Project B Interactive Pot Pourri Kevin Nelson Interactive Design Spring 2010 Professor David Meyers
Master the Game!
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of C ont ents
Master the Game! page 3.............Overview page 4..............Site Map page 5-8....Visual comps
Interactive Pot Pourri • Kevin Nelson • Interactive Design • Spring 2010 • Professor Meyers
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Rationale This interactive experience will profess the simple techniques of mastering table tennis. The game has been marginalised to garage and basements of most neighbourhoods, this an attempt to unearth simple basics of the sport that will make it of Olympic grade.
Creative Brief The experience will start with a splash screen then the user will navigate through various pages that will inform him/her via quicktime clips of thevarious techniques to structure a foundation of learning the sport.
Interactive Pot Pourri • Kevin Nelson • Interactive Design • Spring 2010 • Professor Meyers
Site Map
See below the flow chart for
Master the Game! splash page
grip
backhand
forehand
resolution = 640 x 480
The navigation of “Master the Game!” will be programmed for the user to access all pages from any page. All navigation buttons are rollovers and will be complemented with the sound effects coherent to the design.Video will be loaded on the required pages and a link will be provided to other online instructional videos as well Interactive Pot Pourri • Kevin Nelson • Interactive Design • Spring 2010 • Professor Meyers
Visual Comps! Splash Page
Interactive Pot Pourri • Kevin Nelson • Interactive Design • Spring 2010 • Professor Meyers
Visual Comps cont’d
The Grip
Interactive Pot Pourri • Kevin Nelson • Interactive Design • Spring 2010 • Professor Meyers
Visual Comps cont’d
Back Hand
Interactive Pot Pourri • Kevin Nelson • Interactive Design • Spring 2010 • Professor Meyers
Interfaces cont’d
ForeHand
Interactive Pot Pourri • Kevin Nelson • Interactive Design • Spring 2010 • Professor Meyers