ARCH7073 MODULE 6

Page 1

ARCH7073: VR WORKFLOW (USING UNITY)

MODULE 1

Download Unity to your personal computer

MODULE 2

MODULE 3

Simple material

Learn to use asset store Start new project

Create material

Import fbx file into Unity scene

MODULE 6

Basic VR setup

Transparent material

Textured material

Create your first FPC game

Create Unity account

Export fbx file from 3D modelling software

MODULE 4 & 5

Download Oculus Integration

Place light sources Place a skybox into your game

Oculus Integration setup

This is the general worflow to create a virtual reality application using Unity

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MODULE 6.1 :BASIC VR SETUP

ARCH7073: VR WORKFLOW (USING UNITY)

Go to “Edit” tab and click on “Project setting”.

Make sure to tick “virtual reality supported” box and oculus sdk is appeared in your Virtual reality SDKs column.

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MODULE 6.2 :DOWNLOAD OCULUS INTEGRATION

ARCH7073: VR WORKFLOW (USING UNITY)

Go to “Asset Store” and look for “Oculus Integration”

Import the asset to your project.

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MODULE 6.3 :OCULUS INTEGRATION SETUP

ARCH7073: VR WORKFLOW (USING UNITY)

Search for your FPS Controller

Untick the FPS Controller. This will temporary deactivate your FPSController function.

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MODULE 6.3 :OCULUS INTEGRATION SETUP

ARCH7073: VR WORKFLOW (USING UNITY)

Search for “OVRPlayerController.prefab” from your assets folder.

Drag that prefab to your level tab.

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MODULE 6.3 :OCULUS INTEGRATION SETUP

ARCH7073: VR WORKFLOW (USING UNITY)

Click on the OVRCameraRig, and change the “Tracking Origin Type” to floor level.

Click on OVRPlayerController. Click on the “Add component” button bellow.

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MODULE 6.3 :OCULUS INTEGRATION SETUP

ARCH7073: VR WORKFLOW (USING UNITY)

Search for “Character Camera Constraint” and double click it.

Make sure the camera rig is reference to OVRCameraRig.

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MODULE 6.3 :OCULUS INTEGRATION SETUP

ARCH7073: VR WORKFLOW (USING UNITY)

Search for LocalAvatar.prefab in your assets folder. Drag and drop your “Local avatar prefab” under “TrackingSpace”.

Search for both left and right render model in your assets folder. Drag and drop both prefabs under “Local Avatar”. Once you have setup oculus home in your pc, you should be able view your model in a virtual reality environment, after you press the play button.

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Turn static files into dynamic content formats.

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