Lords of Madness - 3.5e

Page 23

THE DEEP MASTERS

CHAPTER 2

and hidden knowledge. The memories quickly return to the glyph automatically reappears 1 minute after it is discharged. hidden depths of the aboleth’s mind, but the flash of insight Similarly, if the glyph is dispelled, it reforms as good as new 1 minute later. An aboleth glyph can be destroyed only in is enough to infuse the creature’s mind with a powerful rush of inspiration and spontaneous evolution. The aboleth can the same manner that a magic item can be destroyed—Mordenkainen’s disjunction, physical destruction of the glyph, and increase its Intelligence, Wisdom, or Charisma score by 2 so on. points. This is a permanent, untyped bonus, similar to those Alternatively, the aboleth can create a master glyph. Each gained by advancing four character levels. master glyph is a unique glyph with specific effects and base At 4th level, a savant aboleth’s memories flare again, and it costs; several sample master glyphs are detailed later in this can increase its Intelligence, Wisdom, or Charisma score by chapter. 2 points. Greater Glyph (Sp): Starting at 3rd level, a savant aboleth’s glyph of warding spell-like ability improves and becomes a greater Death Frenzy glyph of warding spell-like ability. It must expend raw materials When an aboleth takes this feat, its sense of immortality rebels worth 400 gp (or 16 XP) each time it uses this spell-like ability. against the very concept of death. If threatened with death, A savant aboleth can voluntarily underpower this spell-like the creature becomes frenzied with speed and fury. ability to cast a glyph of warding instead. Prerequisites: Aboleth, Diehard, Endurance. True Enslave (Su): Beginning at 4th level, a savant aboleth’s Benefit: If the aboleth is reduced to fewer hit points than its enslave ability grows much more powerful. An enslaved creatotal Hit Dice, it automatically enters a death frenzy. Entering ture can no longer make a new Will saving throw each day to this state is an immediate action; the aboleth can enter a death frenzy even when it’s not its turn. While in a death frenzy, break free from the enslavement; the condition is permanent until successfully dispelled. Additionally, the enslavement the aboleth cannot cast spells, use spell-like abilities, or use lasts no matter how far the savant aboleth moves from its slave. supernatural special attacks. Slaves on a different plane remain enslaved, but the savant When an aboleth enters a death frenzy, it gains a +4 morale aboleth cannot communicate with them telepathically until bonus to its Strength and Dexterity, and the threat range for they return to the same plane. all its natural attacks doubles. When it makes a full attack, it Elder Glyph (Sp): At 5th level, a savant aboleth’s greater can make one additional attack each round at its highest base glyph of warding spell-like ability improves and becomes an elder attack bonus. Its land speed increases by 10 feet, and its swim glyph of warding spell-like ability (see below). It must expend speed increases by 20 feet. Finally, it gains fast healing 2. raw materials worth 1,000 gp (or 40 XP) each time it uses this A death frenzy lasts until the creature is killed or until its spell-like ability. A savant aboleth can voluntarily underpower hit points rise enough to equal or exceed its total number of this spell-like ability to duplicate either a glyph of warding or a Hit Dice. Upon emerging from a death frenzy, the creature greater glyph of warding instead. immediately takes 1d4 points of Strength damage.

ABOLETH FEATS

Enlarge Mucus Cloud An aboleth with this feat can extend its mucus cloud into a wider area. Prerequisites: Aboleth, Con 20. Benefit: The aboleth’s mucus cloud extends to fill an area equal to its natural reach (a 10-foot radius for most aboleths). Normal: The aboleth’s mucus cloud has a radius of only 1 Craft Aboleth Glyph [Item Creation] foot. An aboleth with this feat can create magic glyphs that store Special: On land, the aboleth’s mucus cloud becomes a spells or have specialized effects of their own. mucus puddle of an equal radius. The mucus can affect other Prerequisites: Aboleth, caster level 5th. beings in contact with the puddle (including any that move Benefit: The creature can create a permanent glyph of wardthrough it using their base land speed), but beings that jump ing effect that automatically recharges and replenishes its own or fly over it, or otherwise avoid the puddle, are safe. energy after a short period of inactivity after it is triggered. Crafting an aboleth glyph takes one day for each 1,000 gp in its Memory Eater base price. The base price of an aboleth glyph is its caster level An aboleth with this feat is particularly adept at extracting × spell level × 1,000 gp. To create the glyph, the creature must memories and knowledge from the bodies of those it conspend 1/25 of the base price in XP and use up raw materials sumes. costing one-half of the base price. Prerequisites: Aboleth, Cha 21. A newly created glyph functions exactly as if the creature Benefit: The aboleth processes and remembers countless had cast glyph of warding on the affected area, except that the memories of those it has eaten. It can make untrained skill Although aboleths have no doubt discovered and developed countless specialized and unique feats during their millions of years of existence in the sunken realms of the world, those aboleths that come into contact with other races favor a fairly small number of unique feats. These feats are detailed below.

22


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The Topaz Order

7min
pages 222-224

Society of the Sanctifi ed Mind

10min
pages 220-221

Darkrunner Guild

4min
page 219

Grafts

9min
pages 216-217

Magic Items

4min
page 215

Sanctifi ed Mind

23min
pages 199-203

Topaz Guardian

13min
pages 204-206

Magic

9min
pages 207-209

Keeper of the Cerulean Sign

18min
pages 195-198

Fleshwarper

21min
pages 190-194

Darkrunner

12min
pages 187-189

Unhuman Gods

4min
page 178

Psurlon

13min
pages 163-166

Shadow Creature

3min
page 168

Shaboath

3min
page 167

Zeugalak

7min
pages 172-173

Silthilar

8min
pages 169-170

Urophion

3min
page 171

Pseudonatural Creature

3min
page 162

Mind Flayer, Vampire

3min
page 161

Mind Flayer, Ulitharid

8min
pages 159-160

Kigrid

2min
page 156

Mind Flayer, Alhoon

3min
page 158

Hound of the Gloom

2min
page 154

Saltor

4min
page 157

Half-Farspawn

7min
pages 152-153

Gas Spore

7min
pages 149-150

Gibbering Mouther

3min
page 151

Elder Eidolon

8min
pages 147-148

Cloaker, Shadowcloak Elder

6min
pages 143-144

Elder Brain

8min
pages 145-146

Cildabrin

3min
page 142

Overseer

3min
page 140

Spectator

5min
page 141

Eye of the Deep

4min
page 139

Director

2min
page 138

The House of Deros Frist

17min
pages 131-135

Religion

7min
pages 128-129

Sangkon Bhet

23min
pages 116-121

Leaders

4min
page 114

Wreck of the Mindspider

23min
pages 102-107

Neogi Society

1min
page 93

The Lair of Sarkt

27min
pages 83-89

Adult Neogi

4min
page 91

Lagurno, Illithid Sept

17min
pages 78-82

Mind Flayer Goals

19min
pages 74-77

The Whispering Shadow

5min
page 71

Cult of the Hungry Eye

20min
pages 57-61

Relations with Other Races

2min
page 73

Illithid Variants

11min
pages 65-67

Sekarvu’s Lair

13min
pages 53-56

Hives and Hive Cities

12min
pages 50-52

Sane Beholders

5min
page 49

Beholder Mage

9min
pages 43-44

The God in the Lake

13min
pages 34-37

Beholder Life

5min
page 41

Aboleth Characters

4min
page 33

Aboleth Lairs

5min
page 31

Aboleth Religion

10min
pages 28-29

The Nightmare Out of Time

4min
page 27

Aberration Characteristics

8min
pages 11-12

Chapter 1: What Is an Aberration?

2min
page 6

Origins of the Aberrations

18min
pages 7-10

The Aberration Campaign

12min
pages 13-15

Aboleth Variants

4min
page 21

Aboleth Magic

5min
pages 25-26

Savant Aboleth Prestige Class

3min
page 22

Aboleth Feats

7min
pages 23-24
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