ARCH7073 MODULE 3

Page 1

ARCH7073: VR WORKFLOW (USING UNITY)

MODULE 1

Download Unity to your personal computer

MODULE 2

MODULE 3

Simple material

Learn to use asset store Start new project

Create material

Import fbx file into Unity scene

MODULE 6

Basic VR setup

Transparent material

Textured material

Create your first FPC game

Create Unity account

Export fbx file from 3D modelling software

MODULE 4 & 5

Download Oculus Integration

Place light sources Place a skybox into your game

Oculus Integration setup

This is the general worflow to create a virtual reality application using Unity

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MODULE 3.0 : HOUSE KEEPING

ARCH7073: VR WORKFLOW (USING UNITY)

Before we start with today’s module, lets do a little house keeping.

Go to the “hierarchy” tab and right click. Click on “Create Empty”

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MODULE 3.0 : HOUSE KEEPING

ARCH7073: VR WORKFLOW (USING UNITY)

Rename the “Empty” as “0. Background Object”

Move the “Main Camera” and “Directional Light” into “0. BACKGROUND OBJECT”.

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MODULE 3.0 : HOUSE KEEPING

ARCH7073: VR WORKFLOW (USING UNITY)

Create another “empty” and rename it as “1. BUILDING”.

Drag the “3D MODEL” into “1. BUILDING”.

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MODULE 3.0 : HOUSE KEEPING

ARCH7073: VR WORKFLOW (USING UNITY)

Create the third “empty” and rename it as “2. EFFECTS”

Create the fourth “empty” and rename it as “3. CAMERA”

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MODULE 3.1 : LEARN TO USE ASSET STORE

ARCH7073: VR WORKFLOW (USING UNITY)

Go to “Asset Store” and search for “standard asset”

Click on “Stardard Asset”

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MODULE 3.1 : LEARN TO USE ASSET STORE

ARCH7073: VR WORKFLOW (USING UNITY)

Click on download button and hit Import.

Click on import to import all these assets into your project.

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MODULE 3.1 : LEARN TO USE ASSET STORE

ARCH7073: VR WORKFLOW (USING UNITY)

Once the downloading is completed, you can find your downloaded assets in the assets folder.

Go to Assets folder, right click and create a new folder.

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MODULE 3.1 : LEARN TO USE ASSET STORE

ARCH7073: VR WORKFLOW (USING UNITY)

Rename the folder as “2. Assets”.

Drag “Sample files” and “Standard Assets” folders into the folder you just created.

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MODULE 3.2 : CREATE YOUR FIRST FPC GAME

ARCH7073: VR WORKFLOW (USING UNITY)

Go to the assets folder and click on 2.ASSETS folder.

Go to “Standard Assets > Characters > FirstPersonCharacter > Prefabs” and select FPSController.prefab.

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MODULE 3.2 : CREATE YOUR FIRST FPC GAME

ARCH7073: VR WORKFLOW (USING UNITY)

Drag that prefab into the hierarchy tab.

Click on FPSController and hit “F” to zoom to the prefab

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MODULE 3.2 : CREATE YOUR FIRST FPC GAME

ARCH7073: VR WORKFLOW (USING UNITY)

Make sure the “green” capsule is above ground. This will be character that allow you to navigate around the game.

*This only applicable to Revit user* Go to your 3D model, search for “3D View”.

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MODULE 3.2 : CREATE YOUR FIRST FPC GAME

ARCH7073: VR WORKFLOW (USING UNITY)

*This only applicable to Revit user* Make sure to untick the box above

*This only applicable to Revit user* This will disable the camera of the 3D view.

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MODULE 3.2 : CREATE YOUR FIRST FPC GAME

ARCH7073: VR WORKFLOW (USING UNITY)

Now, you can hit play and walk around your surrounding.

Feel free to adjust the capsule radius and height (usually in meters).

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MODULE 3.3 : APPLY SKYBOX MATERIAL

ARCH7073: VR WORKFLOW (USING UNITY)

Now, we are moving on to set up the sky. Go to Window tab > rendering > lighting setting.

Drag and snap your lighting tab to either tab.

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MODULE 3.3 : APPLY SKYBOX MATERIAL

ARCH7073: VR WORKFLOW (USING UNITY)

Your screen will end up be something similar to this.

Lets go to assets store again. Now, we search for “wispy skybox”

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MODULE 3.3 : APPLY SKYBOX MATERIAL

ARCH7073: VR WORKFLOW (USING UNITY)

Double click on the wispy skybox.

Click on the “download” button.

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MODULE 3.3 : APPLY SKYBOX MATERIAL

ARCH7073: VR WORKFLOW (USING UNITY)

Make sure click on the “accept” button.

Click on the “import” button.

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MODULE 3.3 : APPLY SKYBOX MATERIAL

ARCH7073: VR WORKFLOW (USING UNITY)

Click on the “import” button.

Once the asset is downloaded, you can find it in the assets folder. Drag the “Wispy Sky” folder to “2.ASSETS” folder.

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MODULE 3.3 : APPLY SKYBOX MATERIAL

ARCH7073: VR WORKFLOW (USING UNITY)

Go to your assets folder. Then open “2. Assets > Wispy Sky > Material”.

Drag either wispyskybox to the indicated section to replace the skybox material.

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MODULE 3.3 : APPLY SKYBOX MATERIAL

ARCH7073: VR WORKFLOW (USING UNITY)

Click on your selected skybox. You can adjust the brightness, hue or rotate from here. You can also adjust the hue manually in photoshop and reimported to your skybox.

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