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Table of Contents Introduction
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Ideas
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Making
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Final Pieces
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Team Fladea Miyora Tomoko Nishida Muhammad Farhansyah Mochtar Eric Gay Safira Anabel Rayda Pratiwi Pinahayu Parvati
To create Guitar, Picasso made a radical leap from the sculptural tradition of modeling (carving or molding) to a new technique of assemblage.
He created a first version of Guitar from cardboard in 1912, then later remade the work in sheet metal; the modern ordinariness of both of these materials is very different from traditional sculptural materials such as bronze, wood, and marble. The planes of the sheetmetal construction engage in a play of substance and void in which volume is suggested, not depicted. In a dramatic demonstration of the flexible way visual forms can be read in context, the guitar’s sound hole, which normally recedes from the instrument’s smooth surface, here projects outward into space. Early visitors to Picasso’s studio were bewildered by this work: “What is that?” they asked, according to the poet André Salmon: “Does that rest on a pedestal? Does that hang on the wall? Is it a painting or sculpture?” Apparently, Picasso responded, “It’s nothing, it’s ‘la guitare!’” For Salmon, one of Picasso’s closest friends during the Cubist years, the effect was of radical importance: “We were delivered from painting and sculpture, liberated from the imbecilic tyranny of genres.” With its center open to space, Picasso’s Guitar was a radical breakthrough.
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Ideas We focus on how we want to show the sculpture first. Using electric guitar as our object and sticking to cubism movement, we decided to make different mockups on how to arrange each parts of the guitar.
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We thought it will be a good idea to modernise Picasso’s guitar using pop art movement, since the movement is inspired after cubism and has the same “break the rules” philosophy with how people mostly view electric guitar. However, cubism ended in 1914, while Pop art started in 1950, which makes pop art not exactly a modern approach. At first we’re debating whether to make the guitar playable or not, but Picasso’s guitar is about how to make a guitar by showing the form without making a guitar, so the idea is later scratched.
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Since acoustic guitar has a big impact on most of Picasso’s pieces in his time, we’re thinking that we recreate each parts of the guitar based on the culture (music wise, from your music taste to album visuals) that impact us individually so we’re recreating the guitar in our time/generation. MOODBOARD - CLASSIC
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Making We finally decided to stick the guitar to the wall and can be seen from a certain angle, following the concept of cubism. We first couldn’t decide on one design, and our solution is to take parts from the sketches that we think could work and mix it up, creating one fixed design.
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Final Pieces Fladea Miyora The genre of my visual is pop electronic dance music (EDM), and I was inspired by pop EDM music video in nowadays era, most of the videos are using duo tone colours with neon lights. And by using neon lights as represent to the pop music and the use of technology in nowadays culture, especially EDM music are using high technology like digital jockey or digital instruments for their music production. For the design, it illustrates the visual of a guitar sound wave which is the longitudinal and the transverse vibration, by combining both neon lights and the visual of sound waves as interpret to the sound of guitar that vibrating and spreading away through the string of a guitar.
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Tomoko Nishida I’ve focused on a process of recording the sound of guitar and how people arrange it. Vocaloid is a vocal synthesiser software for professional songwriters and amateur songwriter. By plucking the strings of the art work, you can experience the process of making a song by the vocaloid software. Strings which are placed between layers represent the recorded sound of guitar and voice. Plastic sheet illustrates computer screen. If you take off the plastic sheets placed on a first layer, you can touch the strings. Interacting with this piece demonstrates the arrangement process of songwriting.
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Muhammad Farhansyah Mochtar For my visual style I was heavily inspired by alternative and psychedelic rock music scene. When I listen to this type of music I notice that the most significant element is the distortion sound from the guitar itself combined with vibrant notes which somewhat created a colourful and hypnotic tune, this elements become the key inspiration for the graphic style of my piece. For the monster design I was mostly inspired by some of the album covers of the groups from this genre which they designed the monsters using colourful psychedelic colours.
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Eric Gay I’ve chosen to go with this futuristicTron-like circuit board design because the I went for the Electronic Rock genre. The neon blue mimicking the conductive lines on the circuit board would bring out an illuminated look into the piece.
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Safira Anabel My chosen musical influence is Classic music. I choose this for my love for piano and classical arrangements such as Chopin, Beethoven, Liszt, etc. For me, classical music is something you have to play based on the notation rules and the more you understand how to read a music sheet, the better. But once you understand all the rules, you can break them and make your own version of music and let it evolve. There are different periods of Classic, but in the end they are under one genre. To visualize this I am going to use graphical scores of Beethoven’s Moonlight Sonata and Chopin’s Fantasie Impromptu, 2 composers from different classical eras.
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Rayda Pratiwi The musical influence I chose was Game Soundtracks. Video game has been a huge influence in my life from childhood until now, and I ended up listening to game music more than I do lyrical music. The visuals in my part of the artwork is based on the 8-bit aesthetics of early video games, in particular the trope of “water levels”, which are infamous for its inconsistency in controls, but also for its amazingly diverse soundtracks. Water levels vary a lot, but a lot of them contain stringed or fretted instruments--which incidentally what the guitar is. Most of the time the notes are plucked instead of strummed, a huge number of them in ascending notes to replicate bubbles rising up from underwater into the surface, which I also depicted in the artwork with pink bubbles. The colors I took are lighter and brighter, to emphasis the ‘fun’ vibe of video games. The games I took inspiration for this concept are water levels from Donkey Kong and Banjo Kazooie, and in particular the composer Grant Kirkhope.
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Pinahayu Parvati My visual is inspired by 2010s J-rock genre. The genre itself was first influenced by American and British Rock, which has centered on electric guitar. In 2010s J-rock they use edgy, urban settings to give a wild and free “rejected-by-society� feel. The use everyday objects you see in the city such as telephone poles, graffiti and spiky wires are notable in their music videos and simply invert the colors makes it memorable for young viewers. In this piece, the visuals are heavily inspired by mixed-media project that uses J-rock to tell its story: Heat Haze Project.
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