F.O.D
Portfolio Chan Hann Lynn 887657 Studio 13
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Measuring and drawing a Croissant may sound hard at first but it’s really just a messy process. In reality there’s lots you can learn from this process. The purpose of this module was to learn to draw a croissant in axonometric representation, in order to learn different architectural drawing styles. The croissants were photographed then drawn to scale on tracing paper. These were then scanned, cleaned up then put together on photoshop. The scale of the cross sections of the croissant were obtained through photocopying them.
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CROISSANTS?
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Photocopy of sections. Photographing the croissant
In order to be able to draw the croissant sections to scale, we scanned the cut sections of the croissant then printed it out and drew over it. The other angles of the croissant were photographed then drawn again to scale through measurement.
The croissant was photographed from all angle against a white background then cleaned up through photoshop. These photographs were then drawn to scale.
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Preping for axonometric drawings. Before atempting the axonometric drawings, we measured then gridded out the outline of the croissant then plotted the outlines accordingly. This then allowed us to maintain the dimensions of the croissant despite using a warped grid and for the axometrics.
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NEW MARIO WORLD
02 This module required us to combine two 2D versions of Mario world into one 3D rendition. I attempted through this exercise to explore creative hidden space using Adobe Illustrator for the first time. The design incorporated objects from both Mario Worlds into a singular space using canyons and clouds to explore hidden space. The Mario Worlds were combined first before being moved to illustrator where colour, texture and characters were added.
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Combined Mario Worlds. Here I have combned the two worlds in axonometric form and added some smaller details like the clouds and some characters. This will then be moved to illustrator where the fine detaile such as colour and more characters will be added.
Mario World 1. This was the first reference world used for my combined Mario World.
Mario World 2. Second reference world used. When adding the second world, I attempted to intergrate and combine the two worlds as much as possible.
Axonometric of World 1. Here I drew out my first Mario World in axonometric form.
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This module was achieved through both physical and digital modeling. A terrain of Tasmania was manipulated to form the shapes you see below. The terrain was gridded diagonally then 3D panels were added according to the movements of the terrain to form the design you see below. 2D surfaces patterns were then incorporated into the terrain. The basis for my design of the 2D and 3D combination was to mimic an abstract mountain terrain with flat ground in the middle. The design was then separated and unrolled into close to 50 different pieces then assembled together. The design itself was close to what I had in mind although I believe the model could have been assembled more delicately.
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PAPER LANDSCAPES
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Plotted points on my terrain.
Final rendered version of my model.
The process. The process began on Rhino where we had to plot points in a grid over our terrain. I decided to plot my grid diagonally which is what gave me the interesting designs seen on my model. The 3D panels were then individually created then applied to the terrain through the grid. I deliberately chose simple designs for my 3D panels so they would look together more harmoniously. Then, some panels were removed from the terrain and replaced with 2D panels. I specifically designed it so the 3D panels sloped downwards towards the 2D area in the centre and surrounded it with a ring of 2D on the outside to further accentuate the idea of a mountain terrain. These were then unrolled and printed out.
Lined version of my terrain showing the fold segments.
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Unrolled 3D and 2D panels of my model.
The assembly. After all the digital work was done, these unrolled panels were individually cut out then assembled. With hindsight, this tedious process could have been made easier and more accurate through laser cutting. These were then assembled to form the final model. The first two sheets on the left are of the 3D panels. The sheet on the far right are the 2D panels.
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Testing different patterns for the 2D surface. V1, tri-square.
Line patterns for the 2D surface. V1, tri-square.
Testing different patterns for the 2D surface. V2, diamond shaped.
Linen patterns for the 2D surface. V2, diamond shaped.
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Testing different patterns for the 2D surface. V3, arrow flow.
Line patterns for the 2D surface. V3, arrow flow.
FRAME VS FIELD
04 Invisible Cities is a novel by Italo Calvino, written from Marco Polo’s point of view. The story I was given was called Cities and Names 2: Clarice. This story described the presence and activities of two species of house gods known as the Lares aand Penates. They are too small to be seen by the human eye and tend to gather in the kitchen and by the doorway although they can be found throughout the house. We were tasked with realizing two scenes from the story and to mark Marco Polos movements using the University Old Quad as the stage through Rhino and Photoshop.
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The Kitchen.
The scene desc ing abouts of th Penates in the K these two gods used silhouettes presence.
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Here, the La are socializin
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cribes the gohe Lares and Kichen. Because s are invisible, I s to mark their
The Doorway.
ares and Penates ng in front of the doorway.
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The biggest takeaway from these projects for me were the basic skills required in terms of digital design. Through these modules I learnt my strong and weak points in regards to fabrication of design. I definitely found the modules that relied heavily on digital design (Module 2 and Module 4) to be much harder. I realize how much more practice I definitely need. The lectures exposed me to the consepts and ideas that were drawn from or related to each module and how a singular theme can be interpretad and derived from ideas or objects that are seemingly unrelated at a glance.
I personally feel that Module 2 and Module 4 (both which relied heavily on digital design) were unsucccesful out of the 4 modules. I definitely struggled with Illustrator. I felt very restricted working with the vertexes since I very much to be able to free-hand things and did not like being limited mostly to liner lines. Rhino was tricky in the beginning but I was able to grasp the basics by the end. Photoshop too, was somewhat alright to grasp however after looking at the other Mario Worlds at the exhibition I definitely need to put in much more work.
Module 1 and Module 3 were succesfull because I felt like I was able to realize my designs in a way I washappy with. Both modules were more hands-on work, which I was much more comfortable with. I struggled with the axonometric drawings in Module 1 but got the hang of it by Module 2. Also, although I was happy with my designs for module 3, I do feel that my craftsmanship could use some work. Although assembled alright, there were some gaps in my module.
All four modules were very different and I definitely learnt many skills through this course. It was also the first time I used Illustrator, Rhino and Photoshop. Overall, these modules allowed me to experience working in both 2D and 3D and to see how they come together in a project. They definitely showed me which areas I needed to work on and how much time and patience is required in order to realize a module, let alone a whole project.
Thank you FoD, I definitely enjoyed this course.
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REFLECTION
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