Lords of Madness - 3.5e

Page 222

about joining the society and receiving its special training. Since being accepted into its ranks, his previous experience and newfound devotion to eliminating evil psionics-using creatures (especially mind flayers) everywhere have brought him success. In fact, Albaric recently promoted Korrath to the rank of adjutant of the society’s ward house in a major city.

CHAPTER 9

THE ABERRATION HUNTER

THE TOPAZ ORDER A militant order of crusading clerics, fighters, paladins, and monks in the service of Heironeous, the Holy Order of the Supernal Topaz Defenders stands as a dedicated shield protecting humankind from the depredations of aberrant master races and other monstrosities. The topaz guardians are warriors who pit their virtue and determination against the mind-poisoning horrors of aberrant monsters, trusting that holy steel and divine blessing can overcome alien magic and crawling death. Vigilance is the watchword of the Topaz Order. Members of the order are free to pursue their own individual duties and interests, but wherever they go, they keep a sharp eye out for evidence of aberrant incursions. They speak with adventurers who

Illus. by M. Phillippi

Korrath: Male human fighter 4/psion (egoist) 1/sanctified mind 4; CR 9; Medium humanoid; HD 4d10+8 plus 1d4+2 plus 4d8+8; hp 65; Init –1; Spd 20 ft.; AC 21, touch 9, flat-footed 21; Base Atk +8; Grp +12; Atk +14 melee (1d8+7/19–20, +1 cold iron longsword) or +12 ranged (1d8/19–20, masterwork light crossbow); Full Atk +14/+9 melee (1d8+7/19–20, +1 cold iron longsword) or +12 ranged (1d8/19–20, masterwork light crossbow); SA cleansing strike, disrupting blow 1/day; SQ hard to hold, partition mind; AL LG; SV Fort +10, Ref +1, Will +8; Str 18, Dex 8, Con 14, Int 14, Wis 12, Cha 10. Skills and Feats: Climb +2, Concentration +14 (+18 manifesting defensively), Intimidate +2, Jump +2, Knowledge (dungeoneering) +8, Knowledge (psionics)* +4, Ride +3, Sense Motive +5, Spot +11; Aligned Attack (good)*, CleaveB, Combat Manifestation*, Iron Will, Power AttackB, Psionic Weapon*B, Stand Still*, Weapon Focus (longsword), Weapon Specialization (longsword)B. *Skill or feat described in Expanded Psionics Handbook. Languages: Common, Undercommon, Goblin. Cleansing Strike (Su): Korrath can expend his psionic focus to smite a psionics-using creature with one melee attack (including melee touch attacks). He gains a +1 bonus on his attack roll and deals an extra 4d6 points of damage. If he smites a creature that is not a psionics-user, the cleansing strike has no effect, but the ability is still used up for the day.

Disrupting Blow (Su): Once per day, Korrath can attempt a disrupting blow against a psionics-using creature. If he hits, the creature must succeed on a DC 15 Fortitude save or lose access to its psionic abilities for 1d4 rounds. Hard to Hold (Ex): Korrath gains a +4 bonus on all grapple checks when attempting to resist or escape from a grapple. Partition Mind (Su): As an immediate action, Korrath can choose to partition his mind in response to a mind-affecting spell or ability. While his mind is partitioned, Korrath is slowed instead of suffering the normal effect of the attack. He can keep his mind partitioned for 4 rounds per day. Psion Powers Known (21 power points, manifester level 4th): 1st—defensive precognition, detect psionics, empty mind, energy ray, thicken skin; 2nd—animal affinity, psionic levitate. Possessions: +1 full plate, +1 heavy steel shield, +1 cold iron longsword, dagger, light crossbow with 20 bolts, gauntlets of ogre power, 3 potions of cure light wounds, potion of cat’s grace.

A paladin undergoes the ceremony to gain membership in the Topaz Order

221


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The Topaz Order

7min
pages 222-224

Society of the Sanctifi ed Mind

10min
pages 220-221

Darkrunner Guild

4min
page 219

Grafts

9min
pages 216-217

Magic Items

4min
page 215

Sanctifi ed Mind

23min
pages 199-203

Topaz Guardian

13min
pages 204-206

Magic

9min
pages 207-209

Keeper of the Cerulean Sign

18min
pages 195-198

Fleshwarper

21min
pages 190-194

Darkrunner

12min
pages 187-189

Unhuman Gods

4min
page 178

Psurlon

13min
pages 163-166

Shadow Creature

3min
page 168

Shaboath

3min
page 167

Zeugalak

7min
pages 172-173

Silthilar

8min
pages 169-170

Urophion

3min
page 171

Pseudonatural Creature

3min
page 162

Mind Flayer, Vampire

3min
page 161

Mind Flayer, Ulitharid

8min
pages 159-160

Kigrid

2min
page 156

Mind Flayer, Alhoon

3min
page 158

Hound of the Gloom

2min
page 154

Saltor

4min
page 157

Half-Farspawn

7min
pages 152-153

Gas Spore

7min
pages 149-150

Gibbering Mouther

3min
page 151

Elder Eidolon

8min
pages 147-148

Cloaker, Shadowcloak Elder

6min
pages 143-144

Elder Brain

8min
pages 145-146

Cildabrin

3min
page 142

Overseer

3min
page 140

Spectator

5min
page 141

Eye of the Deep

4min
page 139

Director

2min
page 138

The House of Deros Frist

17min
pages 131-135

Religion

7min
pages 128-129

Sangkon Bhet

23min
pages 116-121

Leaders

4min
page 114

Wreck of the Mindspider

23min
pages 102-107

Neogi Society

1min
page 93

The Lair of Sarkt

27min
pages 83-89

Adult Neogi

4min
page 91

Lagurno, Illithid Sept

17min
pages 78-82

Mind Flayer Goals

19min
pages 74-77

The Whispering Shadow

5min
page 71

Cult of the Hungry Eye

20min
pages 57-61

Relations with Other Races

2min
page 73

Illithid Variants

11min
pages 65-67

Sekarvu’s Lair

13min
pages 53-56

Hives and Hive Cities

12min
pages 50-52

Sane Beholders

5min
page 49

Beholder Mage

9min
pages 43-44

The God in the Lake

13min
pages 34-37

Beholder Life

5min
page 41

Aboleth Characters

4min
page 33

Aboleth Lairs

5min
page 31

Aboleth Religion

10min
pages 28-29

The Nightmare Out of Time

4min
page 27

Aberration Characteristics

8min
pages 11-12

Chapter 1: What Is an Aberration?

2min
page 6

Origins of the Aberrations

18min
pages 7-10

The Aberration Campaign

12min
pages 13-15

Aboleth Variants

4min
page 21

Aboleth Magic

5min
pages 25-26

Savant Aboleth Prestige Class

3min
page 22

Aboleth Feats

7min
pages 23-24
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