ARCH7073: VR WORKFLOW (USING UNITY)
MODULE 1
Download Unity to your personal computer
MODULE 2
MODULE 3
Simple material
Learn to use asset store Start new project
Create material
Import fbx file into Unity scene
MODULE 6
Basic VR setup
Transparent material
Textured material
Create your first FPC game
Create Unity account
Export fbx file from 3D modelling software
MODULE 4 & 5
Download Oculus Integration
Place light sources Place a skybox into your game
Oculus Integration setup
This is the general worflow to create a virtual reality application using Unity
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MODULE 2.1 : START NEW PROJECT
ARCH7073: VR WORKFLOW (USING UNITY)
Now, we’re going to create a new project. Click the “new” button.
Select on “3D” template, and name it “ARCH7070 RESEARCH COURSE”. Save it desktop. Once everything is set, click on “create” button.
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MODULE 2.1 : START NEW PROJECT
ARCH7073: VR WORKFLOW (USING UNITY)
Now, you will see a project tab on the bottom. Imagine this is your folder, you can store any information (texture, model or even sound). You will have hierarchy tab on your left. This will show you, every elements in your scene (or game level) setting. On your right, you will see Inspector tab which will tell you more information on the selected element.
Click on “Assets� folder. This will bring you to the general place where you store your elements (before bring it into your scene).
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MODULE 2.1 : START NEW PROJECT
ARCH7073: VR WORKFLOW (USING UNITY)
Before we start placing any element in your scene. Go to “File” tab and hit “Save as”.
Create a new folder within your “Assets” folder.
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MODULE 2.1 : START NEW PROJECT
ARCH7073: VR WORKFLOW (USING UNITY)
Rename it as “0. Level”.
Save your scene (level) as “0. Ground 0”.
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MODULE 2.2 : IMPORT FBX FILE
ARCH7073: VR WORKFLOW (USING UNITY)
Right click on the assets folder. Click on “create > folder”.
Click on the created folder and hit “F2” to rename. *shortcut*
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MODULE 2.2 : IMPORT FBX FILE
ARCH7073: VR WORKFLOW (USING UNITY)
Rename the created folder as “1. 3D model Base File”.
Click on “1. 3D model Base file” file and right click. Then, select “Import New Asset”.
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MODULE 2.2 : IMPORT FBX FILE
ARCH7073: VR WORKFLOW (USING UNITY)
Select the export 3D model (fbx file) on desktop.
Follow the instruction above, if inspector tab doesn’t appear on your right tab.
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MODULE 2.2 : IMPORT FBX FILE
ARCH7073: VR WORKFLOW (USING UNITY)
Click on the imported model and make sure to tick the “Generate colliders” box. The “generate colliders” function prevents you to walk through any walls, floors, topography etc.
Hit on “Apply” button.
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MODULE 2.2 : IMPORT FBX FILE
ARCH7073: VR WORKFLOW (USING UNITY)
Drag the imported 3D model to the left tab.
Click the 3D model and hit “F” to view the entire model. *shortcut*.
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