Lords of Madness - 3.5e

Page 65

THE MIND FLAYERS

CHAPTER 4

other creatures to distinguish whether that is a true emotion or Ulitharids a display to impress outsiders or enemies. Because of this, mind An ulitharid is immediately distinguishable from an illithid flayers are assumed to have either few emotions or tremendous by two characteristics: it towers over its cousins, standing 7 to self-control. Both assumptions are wrong. 8 feet tall, and it has six tentacles rather than four. Illithids feel intense emotions but internalize them almost The “birth” of an ulitharid is a significant event in an illithid colony. They are sufficiently rare that a colony with a single completely. A mind flayer that looks calm might be raging ulitharid considers itself lucky. with a cauldron of emotion beneath the surface. In addition, an illithid’s emotions are entirely negative: Anger, fear, envy, As a tadpole, an ulitharid is indistinguishable from other tadpoles. However, it spends twice as long as a tadpole—twenty hate, shame, indignation, contempt, pride, and anxiety comprise nearly their entire emotional repertoire. The closest they years, compared to the standard ten—before reaching maturity. come to experiencing joy is the feeling they get when eating Its true nature does not become evident even to other mind a brain, but even this is mixed with such sadistic and hateful flayers until ceremorphosis. Once an ulitharid begins its overtones that it can’t be considered “happiness” as most races transformation, it is greeted as something akin to a prophet. would define it. These creatures rise to positions of civil or military leaderThis constant negative emotional state colors an illithid’s ship within their communities, and they frequently receive every thought and perception. Because it knows no happiness, diplomatic embassies from other colonies that are not so it spends no time planning how to become happy. Pride, satiblessed. In addition to their greater stature and revered status, ated curiosity, and self-satisfaction are a mind flayer’s highest ulitharids live twice as long as other mind flayers, compensating somewhat for their rarity of birth. emotional states. These feelings motivate it to action. For ulitharid statistics, see Chapter 8.

Illus. by W. England

ILLITHID VARIANTS

64

Illithids are not a homogenous race. Their decade-long incuba- Illithid Sorcerers tion as tadpoles and the mysterious process of ceremorphosis Considering their powerful intellects, it’s not surprising that spawn numerous mutations and variations. Most of these do many illithids study wizardry. What is surprising is that a small number of illithids are actually sorcerers. How sorcerous not survive. talent manifests itself in creatures as nonhuman and alien as

An elder brain in its pool


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The Topaz Order

7min
pages 222-224

Society of the Sanctifi ed Mind

10min
pages 220-221

Darkrunner Guild

4min
page 219

Grafts

9min
pages 216-217

Magic Items

4min
page 215

Sanctifi ed Mind

23min
pages 199-203

Topaz Guardian

13min
pages 204-206

Magic

9min
pages 207-209

Keeper of the Cerulean Sign

18min
pages 195-198

Fleshwarper

21min
pages 190-194

Darkrunner

12min
pages 187-189

Unhuman Gods

4min
page 178

Psurlon

13min
pages 163-166

Shadow Creature

3min
page 168

Shaboath

3min
page 167

Zeugalak

7min
pages 172-173

Silthilar

8min
pages 169-170

Urophion

3min
page 171

Pseudonatural Creature

3min
page 162

Mind Flayer, Vampire

3min
page 161

Mind Flayer, Ulitharid

8min
pages 159-160

Kigrid

2min
page 156

Mind Flayer, Alhoon

3min
page 158

Hound of the Gloom

2min
page 154

Saltor

4min
page 157

Half-Farspawn

7min
pages 152-153

Gas Spore

7min
pages 149-150

Gibbering Mouther

3min
page 151

Elder Eidolon

8min
pages 147-148

Cloaker, Shadowcloak Elder

6min
pages 143-144

Elder Brain

8min
pages 145-146

Cildabrin

3min
page 142

Overseer

3min
page 140

Spectator

5min
page 141

Eye of the Deep

4min
page 139

Director

2min
page 138

The House of Deros Frist

17min
pages 131-135

Religion

7min
pages 128-129

Sangkon Bhet

23min
pages 116-121

Leaders

4min
page 114

Wreck of the Mindspider

23min
pages 102-107

Neogi Society

1min
page 93

The Lair of Sarkt

27min
pages 83-89

Adult Neogi

4min
page 91

Lagurno, Illithid Sept

17min
pages 78-82

Mind Flayer Goals

19min
pages 74-77

The Whispering Shadow

5min
page 71

Cult of the Hungry Eye

20min
pages 57-61

Relations with Other Races

2min
page 73

Illithid Variants

11min
pages 65-67

Sekarvu’s Lair

13min
pages 53-56

Hives and Hive Cities

12min
pages 50-52

Sane Beholders

5min
page 49

Beholder Mage

9min
pages 43-44

The God in the Lake

13min
pages 34-37

Beholder Life

5min
page 41

Aboleth Characters

4min
page 33

Aboleth Lairs

5min
page 31

Aboleth Religion

10min
pages 28-29

The Nightmare Out of Time

4min
page 27

Aberration Characteristics

8min
pages 11-12

Chapter 1: What Is an Aberration?

2min
page 6

Origins of the Aberrations

18min
pages 7-10

The Aberration Campaign

12min
pages 13-15

Aboleth Variants

4min
page 21

Aboleth Magic

5min
pages 25-26

Savant Aboleth Prestige Class

3min
page 22

Aboleth Feats

7min
pages 23-24
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