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1 minute read
Bronvermelding
from Consuming Japan
Bhabha, L. (2018, 26 september). The History of Sushi in the U.S. Geraadpleegd op 28 april 2021, van https://food52.com/blog/9183-the-history-of-sushi-in-the-u-s#:%7E:text=Sushi%20(which%20actually%20refers%20to,in%20Los%20Angeles’%20Little%20Tokyo
Car Commercials of the Past. (2015, 8 november). 1986 Toyota Corolla FX16 (AE82) Commercial [Videobestand]. Geraadpleegd van https://www.youtube.com/watch?v=BICT0mkVjvs&ab_channel=KnysnaHK2
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Delgado, M. (2020, 22 mei). Why Players Around the World Gobbled Up Pac-Man. Geraadpleegd op 22 mei 2021, van https://www.smithsonianmag.com/innovation/why-players-around-world-gobbledup-pac-man-180974902/#:%7E:text=Pac%2DMan’s%20story%20began%20in,part%20of%20this%20 new%20wave.
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Great Big Story. (2016, 17 mei). How Instant Ramen Became an Overnight Success [Videobestand]. Geraadpleegd van https://www.youtube.com/watch?v=asgpQP81ZqU&ab_channel=GreatBigStory
Hughes. J (Regisseur) (1985) The Breakfast Club [Film] Universal Pictures
Keyser, D. (2015, 3 februari). Kodak and Fuji Square Off: The Golden Age of Throwaway Cameras. Geraadpleegd op 24 mei 2021, van https://disposableamerica.org/course-projects/della-keyser/kodakand-fuji-square-off/
Lee, S. A., & Pulos, A. (2017). Transnational Contexts of Development History, Sociality, and Society of Play. https://doi.org/10.1007/978-3-319-43820-7
Lotha. G. (2020, 1 december). Super Mario Bros | electronic game. Geraadpleegd op 22 mei 2021, van https://www.britannica.com/topic/Super-Mario-Bros
Marra-Alvarez, M. (2010). When the West Wore East: Rei Kawakubo, Yohji Yamamoto and The Rise of the Japanese Avant-Garde in Fashion. Dresstudy, 57, 1–6. Geraadpleegd van https://www.kci.or.jp/ research/dresstudy/pdf/D57_Marra_Alvarez_e_When_the_West_Wore_East.pdf
Mckevitt, A. C. (2017). Consuming Japan. Amsterdam, Nederland: Amsterdam University Press.
Nelson, J. (2010). SONY WALKMAN (1979–2010). Canadian Business, 2010(19), 27. Geraadpleegd op 28 april 2021, van: https://web-b-ebscohost-com.fontys.idm.oclc.org/ehost/detail/detail?vid=0&sid=ab24e875-9ae0-49e0-9c79-96c4b090538a%40pdc-v-sessmgr03&bdata=JnNpdGU9ZWhvc3QtbGl2ZSZzY29wZT1zaXRl#AN=55117752&db=a9h
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Retro86. (2015, 20 oktober). 1980s Nissin Oodles of Noodles Commercial [Videobestand]. Geraadpleegd van https://www.youtube.com/watch?v=Yxhua4mEmQk&ab_channel=Retro86
Sanderson, S. & Uzumeri, M. (1995). Managing product families: The case of the Sony Walkman. Research Policy, 24(5), 761–782. Geraadpleegd op 28 april 2021, van: https://doi.org/10.1016/00487333(94)00797-b
Smith, E. (2018, 26 juli). Point, Shoot, and Forget. Geraadpleegd op 24 mei 2021, van https://tedium. co/2018/07/26/disposable-camera-history/
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The Strong. (2016, 24 maart). Video Game History Timeline. Geraadpleegd op 22 mei 2021, van https:// www.museumofplay.org/about/icheg/video-game-history/timeline
Toyota Motor Sales U.S.A. (2016). Company History. Geraadpleegd op 24 mei 2021, van https://pressroom.toyota.com/company-history/
Zwaag, A. & Teunissen, J. (2006). Global Fashion, Local Tradition. Warnsveld , Nederland: Terra.
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