marco agosta GRAPHIC DESIGN GAME DESIGN CHARACTER DESIGN LOGO DESIGN CORPORATE IDENTITY ILLUSTRATION EDITORIAL DESIGN INDEPENDENT PUBLISHING WEB DESIGN PROJECT CONCEPT DESIGN THINKING EDITING
Curriculum vitae
personal informations
work experiences
NAME AND SURENAME: Marco Agosta BIRTH IN: Catania (CT), Italy, 02/08/1986 COUNTRY: Bremen, Germany
PERIOD: April 2014 – September 2014 COMPANY: Brennerei Next generation Lab Bremen, Germany BRANCH: Design thinking POSITION: graphic designer TASKS: concept design, game design, graphic design of motiongraphic.
CELL: 015752510529 E_MAIL: agosta.marco@gmail.com WEB: behance.net/magio NATIONALITY: Italian
EDUCATION QUALIFICATION: Master degree COURSE OF STUDY: Communication Design UNIVERSITY: Politecnico di Milano DATE: 22/04/20013 NAME OF THE THESIS: The man and the rules, a playful approach for a conscious reflection on social rules GRADE: 110 /110 QUALIFICATION: Bachelor degree COURSE OF STUDY: Graphic Design UNIVERSITY: Accademia di Belle Arti Catania DATE: 28/07/2010 NAME OF THE THESIS: Terra, introduction to board games GRADE: 110 L/110
PERIOD: September 2013 – December 2014 COMPANY: Abadir Catania - Italy BRANCH: Design Accademy POSITION: web designer TASKS: design of the abadir’s website PERIOD: September 2013 – December 2014 COMPANY: Idlab Milan - Italy BRANCH: interactive design POSITION: graphic designer TASKS: graphic design of motion graphic PERIOD: may 2013 - september 2013 COMPANY: Bolo Paper, Milan - Italy BRANCH: independent publishing, POSITION: graphic designer TASKS: graphic design of fanzines, advertising of independent publishing events
PERIOD: march 2012 - june 2012 COMPANY: Imaginary Srl, Milan - Italy BRANCH: game design, communication POSITION: graphic designer, game designer TASKS: concept, mechanics, narration, storyboard, illustration and graphic design of a videogame for the european project Mirror. PERIOD: october 2008 - may 2009 COMPANY: SD printing, Catania - Italy BRANCH: buisness services, communication POSITION: graphic designer, assistant TASKS: graphic design of: flyers, posters, depliant and corporate identity. PERIOD: may 2007 - october 2007 COMPANY: Krea Service, Catania - Italy BRANCH: buisness services, communication POSITION: graphic designer, asistant TASKS: graphic design of: flyers, posters, depliant and corporate identity.
Personal skills and competences ORGANISATIONAL SKILLS AND COMPETENCES I consider myself a creative, serious and highly motivated person, capable to deliver what I’m supposed to in a punctual way. I’m open, adaptable, always trying to do my best in every single task. TECHNICAL SKILLS AND COMPETENCES I always do my best in carrying out personal tasks, taking my responsibilities and multitasking when required. When it comes to teamwork, my first priority is to overcome my ego in favour of the people I’m working with ARTISTIC SKILLS AND COMPETENCES Good knowledge of drawing and painting technique; excellent usage of college technique; excellent knowledge of Illustrator, InDesign and Photoshop; good knowledge of the Adobe© creative suite. >>
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OTHER SKILLS AND COMPETENCES Comprehensive knowledge of board games mechanics; excellent skills as a board game host.
LANGUAGES Italian: Mother Tongue German: A1 English:B2
Certificates ENGLISH DATE: 2010 CERTIFICATE: Toefl EVALUATION: B2 LISTENING: excellent READING: excellent WRITING: good SPEAKING: good
Operative systems MAC OS X: excellent WINDOWS XP: excellent
programS INDESIGN: excellent ILLUSTRATOR: excellent PHOTOSHOP: excellent PREMIER: good AFTER EFFECTS: good DREAMWEAVER: good
nuove capitali della tipografia Publication Interview Editing Photography Graphic design
Nine Interview to graphic designer, calligrapher, teacher and scholar who had lived the changing that the computer bring into the world of Typography. Giancarlo Iliprandi Enrico Tallone Rudy VandeLans James Clough Giangiorgo Fuga Jonathan Bernbrook Michele Patanè Officina Tipografica Novepunti Paul Felton
PROJECT BY Marco Agosta, Diego Barbolini, Andrea Castoldi, Lorenzo Fantetti
A Little Big Apocalypse Poster Research Data Editing Graphic design Illustration
A poster that describe whit info graphic, the results of a research, based on the IPCC Fourth Assessment Report , about the consequences that the climate change provoke to small islands.
PROJECT BY Marco Agosta, Elisa Angelico, Michele Crivellaro, Federica Dâ&#x20AC;&#x2122;Urzo, Elisa Raciti
Sinkin Islands
motion graphic Research data Storyboard Animation Graphic design
A short documentary that show the information achieved by a research on the web realized using Digital Methods. Sinking Islands describes the difficulties that small islands face because of climate change and the possible solutions proposed by experts.
PROJECT BY Marco Agosta, Elisa Angelico, Michele Crivellaro, Federica Dâ&#x20AC;&#x2122;Urzo, Elisa Raciti
SOpravvissuti
Board game Concept Game design Graphic design Playtesting
Sopravvissuti (Survivors) is a board game created for my Master Degree. The aim of this game is to make the player think about the use of conventions in ordinary life. It is a management game, set on a desert island where an airplane accidentally crashed.The aim of the players is to survive in the best possible way, from a physiological and social point of view, until somebody comes to the rescue. Sopravvissuti stimulates a reflection on the importance and use of conventions in ordinary life in the player. The boardgame has been presented during the Frog 2013 game conference in Vienna. I also wrote a paper about the game for the Frog 2013 book. theme The Island
mechanic 1 Resorce management
mechanic 2 flxible rules
The Social Conventions change according to different factors: the place the geographical features the education the culture the interactions the personal experiences the period
Pinco and the Product recall motion graphic Character design Storyboard Animation Graphic design
The complexity of the product recalls process is difficult to understand for consumers, who are the people affected by the problem. “Pinco and the Product Recall” is a motion graphic, that with a simple style, characters and storytelling, engages the consumer and explains in an easy way what a product recall is and how it works. The motion graphic was designed during the scholarship Brennerei next generation lab 2014, for the company “Consideri-it”.
PROJECT BY Marco Agosta, Andre May
Il pianeta sgrunt
videogame Concept Game design Illustration Storyboard Character design Il pianeta Sgrunt is a graphic adventure designed with the Imaginary company , for the european project Mirror, in order to help managing situations of challenging behaviour which might happen in ordinary life.
PROJECT BY Marco Agosta, Elisa Angelico
Trick or show board game Concept Game mechanic Graphic design Illustration
Trick or Show is a management board game set in a itinerant fun fair in America in the 1920s and is designed for 3-4 players . Its main features are greed, competition and luck.
PROJECT BY Marco Agosta, Elisa Angelico, Olga Nayanova, Mariano Viti, Francesco Shyam Zonca
Fanzines
Editorial design Concept Graphic design
Under the magiò logo I create some self-made and limited run fanzines. Their goal is to look into small aspects of daily life through a personal rielaboration of photography and media materials. Find out all the fanzines on cargocollective. These fanzines have been exposed during various independent publishing events, among which: Micro Milan 12/14 october 2012
Fahrenheit 39 Ravenna 8/10 March 2013
Fuori Micro Milan 12/14 April 2013
Gelati Fanzine festival Genoa 10/11 May 2013
Writing on Your Desk Milan 24/26 May 2013
Micro piĂš Torino
Turin 11/13 October 2013
Design 101
motion graphic Illustration Collage Graphic design
Design 101 is a MOOC (Massive Open Online Courses) about design. Design 101 is a journey into contemporary design in which the students learn through 101 videos and create 101 projects. This course is organized by Abadir and Idlb for Iversity.
agosta.marco@gmail.com behance.net/magio cargocollective.com/magio