari, and like creatures. The Topaz Order is so named because its emblem is a brilliant oval yellow topaz on a field of cobalt blue. The topaz symbolizes protection, resolve, and the sun, and is always used in the creation of the topaz diadems for which the order is renowned.

Strength, Constitution, and Dexterity serve him well in this prestige class. In addition, he’ll most likely want at least one exceptional mental characteristic: Intelligence for the skill points, Wisdom for perception and mental resistance, or Charisma to obtain the best benefit of divine grace (if he is a paladin).

CLASS FEATURES All of the following are class features of the topaz guardian prestige class. Spellcasting: At 2nd, 4th, and 5th levels, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a topaz guardian, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known. Topaz Diadem: All topaz guardians are given a topaz diadem as a symbol of their devotion and a shield against their foes. The diadem is a sturdy headband of finely tooled leather, with a large yellow topaz set in its center. See the sidebar on this page for a description of the topaz diadem’s effects. At 3rd level, the sacred bonuses offered by the diadem increase to +2. At 5th level, the bonuses increase to +3. Topaz diadems function only for members of the topaz guardian prestige class. If your diadem is lost or destroyed, you can obtain another one from the order at a cost of 6,000 gp and after a wait of twelve days. Smite Aberration (Su): Beginning at 2nd level, you can attempt to smite an aberration once per day with one normal melee attack. You add your Charisma bonus (if any) to your attack roll and deal an extra 2 points of damage per topaz guardian class level. If you smite a creature that is not an

Table 9–9: The Topaz Guardian Hit Die: d8 Base Attack Fort Ref Will Level Bonus Save Save Save Special Spellcasting 1st +1 +2 +0 +2 Topaz diadem +1 — 2nd +2 +3 +0 +3 Smite aberration 1/day +1 level of existing spellcasting class 3rd +3 +3 +1 +3 Topaz diadem +2, hard to hold — 4th +4 +4 +1 +4 Smite aberration 2/day +1 level of existing spellcasting class 5th +5 +4 +1 +4 Topaz diadem +3 +1 level of existing spellcasting class Class Skills (2 + Int modifier per level): Climb, Concentration, Craft, Intimidate, Jump, Knowledge (dungeoneering), Knowledge (religion), Profession, Sense Motive, and Spot.

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The Topaz Order

7min
pages 222-224

Society of the Sanctifi ed Mind

10min
pages 220-221

Darkrunner Guild

4min
page 219

Grafts

9min
pages 216-217

Magic Items

4min
page 215

Sanctifi ed Mind

23min
pages 199-203

Topaz Guardian

13min
pages 204-206

Magic

9min
pages 207-209

Keeper of the Cerulean Sign

18min
pages 195-198

Fleshwarper

21min
pages 190-194

Darkrunner

12min
pages 187-189

Unhuman Gods

4min
page 178

Psurlon

13min
pages 163-166

Shadow Creature

3min
page 168

Shaboath

3min
page 167

Zeugalak

7min
pages 172-173

Silthilar

8min
pages 169-170

Urophion

3min
page 171

Pseudonatural Creature

3min
page 162

Mind Flayer, Vampire

3min
page 161

Mind Flayer, Ulitharid

8min
pages 159-160

Kigrid

2min
page 156

Mind Flayer, Alhoon

3min
page 158

Hound of the Gloom

2min
page 154

Saltor

4min
page 157

Half-Farspawn

7min
pages 152-153

Gas Spore

7min
pages 149-150

Gibbering Mouther

3min
page 151

Elder Eidolon

8min
pages 147-148

Cloaker, Shadowcloak Elder

6min
pages 143-144

Elder Brain

8min
pages 145-146

Cildabrin

3min
page 142

Overseer

3min
page 140

Spectator

5min
page 141

Eye of the Deep

4min
page 139

Director

2min
page 138

The House of Deros Frist

17min
pages 131-135

Religion

7min
pages 128-129

Sangkon Bhet

23min
pages 116-121

Leaders

4min
page 114

Wreck of the Mindspider

23min
pages 102-107

Neogi Society

1min
page 93

The Lair of Sarkt

27min
pages 83-89

Adult Neogi

4min
page 91

Lagurno, Illithid Sept

17min
pages 78-82

Mind Flayer Goals

19min
pages 74-77

The Whispering Shadow

5min
page 71

Cult of the Hungry Eye

20min
pages 57-61

Relations with Other Races

2min
page 73

Illithid Variants

11min
pages 65-67

Sekarvu’s Lair

13min
pages 53-56

Hives and Hive Cities

12min
pages 50-52

Sane Beholders

5min
page 49

Beholder Mage

9min
pages 43-44

The God in the Lake

13min
pages 34-37

Beholder Life

5min
page 41

Aboleth Characters

4min
page 33

Aboleth Lairs

5min
page 31

Aboleth Religion

10min
pages 28-29

The Nightmare Out of Time

4min
page 27

Aberration Characteristics

8min
pages 11-12

Chapter 1: What Is an Aberration?

2min
page 6

Origins of the Aberrations

18min
pages 7-10

The Aberration Campaign

12min
pages 13-15

Aboleth Variants

4min
page 21

Aboleth Magic

5min
pages 25-26

Savant Aboleth Prestige Class

3min
page 22

Aboleth Feats

7min
pages 23-24
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