ARCH7073: VR WORKFLOW (USING UNITY)
MODULE 1
Download Unity to your personal computer
MODULE 2
MODULE 3
Simple material
Learn to use asset store Start new project
Create material
Import fbx file into Unity scene
MODULE 6
Basic VR setup
Transparent material
Textured material
Create your first FPC game
Create Unity account
Export fbx file from 3D modelling software
MODULE 4 & 5
Download Oculus Integration
Place light sources Place a skybox into your game
Oculus Integration setup
This is the general worflow to create a virtual reality application using Unity
PG4/5-1
MODULE 4/5.1 : CREATE MATERIAL - SIMPLE MATERIAL
ARCH7073: VR WORKFLOW (USING UNITY)
So today’s module, we will start with create material and texture.
Go to “Assets” folder, and create 2 new folders.
PG4/5-2
MODULE 4/5.1 : CREATE MATERIAL - SIMPLE MATERIAL
ARCH7073: VR WORKFLOW (USING UNITY)
Rename the folders as “3.1 Material” and “3.2 Texture” respectively.
Go to “3.1 Material”. Right click and create new material.
PG4/5-3
MODULE 4/5.1 : CREATE MATERIAL - SIMPLE MATERIAL
ARCH7073: VR WORKFLOW (USING UNITY)
Rename the material as “ROOF MATERIAL”.
Click on the “ROOF MATERIAL”.
PG4/5-4
MODULE 4/5.1 : CREATE MATERIAL - SIMPLE MATERIAL
ARCH7073: VR WORKFLOW (USING UNITY)
Increase the metallic and smoothness values to create a metallic outlook. Feel free to change the Albedo color too (if necessary).
Drag and drop the material on to the roof surface.
PG4/5-5
MODULE 4/5.1 : CREATE MATERIAL - TRANSPARENT MATERIAL
ARCH7073: VR WORKFLOW (USING UNITY)
Hit play button, and review your material.
Next, we going to create glass material. It can be slightly tricky. But, as usual create a new material in “3.1. Material” folder.
PG4/5-6
MODULE 4/5.1 : CREATE MATERIAL - TRANSPARENT MATERIAL
ARCH7073: VR WORKFLOW (USING UNITY)
Rename the material as “GLASS MATERIAL”.
Drag and drop the material on to the window surface.
PG4/5-7
MODULE 4/5.1 : CREATE MATERIAL - TRANSPARENT MATERIAL
ARCH7073: VR WORKFLOW (USING UNITY)
Click on the window component and hit “F”.
Click on “Glass material”. change the “Rendering Mode” to transparent
PG4/5-8
MODULE 4/5.1 : CREATE MATERIAL - TRANSPARENT MATERIAL
ARCH7073: VR WORKFLOW (USING UNITY)
Change the Alpha value to almost 0.
Increase the smoothness value and decrease the metallic value. This will create a glass texture. However, the reflection doesn’t seem right.
PG4/5-9
MODULE 4/5.1 : CREATE MATERIAL - TRANSPARENT MATERIAL
ARCH7073: VR WORKFLOW (USING UNITY)
Go to “Game Object > Light > Reflection Probe”. The reflection probe will capture the image of the surrounding environment and projecting that to any reflective surface. In this case, it will be your window.
Move the probe just right in front of your window and change the “type” to realtime rather than baked. Now, you have created the glass material! Hooray.
PG4/5-10
MODULE 4/5.1 : CREATE MATERIAL - TEXTURED MATERIAL
ARCH7073: VR WORKFLOW (USING UNITY)
Next, lets try a textured material. Create a new material in “3.1 Material” folder.
Rename that as “Floor Material”.
PG4/5-11
MODULE 4/5.1 : CREATE MATERIAL - TEXTURED MATERIAL
ARCH7073: VR WORKFLOW (USING UNITY)
Fire up your browser, and search for “seamless floor texture”
Save your texture to the desktop.
PG4/5-12
MODULE 4/5.1 : CREATE MATERIAL - TEXTURED MATERIAL
ARCH7073: VR WORKFLOW (USING UNITY)
Go to “Asset” folder > “3.2 Texture” folder.
Right click, and click on import new asset.
PG4/5-13
MODULE 4/5.1 : CREATE MATERIAL - TEXTURED MATERIAL
ARCH7073: VR WORKFLOW (USING UNITY)
Select the wood plank texture and hit import.
Go to 3.1 Material folder.
PG4/5-14
MODULE 4/5.1 : CREATE MATERIAL - TEXTURED MATERIAL
ARCH7073: VR WORKFLOW (USING UNITY)
Click on “Floor Material”
Double click on Albedo, and replace the base map with your selected texture.
PG4/5-15
MODULE 4/5.1 : CREATE MATERIAL - TEXTURED MATERIAL
ARCH7073: VR WORKFLOW (USING UNITY)
Apply the texture on your floor.
If your texture is “too ugly” or “too dense”, feel free to change the tiling value.
PG4/5-16
MODULE 4/5.2 :PLACE LIGHT SOURCE
ARCH7073: VR WORKFLOW (USING UNITY)
Next, we will move on to add lighting fixture. Firstly, go to hierarchy tab, right click and create “empty”.
Rename the “empty” as “4. Artificial light”
PG4/5-17
MODULE 4/5.2 :PLACE LIGHT SOURCE
ARCH7073: VR WORKFLOW (USING UNITY)
Go to “Game > Light > Point Light”. (Free feel to try other option)
Move your light source around your building to illuminate the area.
PG4/5-18
MODULE 4/5.2 :PLACE LIGHT SOURCE
ARCH7073: VR WORKFLOW (USING UNITY)
Once you’re satisfied with the location of your light bulb, please drag your “point light” under “4. Artificial light”.
Click on “Point light”, you will be able to adjust the light color, range, intensity and mode through the inspector tab.
PG4/5-19