THE DEEP MASTERS
CHAPTER 2
and hidden knowledge. The memories quickly return to the glyph automatically reappears 1 minute after it is discharged. hidden depths of the aboleth’s mind, but the flash of insight Similarly, if the glyph is dispelled, it reforms as good as new 1 minute later. An aboleth glyph can be destroyed only in is enough to infuse the creature’s mind with a powerful rush of inspiration and spontaneous evolution. The aboleth can the same manner that a magic item can be destroyed—Mordenkainen’s disjunction, physical destruction of the glyph, and increase its Intelligence, Wisdom, or Charisma score by 2 so on. points. This is a permanent, untyped bonus, similar to those Alternatively, the aboleth can create a master glyph. Each gained by advancing four character levels. master glyph is a unique glyph with specific effects and base At 4th level, a savant aboleth’s memories flare again, and it costs; several sample master glyphs are detailed later in this can increase its Intelligence, Wisdom, or Charisma score by chapter. 2 points. Greater Glyph (Sp): Starting at 3rd level, a savant aboleth’s glyph of warding spell-like ability improves and becomes a greater Death Frenzy glyph of warding spell-like ability. It must expend raw materials When an aboleth takes this feat, its sense of immortality rebels worth 400 gp (or 16 XP) each time it uses this spell-like ability. against the very concept of death. If threatened with death, A savant aboleth can voluntarily underpower this spell-like the creature becomes frenzied with speed and fury. ability to cast a glyph of warding instead. Prerequisites: Aboleth, Diehard, Endurance. True Enslave (Su): Beginning at 4th level, a savant aboleth’s Benefit: If the aboleth is reduced to fewer hit points than its enslave ability grows much more powerful. An enslaved creatotal Hit Dice, it automatically enters a death frenzy. Entering ture can no longer make a new Will saving throw each day to this state is an immediate action; the aboleth can enter a death frenzy even when it’s not its turn. While in a death frenzy, break free from the enslavement; the condition is permanent until successfully dispelled. Additionally, the enslavement the aboleth cannot cast spells, use spell-like abilities, or use lasts no matter how far the savant aboleth moves from its slave. supernatural special attacks. Slaves on a different plane remain enslaved, but the savant When an aboleth enters a death frenzy, it gains a +4 morale aboleth cannot communicate with them telepathically until bonus to its Strength and Dexterity, and the threat range for they return to the same plane. all its natural attacks doubles. When it makes a full attack, it Elder Glyph (Sp): At 5th level, a savant aboleth’s greater can make one additional attack each round at its highest base glyph of warding spell-like ability improves and becomes an elder attack bonus. Its land speed increases by 10 feet, and its swim glyph of warding spell-like ability (see below). It must expend speed increases by 20 feet. Finally, it gains fast healing 2. raw materials worth 1,000 gp (or 40 XP) each time it uses this A death frenzy lasts until the creature is killed or until its spell-like ability. A savant aboleth can voluntarily underpower hit points rise enough to equal or exceed its total number of this spell-like ability to duplicate either a glyph of warding or a Hit Dice. Upon emerging from a death frenzy, the creature greater glyph of warding instead. immediately takes 1d4 points of Strength damage.
ABOLETH FEATS
Enlarge Mucus Cloud An aboleth with this feat can extend its mucus cloud into a wider area. Prerequisites: Aboleth, Con 20. Benefit: The aboleth’s mucus cloud extends to fill an area equal to its natural reach (a 10-foot radius for most aboleths). Normal: The aboleth’s mucus cloud has a radius of only 1 Craft Aboleth Glyph [Item Creation] foot. An aboleth with this feat can create magic glyphs that store Special: On land, the aboleth’s mucus cloud becomes a spells or have specialized effects of their own. mucus puddle of an equal radius. The mucus can affect other Prerequisites: Aboleth, caster level 5th. beings in contact with the puddle (including any that move Benefit: The creature can create a permanent glyph of wardthrough it using their base land speed), but beings that jump ing effect that automatically recharges and replenishes its own or fly over it, or otherwise avoid the puddle, are safe. energy after a short period of inactivity after it is triggered. Crafting an aboleth glyph takes one day for each 1,000 gp in its Memory Eater base price. The base price of an aboleth glyph is its caster level An aboleth with this feat is particularly adept at extracting × spell level × 1,000 gp. To create the glyph, the creature must memories and knowledge from the bodies of those it conspend 1/25 of the base price in XP and use up raw materials sumes. costing one-half of the base price. Prerequisites: Aboleth, Cha 21. A newly created glyph functions exactly as if the creature Benefit: The aboleth processes and remembers countless had cast glyph of warding on the affected area, except that the memories of those it has eaten. It can make untrained skill Although aboleths have no doubt discovered and developed countless specialized and unique feats during their millions of years of existence in the sunken realms of the world, those aboleths that come into contact with other races favor a fairly small number of unique feats. These feats are detailed below.
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