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5.6 POKEMON GO (2016
5.6 POKEMON GO (2016)
Pokémon GO is a location-based augmented reality online videogame that blurs the barriers between
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virtual and physical environment. This game is built on digital maps of the actual world and relies on
location data gathered by a single player or multiplayer in the present day. It allows users to influence
the game world. User identifies and catches virtual creatures in the real world by utilizing GPS
capabilities supplied by most smartphones on which the game is played. The appearance of these
creatures is determined by the user's geographical location and the sort of pokémon met. The game
takes place on a simplified map that represents the buildings and streets in the proximity of the user's
geographical location. To discover pokémons, players go outside and roam about. When a user is near a
wild pokémon, the creature's picture shows on the map. After that, the user can select the picture to
encounter the pokémon.
Pokémon GO employs two in-game elements: Pokémon gyms and pokéstops, for the sake of game play
and engagement. Pokéstops are rewards represented by the shorter markers with either a cube or
circular top. They provide pokémon trainers with items such as pokéballs, potions, raspberries, incense,
pokémon eggs, and lure modules that attract pokémons to that location, while Pokémon gyms allow
trainers to battle for control of the gym. All pokémon trainers in the vicinity benefit from this effect. As a
result, by planting a lure module on a pokéstop, a user will likely attract not just pokémon, but also other
trainers. Users can connect with one another at pokéstops, gyms, or when searching for pokémon, which
adds an intriguing social component to the game.
Screenshots from the Pokémon GO game. a) Creatures on the map; (b Pokémon in the physical world. (a Pokémon
gym; (b Pokéstops.
Main Game components in Pokemon Go (source: authors)
Representation
Pokemon go interface is both real and virtual. The real environment is the environment caught by the
camera of the mobile. Based on the real environment the device offers a map in which are placed the
main game components: virtual characters, virtual inhabitants, weather conditions and virtual elements
of the build environment. Game world is experienced on first person perspective or by god’s eye view in the overall maps. The weather conditions mimic real weather in real location. Other components are
fictional such as virtual inhabitants, stations, playground etc.
Design experience
Player moves in the real environment and orient himself through a digital map in order to find and catch
virtual creatures and to capture them through camera in an Augmented reality gameplay, where the
virtual and the real are interconnected. Player can choose a personal avatar, to represent him in the
virtual map. The avatar follows user movements as it connected to the geo-located devise. In addition, a
companion avatar is provided. Companions offer a walkable company that imitates players movement
and reflects its personal choice. They allow users to compete in the game.
Design interaction
Pokemon go introduced augmented play, offering the possibility to interact with real-life monuments.
Player interacts in three different levels: a reality layer, in the environment in which he is moving, a
virtual reality (VR layer) through mobile device and an augmented reality (AR) layer that mix both
realities. The reality layer is the built environment in which player is moving physically. The virtual reality
layer represents the virtual map, characters and the gaming mechanics. The AR layer I achived through