Lords of Madness - 3.5e

Page 28

BILESTONE Bilestone is similar to obsidian in texture and strength, but it feels slightly greasy and warm to the touch. Large concentrations of bilestone (such as a vein running through rock or portions used in the construction of a building) have a debilitating effect on the minds of all creatures within 30 feet that are not aberrations. If such a creature is within 30 feet of a cube of bilestone 5 or more feet on a side, it takes a –2 penalty on all saving throws against mind-affecting spells and abilities and on all Wisdom-based skill checks.

ABOLETH RELIGION Aboleths are a race of agnostics. They acknowledge the existence of the deities of the lesser races, because when such obvious proof as divine healing is so prevalent in the world, only a fool would deny the presence of the gods, and the aboleths are not fools. Yet they do not see the deities as infallible or all-powerful, for if indeed the deities had such might, then why are the aboleths allowed to exist at all? Their own continued existence and memories of a time before the gods is all the proof they need to justify their disdain of the divine. The aboleths acknowledge the fact that the gods are powerful, but they also know that the Elder Evils existed before the deities of the current world, and they know that the Elder Evils will remain after the world has come to an end. They are beyond eternity. Aboleth minds do not grasp the concept of faith, but they do understand the concept of respect, so the creatures pay their respects to these Elder Evils. They do not worship or gain divine aid from the Elder Evils. They build great statues in their cities and model their buildings after the supposed shape of the entities, but aboleths do not fawn over them or expect anything of them. Indeed, it is doubtful that any of the Elder Evils look more favorably upon the aboleths than upon any other creatures. Nevertheless, this respect is the closest the aboleth race comes to an actual religion. Of the various Elder Evils, the aboleths save the majority of their admiration and interest for a select five. These five Elder Evils are those whose activities and dimensional wanderings bring them most often in contact with the Material Plane. As opponents, all of these Elder Evils should be on par with the mightiest of demon lords or even deities themselves; meeting an Elder Evil in combat should make even the greatest of epic heroes quail. A better use for these beings is to keep them as abstract concepts lurking in the roiling darkness beyond the edge of sanity, perpetual terrors whose existence threatens life but can never be defeated. Each of the five Elder Evils most commonly associated with the aboleths are detailed below. Two of them are among the few of their kind to exist wholly in the material world, while the others are of interest because of their passing influence on the world at large. Bolothamogg (Him Who Watches from Beyond the Stars): Bolothamogg is said to be the darkness between the stars, the guardian force or entity that exists to ensure that nothing in the multiverse can escape to taint the true reality of the outer dimensions. More a primal force than a physical entity, Bolothamogg is honored in aboleth architecture by leaving large gaps and empty spaces in the facades of buildings, and by constructing large open coliseums and other structures without roofs.

CHAPTER 2

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However, there is always the possibility of unforeseen events. Just as a massive volcanic eruption can change the face of a world overnight, so can a single event change the strength and power of the aboleth race for better or worse.

THE DEEP MASTERS

One popular theory holds that the slave races developed something new over those millions of years, something the aboleths had no prior experience with and were thus wholly unprepared to defend against. This theory claims that the slave races developed faith and found that there were creatures above the aboleths—creatures with power even more awe-inspiring. Apparently, these slaves called the deities into being, and the deities smote the aboleths to a shadow of their former glory. This, if true, would go a long way toward explaining the aboleth race’s cultural disdain for divine magic. Whatever the cause of it, the primal empire’s devastation was not quite complete. Ruins of the empire survived here and there—terrible structures founded on vile and unclean geometric principles. While the aboleths themselves were nearly obliterated, at least some survived. It might even be possible that only one survived, for a single aboleth, given time, can spawn legions. In any case, the world was free of their reign for another span of time, perhaps millions of years. When the aboleths again emerged from wherever they had hidden, it was into a strange new world, one with a profusion of life beyond what they had managed to achieve. They could not know if this life had been visited upon the world by an outside force of divine nature, or if their surviving slaves and living experiments had simply evolved during their absence. The aboleths didn’t care; they simply knew that the world was theirs, and all other beings were vermin to be exterminated. Thus, the aboleths set about a great crusade to retake the world. Through the millennia, their efforts have been repeated time and time again; they conquer and hold the world for a period before events conspire to wrench it away from their control and force them once again into seclusion. Certainly, the aboleths know how many times this cycle of triumph and defeat has repeated itself, yet this is another subject they never discuss. Learned individuals argue over the current state of the aboleth empire; is it waxing or waning? The growth and decline of this race is spread out over such vast periods of time that it is akin to the observation of events on a geologic scale. A pessimist believes that the aboleths are still building their forces and preparing for an assault on the world, while an optimist sees that they are again in decline. Whatever the truth, it is unlikely that the aboleth race will see any change in activity over the next few thousand years.

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27


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The Topaz Order

7min
pages 222-224

Society of the Sanctifi ed Mind

10min
pages 220-221

Darkrunner Guild

4min
page 219

Grafts

9min
pages 216-217

Magic Items

4min
page 215

Sanctifi ed Mind

23min
pages 199-203

Topaz Guardian

13min
pages 204-206

Magic

9min
pages 207-209

Keeper of the Cerulean Sign

18min
pages 195-198

Fleshwarper

21min
pages 190-194

Darkrunner

12min
pages 187-189

Unhuman Gods

4min
page 178

Psurlon

13min
pages 163-166

Shadow Creature

3min
page 168

Shaboath

3min
page 167

Zeugalak

7min
pages 172-173

Silthilar

8min
pages 169-170

Urophion

3min
page 171

Pseudonatural Creature

3min
page 162

Mind Flayer, Vampire

3min
page 161

Mind Flayer, Ulitharid

8min
pages 159-160

Kigrid

2min
page 156

Mind Flayer, Alhoon

3min
page 158

Hound of the Gloom

2min
page 154

Saltor

4min
page 157

Half-Farspawn

7min
pages 152-153

Gas Spore

7min
pages 149-150

Gibbering Mouther

3min
page 151

Elder Eidolon

8min
pages 147-148

Cloaker, Shadowcloak Elder

6min
pages 143-144

Elder Brain

8min
pages 145-146

Cildabrin

3min
page 142

Overseer

3min
page 140

Spectator

5min
page 141

Eye of the Deep

4min
page 139

Director

2min
page 138

The House of Deros Frist

17min
pages 131-135

Religion

7min
pages 128-129

Sangkon Bhet

23min
pages 116-121

Leaders

4min
page 114

Wreck of the Mindspider

23min
pages 102-107

Neogi Society

1min
page 93

The Lair of Sarkt

27min
pages 83-89

Adult Neogi

4min
page 91

Lagurno, Illithid Sept

17min
pages 78-82

Mind Flayer Goals

19min
pages 74-77

The Whispering Shadow

5min
page 71

Cult of the Hungry Eye

20min
pages 57-61

Relations with Other Races

2min
page 73

Illithid Variants

11min
pages 65-67

Sekarvu’s Lair

13min
pages 53-56

Hives and Hive Cities

12min
pages 50-52

Sane Beholders

5min
page 49

Beholder Mage

9min
pages 43-44

The God in the Lake

13min
pages 34-37

Beholder Life

5min
page 41

Aboleth Characters

4min
page 33

Aboleth Lairs

5min
page 31

Aboleth Religion

10min
pages 28-29

The Nightmare Out of Time

4min
page 27

Aberration Characteristics

8min
pages 11-12

Chapter 1: What Is an Aberration?

2min
page 6

Origins of the Aberrations

18min
pages 7-10

The Aberration Campaign

12min
pages 13-15

Aboleth Variants

4min
page 21

Aboleth Magic

5min
pages 25-26

Savant Aboleth Prestige Class

3min
page 22

Aboleth Feats

7min
pages 23-24
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