STUDIO
LIANG CHEN 743080
CONTENTS INTRODUCTION PART A. CONCEPTUALISATION PART B. CRITICAL DESIGN PART C. DETAILED DESIGN
"C
REATIVE
THINKING IN VISIABLE FORMS MAKES ARCHITECTURE.
Former design work
INTRODUCTION
L
ife is an art and architecture is the art inside our ordinary lives. My name is Liang Chen. Currently studying in my second year of Bachelor of Environments, major in architecture & construction. Having full passion for architecture, espeacially model making and layout. From the first year to second year study, the way I interpret architecture design has compeletly changed. More exposure to the softwares that widely used in this industry has also shaped my view of architecture and introducing new ideas that may not come up directly but compute could generate. As for my software experience, I've used Rhinoceros 3d, Auto CAD, Photoshop and InDesign before, new to grass hopper,but found it quite handy and interesting in terms of how random could lead ideas to somewhere unexplored. On the left page is some pictures of my last studio final model. The idea is about putting secret in front of you but very hard to identify. The secret hiding in this project is that all exsiting elements of the architecture could actually put together and for m a cube.
LIANG CHEN University of Melbourne Bachelor of Environments Second Year Architecture
Figure2. Drawing
CONCEPTUALISATION A1. DESIGNING FUTURE A2. DESIGN COMPUTATION A3. COMPOSITION/GENERATION A4. CONCLUSION A5. LEARNING OUTCOMES A6. APPENDIX - ALGORITHMIC SKETCHES
A1.1 TREE IN THE HOUSE PROJECT: Treehouse in Kazakh ARCHITECTS: A.Mosow Architects DATE: 2013 Figure3. Treehouse
A1. DESIGNING FUTURE
P
e r s e r v a t i o n o f t h e e n v i ro n m e n t i s t h e motivation of the design. Renewable resources make it real to truly be with the nature. The extending brunches are the living areas for the occupants. The project, known as Tree in the house, presents a cylindrical, fourstory glass space featuring an encased tree in the center. A winding white staircase allows visitors who enter the "tree house" to ascend the towering space, spiraling upward around the centric tree. It is the new way interpetting the relationship between human and nature. The intention behind the transparent architectural structure, tucked away in a sea of lofty fir trees, is to merge manmade industrial design with nature and "give up some unnecessary conditions and things."
Figure4. Treehouse
Angela Tafoya, "This Treehouse Is SO Next Level", Refinery29, 2016 <http://www.refinery29. com/2016/03/106802/abbey-almassov-glass-treehouse#slide-5> [accessed 12 August 2016].
Figure5. sofi
S
OFI is a project done by Danny Karas, at SCI-Arc â&#x20AC;&#x201C; Southern California Institute of Architecture. However, it was only a thesis project of how future skyscrapers could be like. One of the most obvious features of the buidling is the unsymmetrical design and the irregular shape and movements. The inner spaces are unknown and not determined by the building surface. Entrance and roof conditions mimic their tower surroundings and give a moments rest in the exuberance of design. Revolution is the main idea presenting by the buidling. How technology nad digital design could reshape the traditional acknowledgement of architecture. It leaves architects more space for pure design that only for designing.
SCI ARC, 'Architecture Distortion Simulation of Gravity' (2014), <http://www.3d-dreaming.com/2014/05/ architecture-distortion-simulation-of.html>
A1.2 SCI ARC SOFI PROJECT: Sci Arc ARCHITECTS: Danny Karas DATE: 2014 Figure6. SOFI
Figure7. Elytra
DESIGN COMPUTATION
D
esign computing is the practice of design activities through the application and development of novel concepts and techniques in computing. Computing has effects on design process in various aspects. It simplify the design process from that everypoint or line need to be classified to a few simple command. It changes the way of thinking during the design process. One of the most significant ongoing changes in the industry is that more building appered to be alike and similar. While the historical building has noticeable effort putting on ornament, each floor in same buidling can have different look, instead of the face that in some surburbs all the residential looks the same. Compuation though may lead the industry to develop in an unexpected way, it still provides architects a lot convenience. For example, u s i n g c o m p u t i n g c a n c re a t e composite geometries that may be hard using traditional method. The combination o f simple commands could give out compeletely new shapes. In conclusion, computing design has provided architects useful digital tools and new way of think, though it may also lead to assimilation. Computation has already come to the industry and aimmed for leading.
Figure8. Hangzhou Olympic
A2.1 HANGZHOU OLYMPIC SPORTS CENTRE
PROJECT: Hangzhou Olympic Sports Centre ARCHITECTS: NBBJ & CCD1 DATE: 2009
"NBBJ: Parametric Strategies In The Design Of Hangzhou Stadium", Grasshopper3d.com, 2016 <http:// www.grasshopper3d.com/profiles/blogs/nbbj-parametric-strategies-in> [accessed 12 August 2016].
A2. DESIGN COMPUTATOION
Figure9. nbbj
H
angzhou Olympic Sports Centre is one of the product of nbbj's grasshopper design. The geometric shape applied on the exterior surface called 'pentals'. Besides the grasshopper, it also uses algorithm design that provides refinements and produce better design outcomes. The complex form can be illustrated in Rhino in a much shorter time than traditional methods. Aslo the renderred 3D photos can provide real experience for clients, which was unable to produce without computing method. The apperance of the architecture has benefits from the computation process, so as the strctural aspect. The Hangzhou Olympic Sports Centre has brilliant structural performance, and it makes it a lot more eaiser for enigneers to work with it. During the deisgn process, the computing method saves a lot of time when refining, easy to change without affecting other elements, also saves time. The Hangzhou Olympic Sports Centre was one of the successful example of computing architecture.
Figure10. Heydar Externior
Z
aha Hadid Architects was the design architects of the Heydar Aliyev Center . This center is supposed to be the primary building for the nationâ&#x20AC;&#x2122;s cultural programs, "breaks from the rigid and often monumental Soviet architecture that is so prevalent in Baku, aspiring instead to express the sensibilities of Azeri culture and the optimism of a nation that looks to the future." The overall shape of the architecture is the product of Grasshopper. The fliament line suggest the circumlation of national culture that fits to the main purpose of the centre. The organic shape also continued in the interior of the buidling to creat a whole completeness. One disadvantage is the cost was way too high compared to traditional building. Each panel has indenpendent dimensions and even slightly error will cause that two pannels can not connect. Its shape and apperance has chanllenged the industry as well as its construction.
"Heydar Aliyev Center / Zaha Hadid Architects", ArchDaily, 2013 <http://www.archdaily.com/448774/ heydar-aliyev-center-zaha-hadid-architects> [accessed 12 August 2016].
A2.1 HEYDAR ALIYEV CENTRE PROJECT: HEYDAR ALIYEV CENTRE ARCHITECTS: Zaha Hadid Architects DATE: 2007-2012 Figure11. Heydar Interior
A3. COMPOTION/GENERATIO
T
o consider the parametric application in this case, the roof top bit is the highlight of the residential house. It was an add on structure of the existing house, it has be absorb the elements used in former house and then add new interpretation into the design. The design is fairly simple, but fits the house perfectly.The interacting lines folding, parallel in some direction and then intimately connected together. It was a typical example of how parametric modelling method could be applied to the residential house with affordable cost. It also introduce the industry that not only the commerial architecture has moved into future genertaion but also the residential could have new ideas and apperence as well.
Figure13. Esker House
"Esker House / PLASMA Studio", ArchDaily, 2009 <http://www.archdaily.com/11957/esker-house-plasmastudio> [accessed 12 August 2016].
A3.1 ESKER HAUS
ON
PROJECT: Esker Haus ARCHITECTS: Plasma Studio DATE: 2006 Figure13. ESKER HAUS
A3.2 PETTING ZOO FRAC CENTRE PROJECT: Petting Zoo FRAC Centre ARCHITECTS: Minimaforms DATE: 2015 Figure14.petting zoo
Figure15. pettingzoo
P
etting zoo is more appealed to be experienmetal architecure and studio design project. 'Behavior features' is the factor that this experiement focused on. The design field has changed to a constantly creating new architecture and places for communictaion. The architectual thinking has changed in this case, it is a generation in between. And this experiment was aimming to show this stage in between. This project also encourage participants to interact with the lighting tubes and make their own responses for the activity. It is more like a changing environment will give people who live in this environment a brand new vision and this experiment w a s c re a t i n g p a r t o f t h i s e n v i ro n m e n t .
"Projects", Minimaforms | Architecture and Design, 2016 <http://minimaforms.com/#item=petting-zoofrac-2> [accessed 12 August 2016].
A4. C
F
uture de possibilitie to explore or othe Summarising part many difference from ideas, design generate the idea outcome. The co some steps that m cost life long tim takes a few hours in computers. Para shape the industry sustainable in term and design outco has come, it is n computation desig
CONCLUSION
esign has some many es waiting there for us e through computation er advanced tools. A, future design has so than traditional design, process, method, how to as and finally the design omputation has simplify may repeat and would me to draw. Now it only even miniutes to operate ametric design also help y. It makes our world more ms of the design process omes. Future generation ot future, it is now. The gn era has already come.
A5. LEARNING OUTCOMES
T
he readings and lectures has given more specific ideas and insights of how the computation design could add more fresh blood to the industry has more possibilities that can not even imagine. The computing design is more competitable than the traoditional method. Besides, it is more sustainable inter ms of design process and outcomes. It final product may become expensive to building in the aspect of construction. As for my personnal experience, I was so surprisd by how a simple but powerful software like Grasshopper could do . Some of the out come even beyond my imagination since it operates from random.Adding more possibilities for my design. It is like I provide the initial ideas that computer could creates something beyond it, which makes me more interested in it.Like a whole new world waiting me to explore.
A6. APPENDIX - Alogorithmic
Cliyder using curved sphere, changing size getting various products.
c Sketches
B
CRITERIA DESIGN B1. RESEARCH FIELD B2. CASE STUDY 1.0 B3. CASE STUDY 2.0 B4. TECHNIQUE: DEVELOPMENT B5. TECHNIQUE: PROTOTYPES B6. TECHINIQUE: PROPOSAL B7. LEARNING OBJECTIVES AND OUTCOMES B8. APPENDIX - ALGORITHMIC SKETCHES
P
atterning is one of the most simple but significant application used in especially architectural industry. Repeating of original pattern creating pattering which generates a sense of sublimation from visual communication to spatial communication. More strong expression of the theme that designers are trying to delivery is easier to read through patterning process. Patterns used to take the role of ornaments, however, its functions started to vary with developments of technology. Patterning has origined from religious culture as the expression of the pureness. Its strong but simple form has made it a great choices for designers from various periods as a carrier of their designings. Shadows as the side effect of the patterning structures are also attractive and easy to manipulate. Patter n arrangement, for m and materials could all have impacts on its shadows, which may cause the shadows of the pattern more changeable.
B.1 RESEARCH FIELD
PATTERNING
SPECIES
SPECIES 1
SPECIES 2
VARIABLES
BASIC PARAMETERS
POINT CHARGES
ITERATIONS THE
O R I G I N A L D E F I N I T I O N C OU L D B E
DECONSTRUCTED AND VARY FROM EACH COMPONENTS .
A DDITIONAL
COMPONENTS
A D D E D AT T H E E N D W I L L A L S O C R E ATS VARIATION OF THE CANVAS.
B.2 CASE STUDY 1.0
FIELD LINE IN OTHER DIRECTION
LOFT CURVE
FIELD LINE ROTATION
SPECIES 3 SWIFT LIST
LIST SHIFT 1
SPECIES 4
SPECIES 1
SPECIES 1
BOX MORPH
BOX MORPH
SWEEP SURFACE
CERTAIN CURVE SWEEP
CIRCLE EXTRUDE AND SHIFT
CONE
RECTANGULAR EXTRUDE
SPHERE
B.2 SUCCESSFUL SPECIES
ARM Protrait Building on Swanston Square as one of the landmark in Melbourne. It located about 3 kilometres away from the Shine of Remembrance, which would be considered as the best location for the cultural background. It has using the architectural patterns to present William Barrak's portrait on the surface of the south facade. The portrait was presented by the image sampling methods and applied linear patterns as its carrier. The facial lining has been adjusted for its best results from apporiate distance.
Aisha Dow, "William Barak Apartment Tower Portrait Revealed", The Age, 2015 <http:// www.theage.com.au/victoria/william-barak-apartment-tower-portrait-revealed-2015030213t31e.html> [accessed 12 September 2016].
SPECIES 1 SHIFT LIST THE
EFFECT OF LIST SHIFTING IS CREATING LINES INTERACTIONS WITHIN
CERTAIN REGULATIONS. A SENSE OF MESS.
THE LIST ENDS IN ONE POINT WHICH ALSO CREATES THE PATTERNING IN THIS SPEACIES IS DIFFERENT FROM THE
OTHERS CAUSE THERE IS NO IDENTICAL MODULE BUT ALL OF THE DIFFERENT SECTIONS. IT WILL MAKE THE PATTERNS MORE CREATIVE.
SPECIES 2 FIELD LINE AND ROTATION F IELD
LINE IS ONE OF THE COMPONENT IN GRASSHOPPER THAT COULD
GENERATE THE COMPLEX LINES USING ONE COMMAND .
H OWEVER ,
THE
LINES OF THE ORIGINAL FIELD LINE COMPONENT ARE RELATIVELY STRAIGHT. ADDING ROTATION TO THE FIELD LINE COULD HELP IT BE MORE DYNAMIC AND ARCHITECTRUAL.
SPECIES 3 CONE BOX MORPH USING CONE AS THE BASIC GEOMETRIC FORM FOR BOX MORPH EXTRUDING. THE RADIUS AND THE HEIGHT OF EACH CONE ARE DETERMINED BY THE DATA FROM THE IMAGE SAMPLE. OR WE COULD SAY IT IS STILL AN IMAGE LINING AS THE ARM BUILDING BUT IN ANOTHER DIRECTION. THE PATTERNS VARY IN THE DIRECTION THAT CANNOT BE DIRECTLY SEEN HOWEVER IT IS HOW THE PATTERNS HAD BEEN CREATED.
SPECIES 4 SWEEP SURFACE SWEEP SURFACE ONE COMPONENT COULD WORK LIKE FILED LINE COMPONENT. THE NUMEROUS SURFACES CREATES THE SENSE OF SOLIDNESS, WHICH HAS BROKEN THE DEFINITION OF PATTERN. THE OUTCOME IT GENERATES WOULD MORE LIKE THE PATTERNING PROCESS IN THE 3D PLATFORM.
PROJECT INTRODUCTION The Cathedral of Sant Mary of the Assumption constructed in 1970s has applied patterning techniques espeacially the arrangement of the interior ceiling surface. "Like the great cathedrals of the past, St. Mary's has drawn upon the artistic and engineering genius of its time to shape a gathering place for the Christian assembly." The combination of techonology with religious believe has merged and created a new sense of techonology or religious culture with more simple form of ornament but still creating strong spiritul connection. The simplified or nament of numerous triangles also present the idea of Trinity in religious culture.
PROJECT GEOMETRIC ANALYSIS The top structure of the Sant Mary Cathedral could be mainly divided to 8 identical curved surfaces mirroring to each other at 8 directions that equally divides a circle. The inner surface of the sturcture could be deconstructed to three parts: horizontal lines that determined the height of each triangle. And the outher two parts are wave lines mirroring by the horizontal lines. Four edges of the sturcture will be left blank for sunlights coming in the interior.
PROJECT: Cathedral of Saint Mary of the Assumption ARCHITECTS: Pier Luigi Nervi, Pietro Belluschi, John Michael Lee, Paul A. Ryan and Angus McSweeney DATE: 1971
"The Cathedral Of Saint Mary Of The Assumption", Stmarycathedralsf.org, 2016 <http://www. stmarycathedralsf.org/index.html> [accessed 13 September 2016]
B3. REVERSE ENIGNEERING
CASE STUDY 2.0
REVERSE ENGINEERING PROCESS
STEP1 SETTING
UP TWO LINES ON
XY PLANE WITH DIFFERENT
Z
VA LU E W H I C E I S T H E
HEIGHT OF THE FINAL STRUCTURE.
STEP3 M AKE
A SURFACE USING
LOFT COMPONENT.
REVERSE ENGINEERING PROCESS STEP3 MAKE
A N OT H E R T WO
LINE FROM THE EDGES OF THE BOTTOM LINE TO THE CORRESPONGDING TOP LINE AND FORM A CLOSED AREA.
STEP4 DIVIDE
THE SURFACE AND
RECONNECT THE POINTS TO FORM HORIZONTAL LINES.
STEP5 USING
SHIFT LIST AND
PA N E L C U L L TO S E L EC T POINT WITH ONE FALSE ONE TRUE.
STEP6 U
S I N G
W A V E R
C O M P O N E N T
TO
C R E AT I N G FO L D L I N ES AMONG THE POINTS SELECTED ON THE LAST STEP.
STEP7 USING
MIRRORING COMPONENT WITH ROTATE COMPONENT TO CREAT
IDENTICAL SURFACE THAT MATCHES THE ORIGINAL STRUCTURE.
FINAL OUTCOME OF REVERSE ENGINEERING
8
SPECIES1
ORIGINAL STRUCTURE
BASIC PARAMETER
SPECIES2 PARAMETER HEIGHT& FILED LINE
B4. TECHNIQUE: DEVELOPMENT
INTERATIONS WITHOUT WEAVR LINES
SPECIES3(1) X-Y RELATIONS
SPECIES3(2) X-Y RELATIONS
SPECIES4(1) BOX MPORPH
FLAT THE SURFACE
BOX MORPH USING LIMITED BASES
SLIMMER THE FOUR SUPPORTS
EXCEED BOUNDARY
SPECIES4(2) BOX MPORPH
SPECIES5(1) SWEEP SURFACE
SPECIES5(2) SWEEP SURFACE
INTERATIONS SWEEP CERTAIN LINES FROM EACH FACE
EXTRUDE SPHERE WITH LARGE RADIUS
SWEEP FROM ONE POINT
SUCCESSFUL SPECIES SPECIES 1 SWEEP SURFACE USING
LINE RELATIONSHIPS TO CHOOSE APPROPRIATE LINES , WHICH ARE
EXISTING LINES IN THE ORIGINAL STRUCTURE. IT CREATES THE SHAPE LIKE A FLYING BIRD AND HAS BROKE THE ORIGINAL SHAPE.
SPECIES 2 BOX MORPH CONE AS THE BASIC GEOMETRY THAT WILL BE EXTRUDED FROM THE SURFACE THAT GENERATED BY THE IMAGE SAMPLING PROCESS. AND THE CONES ARE ARRANGED SPIRAL IN THE FROUND VIEW. THE SURFACE WILL BE WIDEN DUE TO THE NUMEROUS SHORT CONES IN THE TOP VIEW.
SPECIES 3 SIMPLE BOX MORPH T HE
BASE SURFACE OF THE BOX MORPH AHS NOT BEEN DIVIDED FOR
EXTRUDING , WHICH WILL LARGELY DECRESE THE ELEMENTS THAT BEEN EXTRUDED. IT ALSO GENERATED CREATIVE SHAPES THAT LIKE A WIND WHEEL.
SPECIES 4 XY RELATION MANIPULATING
THE RELATIONSHIPS AMONG X, Y, Z VALUE OF THE ORIGINAL
STRUCTURE WILL SIGNIFICANTLY CHANGE THE APPEARANCE OF THE PAVILION.
T HE
LINE DENSITY WILL INCREASE AT THE AREA OF OVERLAPPING AND
THOUSE AREAS ARE MORE ATTRATIVE THAN THE OTHER AREAS.
MODEL DESIGN
Layers could have independent patterns and together achieving the best outcome of patterning in this project. The design is trying to explode how layers of patterns could work together. Above is one of the section of a combined pattern surface, which will be phototyped in this exercise using laser cutting.
B5. PROTOTYPING
PHYSICAL TESTING Designed model sections are made in Rhino first then cast on board for connecting. Connections are cut on each element at half and will be strengthed by UHU.
CONNECTION DETAILING Steel and hemp rope are tested for connections. Steel wire are hard to bend but takes little space and once done it gives strong conenction. Rope is much easier to use but hard to hold in place itself.
DESIGN IMPROVEMENT Developing from the originla design, if all three layers can be formed as a primary layer, and a second layer showed in the picture on the left with more loose arrangement will be added. The shadow generated from the overlapping of all layers will vary due to the angle of light sources. And the centre area of the shadow will be the only place that getting full lightings.
MAKING PROCESS
FIRST LAYER TOP
FIRST LAYER MIDIUM
FIRST LAYER BOTTOM
LAYER ARRANGEMENTS
OUTCOME
The designing goal is achieving by the shadow generated from two main layers. The central area of the shadow is highlighted by no shading. Surronding areas are somehow shaded by one of the elements from disparate layers. The shadow weight will also depend on its distance from the light source.
The focus will be driven to the centre when adding more surrongding layers, or could be improved by solidifying some of the areas in each layer which will help minimising distraction from centre of each combined pattern section.
s
hadow performance is the main goal that I want to achieve in this design phototype. Using the most simple form of pattern arrangement with horizontal and vertical lines creating grids of shadows. One layer of pattern surface will only resluting in one shape of shadow where ever lights are coming from. However, multiple layers of various pattern combined will generate more kinds of shadows due to the layer distance, material width, lighting angle and ways of layer arrangement. Therefore, this design could achieve different outcomes from changes in lightings which exactly match the sunlight resource and could creat various reslutant atmospheres. Among so many factors that will affect the outcome of the phototype, one thing will almost stay the same, the highlighted centre that highlighted by direct lighting without any shading. It could be utilised for main purpose of the building like exhibiting objects.
E
xhibition is generally defined as a place for displaying for certain objects of interest or particular theme. A successful exhibiting place should have considered a range of factors that will influence the final outcome the exhibition per for mance, such as objects arrangement, surrounding environments or atmosphere and design of exhibition pavilion itself. Atmosphere of what the exhibition wants to delivery will affected by how it located: underground or above ground; sufficient lights or somer lighting. The object arrangement could collaborate with the atmosphere. For instance, the intentionally highlighted display object could be placed at where the atmosphere has been highlighted, which will enhance its attraction from the audience. Colours of the design will impact on audience's first impression of the exhibition and drive the initial thoughts of the main theme as well. In summary, several characters could have certain influence on the final outcome of the exhibition, while how those factors and how much it will affect the outcome should be considered through the designing stages.
Patterning tectonics are used frequently in the industry rencentlly. Since patterns are normally tiled with little sapce compared the area of the sur face. Therefore, the arrangement of the pattern itself should try to be as simple as possible. Only horizontal and vertical elements may achieve this purpose. As the patterns and its shading has most cover the white surface of the pavilion, where does not have shading will be more attractive and attention driven than the surrondin, and the shaded areas are becoming the background. It could be the place for displaying the exhibiting objects.
B6. TECHNIQUE: PROPOSAL
CONCEPT DEVELOPMENT
S
hading is the main factor that has explored and had experiments on it. Shading could have significant changes compared to the original object. Overlapping shades could enhance this effect and creat stronger atmosphere. The idea could apply to the exhibition designing in many ways. One attempt is to place the entire surface of the exhibition pavilion with tiled phototype section. Each of the section has one highlighted area in the center that could be utilised for displaying object. With all surface patterning structure, it will also shade the interior area. The second layer added is to restrict and reduce the hightlighted area. The connection of each layer will cause that the distance of displaying object may be too close. The second layer has different spacing of highlighted area with the first one, which will reduce the overall highlighted area by shading unwanted areas of both layers by the other's shading. And it is the benifits of the second layer, as well as it could add complexity of the s urface looking.
FIRST LAYER
SECONDARY LAYER
SITE ANALYSIS Merri Creek is the waterway flowing around melbourne north suburbs and entered to the Yarra River. The length of the river is about 70 km. Merri Creek Trail around the river is a footpath for cycling, jogging and dog walking. The choosen site is next to the Merri Creek Trail for the public easy access. The material used to construct the pavilion is timber, and the structure could also be friendly for plants to grow on it with speacial care and cutting around the opening for displaying objects.
RENDERED PAVILION
SITE PLAN The proposed pavilion could be placed on the top of the Merri Creek Labyrinth. The arrangement of the bluestone was a superme pattern already. With adding pavilion surounding it, the whole place is full of patterns and will have abundant performance with sunlight of the day. And it does not have particular high trees around it, which allows sunlight coming in.
T
and ho compo impress was mo more p conside The line one to Cull co techniq engine since th When i I found more i The com idea ge help sh should
B7. LEARNING OBJECTIVES AND OUTCOMES
hough the researching of patterning, I learned the definition and typical application of the methods. The experiments and iterations of the ARM portarit building has deepen the understanding of the skill ow it could work together will other o n e n t s i n G r a s s h o p p e r t o c re a t e sive outcomes. The reverse enigneering ore difficult than the iteration cause phycisal and real factors should be ered to reappear the oringinal building. e arrangement was the most difficult rebuild in Grasshopper until I found the omponent with panel instruction. The que development based on the reverse eering has more space to manipulate he base structure gives more possibility. it comes the phsical maodel making, d the shadows of the pattern was interesting than the patter n itself. mputation technique ahs help with the enerating but the physical making also hape the ideas as well. Both methods d be utilised for helping designers.
A6. APPENDIX - Alogorithmic
SURFACE LOFTING CURVED
FIELD LINE PIPED
Sketches
IMAGE SAMPLING
CRITERIA DESIGN C1. DESIGN CONCEPT C2. TECTONIC ELEMENTS & PROTOTYPES C3. FINAL DETAIL MODEL C4. LEARNING OBJECTIVES AND OUTCOMES
is the idea we choose for the final
project in terms of the considerations of site position and features of wave.
Merri creek with yarra river going through the site has developed largely depending on the element--water. If the exhibition pavilion utilising the water factor, it will more related to the site environment. Moreover, the wave shape is more organic that fits with the natural site. The wave shape could mimic the slope of the small hill, trees and pathways to fit to the site. The wave, as a natural element, has its instinctive charcters. The wave shapes are irregular but regular. The waves generated in the sea or river are sigular, but most waves have similar curves that make them look like waves. The butterfly effect could also be found in the wave system. Movements happen in the small scale will have effects on the large scales, the effect may even enlarge to hundreds or thousands times. Waves may also trun to white waves after they reach a certain speed and height. However, all waves are back to the sea or rivers and may become waves again, which suggests that it was also a circular system that happens permanetly.
C1. DESIGN CONCEPT
W
AVE
INTERIM PRESENTATIONS FEEDBACK Patterning indeed has significant impacts on the shadows it created. Only that collaborating the pattern and shadow could evaluate the best outcome of the overall project. Dark space also need consideration in order to display the shadows. Those factors combinating direct the shape and dimensions of the overall project will help achive the best outcome. Adding patterns to the curved surface will cause that each module of the patter result in various shaodw due to its angle with the ground. And the patterns will also change during the day with the sun moving.
Figure1. wave
DESIGN CONCEPT SKETCHES
Waves have complex interactions with each other, the interactions should be abstract and shown in an architectural way in the design.
Movements happen in the small scale may have larger effects on large scale movements like The Butterfly Effect.
Abstract version showing how the small scale affecting the large scale in terms of the shaple and how it moving.
CONSTRUCTION METHOD CONSIDERATION How to make the curved structure into physical model. We initially came up with three ideas. The first one shown on the left picture was using elements that are flat in one direction but have curve in the other direction. Adding up all those elements to cretae a curve. The disadvantage of this method is that the outside is curved but inside sur face is flat, which may not achieve the overall shape of the deisgned pavilion.
The second one is directly twist the flat members to create the curved shape. This method really depends on the material, plastic may be okay to bend but timber can not bend this much. How each member is connected need consideration as well. The third method is using living hinges to make hard material like timber bend a lot, which will be discussed more in the following sessions.
Figure2. living hinge box
LIVING HINGE Living hinge is a tecnic that enables the flat material the ability to bend. It also easy to laser cut. Appling living hinge patterns will enlarge the material choice. We decided to use plywood as the prototype material to represent the final material choice ---- bamboo. The scale of each pattern's module may affect its ability of bending, therefore, we also made different scales for same pattern to test how scale affecting the overall ability.
"Using Inkscape To Create Living Hinge Boxes | Just Add Sharks", Justaddsharks.co.uk, 2016 <http://www. justaddsharks.co.uk/blogs/2015-10-23/using-inkscape-to-create-living-hinge-boxes> [accessed 25 October 2016].
C2. TECTONIC ELEMENTS & PROTOTYPES
LIVING HINGE PATTERNS
CROSS
BASTIAN
FABRICS
TRIANGLES
WAVES
DIAMONDS
BOWLING PIN
CROSS 1 HARD
Cross pattern one with middle scale distance and thin gaps are hard to bend,
CROSS 2 MEDIUM
Cross pattern two with middle scale distance and large gaps are less hard to bend.
CROSS 3 EASY
Cross pattern three with small scale distance and thin gaps are easy to bend but only in one direction.
BASTIAN 1 EASY
Bastian pattern one with small scale distance and thin gaps are easy to bend.
BASTIAN 2 MEDIUM
Bastian pattern two with middium distance and thin gaps are okay to bend.
FABRICS EASY
Fabrics pattern with small distance and thin gaps are easy to bend.
TRIANGLES 1 EASY
Tr i a n g l e s p a t t e r n o n e w i t h s m a l l s c a l e distance and thin gaps are easy to bend in both directions but can also feel strength resisting.
TRIANGLES 2 MEDIUM
Triangles pattern two with meidum scale distance and thin gaps are okay to bend in both directions but can feel strength resisting.
WAVE EASY
Wave pattern with meidum scale distance and thin gaps are easy to bend in both directions.
DIAMONDS 1 HARD
Diamonds pattern one with middel scale distance and thin gaps are hard to bend.
DIAMONDS 2 HARD
Diamonds pattern two with middel scale distance and large gaps are hard to bend.
DIAMONDS 3 EASY'
Diamonds pattern three with small distance and thin gaps are easy to bend but only in one direction.
BOWLING PIN 1 MEDIUM
Bowling pin pattern one with meidum scale distance and thin gaps are okay to bend in one direction.
BOWLING PIN 2 HARD
Bowling pin pattern two with meidum scale distance and large gaps are hard to bend in both directions.
BOWLING PIN 3 EASY'
Bowling pin pattern three with small scale distance and thin gaps are easy to bend in only onw direction.
T
riangles pattern is choosen as the pattern that will be applied to the pavilion surface. The gaps between each triangle will allow sunlights comming in the space compared to other easy bending patterns. It also has control of the surface. For example, the wave pattern can bend the best, however, the module at the sharpest point will come out that destory the smoothness of the overall surface. For triangles pattern, this problem will not occur. Little resisting strength will also help strength the curvature and make sure it will stay in position.
SHAPE DEVELOPMENT
C3. FINAL DETAIL MODEL
OUTLINE
LOFT TO A SURFACE
DIVIDING TO DIAMONDS
LOFT DIAMOND SURFACE
THICKEN THE SURFACE TO CREATE THE VOLUME
JOIN THE LINES FROM MIDDLE POINTS OF DIAMONDS
The reason behind this shape is to mimic the movement of the wave. The shape is like wave going up then falling down but back up again. It also abstrat the circular wave system. Combining with surface pattern chosen, also creats various shadows due the curve shape. The extending corner seen from the plan view is pointing to the river that enhance the concept of water element and wave.
APPLIED TRIANGLES PATTERN TO THE PAVILION SURFACE
The pavilion is about 12m*6m*5m. Only at the choosing site it could connect the pathway (human factor) to he river (nature factor). The lowest point of the pavilion diving into the river to physically connects to the water.
SITE CHOICE
Pavilion willbe paced between the river and the pathway. The particular site is the point where the river and pathway have closest distance.
CONNECTION CONSIDERATIONS Like the prototypes, the original shape of the pavilion would be flat. It needs a force pushing it to the designed position. Ground anchoring is the solution that we came up with. The pavilion has four contact surface which may be sufficient providing the forces needed.
The pavilion could be dividing up to four portions for easy transportation to the site. The connection detail for each triangle or the thin line inbetween could design in this way. When the two piece are joined correctly it will stay in position due to the ground anchor forces.
MODEL PHOTOS
Due to the physical model is not in 1:1 scale, and the thickness of the material available, we cannot bend the piece the way we wantted. Therefore, 3D printing became the better option for us to present the shape and the pattern of the pavilion.
ARCHITECTURAL DRAWINGS
SECTION 1
SECTION 2
SECTION 3
RIGHT ELVATION
PLAN
BOTTOM
FRONT ELVATION
PERSEPECTIVE
For part c,I found that it was really challenging to combinting our reserach fields and the tectonics we have applied in part B. Howeverm it also has a sense of achievement when we found a way to solve it. For example, The curvature of our pavilion are quite complex with some extreme sharp portions. It was easy to generate this curve in Rhino but it became so hard to find a material to make the physical model and how we can bend the material or we should divide it into flat pieces? Then we found living hinge as the final solution. The process of finding a solution for your particular situation are so helpful and meaning for my future design career.
Thanks Stu
C4. LEARNING OBJECTIVES AND OUTCOMES At the end of the semester, studio AIR has pushed me a lot in many aspects such as digital design and physical model making skills. The practice in Grasshopper has reshaped my understandings of some rhino components. Also I felt the power of Grasshopper and it also changed the way I used to design. The design in PartC was somehow influenced by the components in Grasshopper in order to achieve the most easiest and exact representation of the original design proposal. After using Grasshopper to creates the complexity we want, physical model and prototypes became even harder to make. This part was so different from my previous experience. I could make the model and design at the same time before. Cardboard and papers are enough for displaying my previous designs. However, the design generated by Grasshopper was impossible to make by hands. Due to this, collabrating with the limitation of the 3D printer or laser cut machine are more important. It pushes me to realise that architecture industry is more likely to operate like this. Architets are never this easy to completly follow their own ideas but have to consider all aspects of limitations.
udio Air for pushing me closer to the industry.
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STUDIO
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