NATHANIEL KRUEGER Design Portfolio
2016 - 2020
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Nathaniel Krueger
STUDIO WORK:
Time In Thirds: Hejduk Archive
04 - 09
Urban Understanding: New Highland Park
10 - 13
Cathedral of Bones: Mars Sanctuatry
14 - 21
First Avenue: Modular Skywalk
22 - 27
Language Limits Motion: Human v Robot Labor
28 - 33
Project Title
SHOP WORK:
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Folding Petals: Metal Kirigami
34 - 37
No Man’s Land: Border Road
38 - 41
Modern Vaulting: CNC Tas-de-charge
42 - 45
Stack’Em: Parking Space Exhibit
46 - 47
Rammed Earth: Planter Box
48 - 51
Digital Dieste: Historical Labor
52 - 55
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DoArch
Judengang Section of Hejduk Archive
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Time In Thirds: Hejduk Archive Spring 2019 ARCH 352 Robert Arlt By researching the present historical layers of Berlin, the Judengang and the Jewish Cemetery behind the site, John Hejduk’s work, and Maison Bordeax, an infill building was designed to archive and display a specific project, the Wall House series of Hejduk. By taking the main plan parti of Maison Bordeaux and recreating it sectionally, the main form of the building is created. The building parameters must touch the ground lightly, include pedestals to display Hejduk models, have one continuous stair, a volumetric light-well, keep the gates functionality, and have the same structural anomalies found in the precedent. Using the three parts of the building and the three parts of time, (past, present, and future), an overlay and juxtaposition is formed. The structural weight and memorial to the Jewish Cemetery is placed in the present, closest to the park, bringing attention to the past. The building itself acts as the present or gateway to the past or future. The future spaces being the gallery because constant changing of exhibits.
All work in collaboration with Joseph Kenny.
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Nathaniel Krueger
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Model Images
Time In Thirds
Exploded Axonometric: Archive + Showroom
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Nathaniel Krueger P3
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P1
L1
T2 DoArch
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SP Hejduk Archive Plans + Sections
Time In Thirds
Left: Site Plan with Judengang + Cemetery Right: Element Collage + Model Memorial
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Urban Understanding: New Highland Park Fall 2018 Brian Rex
ARCH 351
Specify a specimen in text, draw its geometries and compositional shapes, and model the spaces of extension and duration found in these places. Continually develop each analysis as one informs and particularizes the analysis. The catalog should reflect the discoveries of the modeling and drawing. Discover the utility of this sort of urban design keeping in mind what can be carried away from these places as we move forward designing a town approximately the same size as each study. Can we build a coherent descriptive narrative in the space of these specimens? What kind of narratives can we find in this sort of place study? Which tactics and strategies in analysis have been successful in building or drawing together a descriptive, conceptual, and or narrative sensibility of this place?
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Transformative Model Images
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Nathaniel Krueger
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Model Image
Urban Understanding
VILLAGE THEATRE
Elevational Sections with Traffic
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Cathedral of Bones: Mars Sanctuary Spring 2020 Arch 452 Ben Pennel The church evokes a variety of emotions to its users. It provides a place to worship and praise to a higher power, a place to reflect on the journey of your life, and a place to mourn those who have passed on. The collages of God being dismembered and the emotional and physical tears of Jesus on the cross are brought into a dyptic to sit within a chapel juxtaposed with the setting of Mars. Settlers of Mars brought christianity to the planet, but had limited consturction resources, so they began to build with bone. Bones eventually became more figurative in the construction process as better materials were found and created, but the foundation of what the Church was built on still remains the same. The church functions similarly to a tabernacle, the predeseccor for a church. The crypt of the church, the bell tower, and the sanctuary are all important building components that daily life of the faithful evolve around.
All work is done in collaboration with Joseph Kenny.
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Render of Cathedral + Site
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Nathaniel Krueger
DoArch
Dyptic Collage
Cathedral of Bones
Architectural Elements including Crypt Cover, Ark of Covenant, + Lamp Post
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Nathaniel Krueger
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Plan of Crater + Cathedral
Cathedral of Bones
Elevation and Curved Section
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Nathaniel Krueger
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Renders of Crypt + Sanctuary Path
Cathedral of Bones
Renders of Tabernacle Procession + Holiest of Holy Places
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Skywalk Section with Band Performances
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First Avenue: Modular Skywalk Fall 2019 Arch 351 Jessica Garcia Fritz A focus on the ontological transition from orthographic drawing and modeling to post-orthographic imaging, the impacts of automated processes, and the role of implementing sectional practices in a post-orthographic setting by critically examining specific tools and commands used in Revit with specific site context. The Translation focuses on the translation of the previous constructional performance to a new site, a small parking lot behind First Avenue Night Club. The translation builds and takes away from the first project and works through constructional narratives to build a public space, more specifically the longest continuous sky walk system. The history of First Avenue is implemented into the form of the modules to nod toward the historical musical history of the location and allows the building to span into the public sphere and make it more accessible to people who are to young to attend.
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Nathaniel Krueger
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Detail Sections of Modular Connections
First Avenue
Skywalk Map of Minneoplis
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Nathaniel Krueger
STEEL GUSSET PLATES
STEEL ANGLE IRON AND TEES
VACUUM SEALED POLYMER PLASTIC
VACUUM SEALED POLYMER PLASTIC
STEEL ANGLE IRON
VACUUM SEALED POLYMER PLASTIC
STEEL ANGLE IRON AND TEES
STEEL GUSSET PLATES
DoArch
Exploded Axonometric of Module Components
First Avenue
Exterior + Interior Render of Skywalk Modules
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Language Limits Motion: Human v. Robot Fall 2020 ARCH 554 Jessica Garcia Fritz + Federico Garcia Lammers Specs Studio is about Specifications, Codes, Patents, and other Regulatory documents associated with the production of architecture. Visualizing under examined histories and rewriting them into alternative modes of practice that acknowledge the fullness of architectural labor is the primary goal of the studio. How does the connection between Specifications and Regulations affect the politics of labor, the ethics of material consumption, and people’s lives? This studio is not about designing buildings, but rather about undoing the processes that shape buildings by interrogating forms of written orthography. This project medium was the website. Please look through it at: languagelimitsmotion.cargo.site
All work done in Collaboration with Joseph Kenny.
DoArch
Connections of Labor Analyzed in Study
29 With the influx of industrial robots used within the construction field there is currently limited means to regulate motion on the worksite between humans, machines, and robots. Through the lens of bricklaying, motion can be broken down into three scales: part, body, and assembly. A part consists of a component of a whole and moves in concert with other parts. The body is the composition of all the parts that make up the whole or individual, and assembly is the congregation of multiple separate bodies that organize around a specific cause or action. From these scales, we are able to filter through the United States Labor Acts (1931 - 2020) and the U.S. Kuka Patents (1985 - 2016) despite their differences of scales in regulating movement to find language that dictates motion on the worksite. Humans and robots are now capable to exist within the same construction system. Robots are defined as a tool that can be reprogrammable to perform multiple tasks on a repetitive basis without human intervention. Humans labor for their occupation and engage in a constant process of exerting their body and mind to complete work. Robots work because they perform a task requiring sustained effort or repeated actions defined by a resulting product.1 Humans labor, whereas robots work. The methods in which work, and motion are regulated for human and robots are different in relation to scale and how the bodies are described to perform movement of work. Through the analysis of Labor Acts and Patents, an understanding of how motion and the development of motion in labor is regulated in the United states. Labor Acts are a set of documents that mediate the relationship between laborers, unions, and the government that protects the rights of those laborers and sets common standards of humane working conditions. Patents are documents that protect an invention or product through the use of trademarks and brand names. Patents specify the process of creating and operating said inventions within the United States. The motion of humans and robots can be broken down into components to become more predictable and efficient in relation to time. Frank (1868 – 1924) and Lillian (1878 – 1972) Gilbreth were efficiency engineers that conducted motion studies and their relation to time to create a more productive and efficient work site. By taking their past studies and overlaying them on modern bricklaying of both the human and robot construction and analysis of micromotions were able to be compared using the Gilbreth’s therblig elemental motions. The therbligs broke down motions into 18 separate acts that could be described through a multitude of motions.2 The movement of the humans had more fluid motions with simultaneous actions that were more adaptable but required rest to overcome fatigue. Robots worked in a more linear progression and relied on knowing exact placement of site elements. The language in the documents are filtered through the requirements and scale of the body to directs its motion on site. Both document sets were organized in a similar way as there was many subcategories (sections and classes) to create more specific details and regulations within a similar main idea or category. This allowed the sets of documents to be able to filter through altered categories specific to this study. Both documents were filtered through robot classifications that delt with the body of the worker, their movement, and how they were able to organize information to move and work on site, and through the three scales of part, body, and assembly to understand how the movements were being controlled. Human motion is regulated through the scale of assembly, for its impossibility to control human movement. Whereas patents became more specific over time, regulating the body at first to exact parts to dictate how the robot moves. The language created by the assembly of people dictate the actions, limitations, and purpose of motion in both humans and robots. The regulating documents through the analysis had another set of underlying ideas that differed based on human or robot. The humans delt with work opportunities, time and wages, and how laborers could legally strike, whereas the robots delt with specific movements and manipulations of the robot. Labor Acts delt with how the body moves on site by creating regulation that apply to the large assembly of people, and robots are regulated through the movements and specifications of the part. The relationship of motion between humans and robots can be seen through the two main sets of regulatory documents, the Gilbreth motion studies, robot classification, and apparent groups to the specific body in relations to the three scales of part, body, and assembly.
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Nathaniel Krueger
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Diagram Showing Relationships of U.S. Labor Acts
Language Limits Motion
Categories Used to Filter Documents
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Nathaniel Krueger
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Categories Used to Filter Documents
Language Limits Motion
Diagram Showing Relationships of U.S. KUKA Patents
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Nathaniel Krueger
Folding Petals: Metal Kirigami Fall 2019 Brian Lee
ARCH 461
Kirigami is a variation of origami that includes the cutting of paper and folding without the use of glue. This project explored the manipulation of flat sheets of steel. (12 in x 12 in). The goal of was to stratefically weaken and ben the steel to create form and add three dimensional strength. In doing so the articulation of joints and connections became the primary focus of the studio. These joints exist within the system of the module and coexist with each other to create a larger body. The metal only used lines to cut so that minimal material is wasted. The petals of each metal create a field of flowers that reflect the sun in many directions. The petals cover the sturctural grid of the facade.
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Project Title
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Nathaniel Krueger
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Left: Axonometric Step Drawing Right: Connection of Flower Modules
Folding Petals
Left: Model Image with Shadow Right: Petal and Support Connections
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No Man’s Land: Border Bridge Spring 2020 Competition The immediate needs of an asylum seeker are rest, well-being, and safety. The room pods allow for a place to sleep and store belongings. The community space allows everyday needs, communal spaces, and places for spiritual and physical well-being. The respite center is also above the bridge with secure access between the two to provide safety from outside sources. The design is split into three separate spatial hubs. The atrium hubs serve as the community centers of the building. They function as spaces for religion, community, and health where people can congregate and create a feel of township. Between the hubs, are room blocks that allow for more privacy. Community spaces exist within these room block for smaller gatherings. Furthermore, moving into the room pods, the space allows for a private or public space shared by three bunk rooms that can be shared by families or individuals. The façade of the building is reminiscent of a chain link fence. It allows the feeling of protection without being solid and enclosed in a space. The level planes are as open as can be to provide more horizontal space because most people are not used to living above and below one another.
In collaboration with Joseph Kenny and Tyson Vogt,
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Exterior Render of Bridge Habitat
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Nathaniel Krueger
Axonometric Drawing of Atrium Hub, Bridge Components, + Basic Room Layout
No Man’s Land
Render of Main Atrium Hub
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Nathaniel Krueger
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Caption
Project Title
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Modern Vaulting: CNC Tas-de-charge Fall 2018 ARCH 461 Jessica Garcia Fritz Traditional stereotomic gothic vaults have worked in the same way throughout history. The shop’s goal is to attempt to make a tas-de-charge, or the base of a gothic vault with baltic birch plywood u sing the CNC routing machine. The focus being how today’s tools can work similarly to past construction methods. The constrants of the CNC and material lend to the construction methods of the present and the layingering of the plywood to create exact replicas. Calibration of tools became the most important step in this process. This was the first class to create a half scale vault arch. We were there to locate and solve problems so that classes in the future could create a more streamlined process. This class was done in collaboration with multiple students. The images are all done or taken by myself.
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Nathaniel Krueger
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Left: Geometry of Gothic Vault Right: Image of Plywood + Constraint of CNC
Modern Vaulting
Full Tas-de-charge with Layer of Voussoirs
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Nathaniel Krueger
Axonometric Image of Exhibit Components
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Stack’Em: Parking Space Exhibit Fall 2016 ART 121 Shannon Fredwalt Have you ever played a video game and wondered what playing it in real life would be like? Our team has created a model of a real-time Tetris game. Everying in the parklet is interactable. The Tetris vlocks will be comprised of one forrt cubes joined together to make the basic shapes found in Tetris. The colors of the block will draw passerbys in and encourage exporlations in reorienting the blocks. The event went over well and people of all ages enjoyed interacting with our parklet. To improve further the blocks could have been better constructed to have more rounded edges and be lighter for younger children.
The project was done in collaboration with Dylan Kinsley, Tessa Klarenbeek, + Jasmin Karlstad.
Exhibit Interaction Images
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Rammed Earth: Planter Box Summer 2020 Koch Hazard Koch Hazard has long been interested in exploring the possibilities of rammed earth construction. This project seeks to address these interests on a manageable installation-scale, while simultaneously incorporating a purposeful element within the design. To this end, planter boxes will be built, which incorporate a rammed earth element. This consideration is as much an effort to encourage user interaction as it is a contingency in the event that the rammed earth portion fails over time. St. Francis House, a longtime client and friend of Koch Hazard, has volunteered the site of their new facility as the location for this project. Although small in scale, this project will run the gamut from conceptual design all the way through to construction. This is the final outcome of the summer project, and the finding we have made thus far.
All work done in collaboration with Koch Hazard and Juan Duque.
Koch Hazard
Construction Image of Rammed Earth Planters
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Nathaniel Krueger
Koch Hazard
Processes of Creating Formwork, Mixing Soil, and Tamping the Earth Mix
Rammed Earth
Finished Surface of Rammed Earth Block
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Historical Hybrid Image
Project Title
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Digital Dieste: Historical Labor Spring 2019 ARCH 461: Exploratory Shop The shop focuses on the role of labor and graphical representation as a way to examine historical workflows though contemporary architectural media. The making of computer models and images of the scaffolding systems used to design and construct the Gaussian vaults of six buildings built by Eladio Dieste’s practice in Uruguay. The building our group dissected was a factory. The humble program and material was used to create complex forms to span large distances to becom functional to the region. What is the relationship between low-precision construction and complex forms, and how can labor be represented and explored graphically?
Project done in collaboration with Drew Doyle and Joseph Kenny.
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Nathaniel Krueger
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Images of brick construction explorations and historical photographs
Digital Dieste
Exhibit at the Washington Pavillion in Sioux Falls, South Dakota
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Nathaniel Krueger
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