story runner Pablo Bella
Nina
Vasile
story runner Adult Development
why adults Unlike children, adults play in full consciousness of their identity, and are able to manage all actions that are related to the sense of who they are. Beyond being conceived as fun and enjoyment, adult play is taken as a serious matter, and is driven by four specific purposes: Social bonding Emotional expression Intellectual development Competing Every one of these purposes allow adults achieve a beneficial experience that is potentially transformative.
game Game for adults 8-12 people Facilitated creation of a group story through improvisation and connection of different objects and meanings.  Based on creativity guidelines and the combination of 3 basic techniques: Guidelines
Techniques
Build on others ideas One idea at the time Go for crazy ideas Record all the ideas
Morphological analysis Forced connections Excursions
goals general
Fun and enjoyment Social bonding Emotional expression Intellectual development Competing
goals specifically
Play increases problem solving abilities, and improves certain skills like language, communication, symbolic thought, focused attention, flexibility and de-centration. Â And specific creative thinking skills Divergent Thinking Skills Fluency: getting a large number of ideas or responses Flexibility: getting variety in kinds or categories of ideas or responses Elaboration: adding to or developing existing ideas or responses Originality: getting new, novel or different ideas or responses Convergent Thinking Skills Screening: filtering - keeping some and discarding others for a particular reason Sorting: categorising or grouping by some implicit or explicit schema Prioritising: determining the rank order among options Supporting: examining for positive attributes; identifying and putting them forward to be considered further Developing: strengthening, improving, fleshing out the overall option so that it appears doable
how to play 1. Select objects 2. Morphological analysis 3. Individual presentation about the object 4. Group storytelling through forced connections and improvisation 5. Debrief (experiential learning cycle) Can be used for: Warm up - Storytelling: creation of a random story in order to release free thinking and skills development. Specific purposes: product development, strategy or general problem solving.
how we played
how we played
how we played
how we played
how we played
story runner Conclusion