Book2game

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Year 7

DESIGN A COMPUTER GAME BOX & CHARACTER INSPIRED BY A BOOK

1. Bring in a computer game box. Analysis of existing product.

COMPLETED BOX

3. A range of design ideas. Concept sketches.

4.

BOOK

Create a maquette to present your best concept.

COMPUTER GAME

5. Animate your maquette.

IDEAS FOR PLATFORMS

6. Test your design in the marketplace.

7. Dragons Den you will present your final concept to an industry professional.

ISOMETRIC PROJECTION ARMATURE MAKING

Concept illustration

1

Concept artist:Ray Lederer


Video Game design Homework

1. Cover your sketchbook. Be creative. It must include your name, form and the subject name : Design. and at least 2 command terms from the Design handbook cover page. 2. Make a sketch copying a video game character that you like. What age group would this appeal to? 3. Collect the packaging of a computer game. Make a sketch of its components. Is there anything creative about the design? 4. “Spongebob” something from your fridge. (anthropomorphize= to give something human qualities. 5. Design a “good” or “evil” version of one of your designs. 6. Well done. You have cornered the US market with your game design. Your income this year was $22 billion. What is your company called? Brainstorm ideas. FILL THE PAGE 7. Design a logo and font for your company. 8. Copy the font from a computer game that inspires you. 9. Draw a 1 page instruction manual for a games controller. 10. Learning aim decided by class decision. Something that will develop your skills in B or C.

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Source: www.floobynooby.com/ICAN3211/11Soliddrawing.html

You should be spending 30 minutes minimum per week on your design homeworks. You must annotate all your sketches and write the title and number at the top of the page. Targets to improve: Vary intensity of line to show form. Vary pressure when holding pencil. Render objects to show what materials you would use Layer colour more slowly. Press more lightly to sketch forms Fill the page Explore more possible outcomes Annotate your sketch Play " creative ping pong"Speak to other people about your homework and "bounce ideas

The purpose of these homeworks is to improve your skills at: Sketching your ideas Enjoying the process of brainstorminginclude your preliminary sketches, a sketchbook should be filled with a range of design ideas. Using rendering and annotation to make your design ideas understandable Use graphite & colour pencils to a communicate a concept. to build concentration levels which are transferable


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