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5.9 CONCLUSION
5.9 CONCLUSION
The above selected video games have a pronounced ludological character, with the narrative as a
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background or with an open-end narrative. Each of them has different visualization stiles, and
experiences of space and different type of gameplay or interaction. Nevertheless, both of them in some
aspects are related to aspects of architecture and urban planning.
In terms of representation, architecture in the virtual environment compared to the real architecture can
develop multiple modes of visualization, expanding the limits of traditions representation of architecture
using game digital tools with includes highly sophisticated graphic representation but also kinetics
character and auditee characteristics.
Considering the story and the way it is experienced through space, this video games offer variety of
navigation and interaction modes. Navigation modes vary from 360-degree gaze, to first person
navigation to the possibility of multiple perspective, up to bird eye view which allows to explore virtual
environment prom multiple perspectives not possible in the real world. Narrative is usually free or open
and its defined by the player. In some examples, game space evokes a certain kind of narrative.
Regarding interaction modes, they offer not only the possibility to gaze, navigate and simulate the 3D
environment, but also to manipulate it, to build or destroy or transform it in real time, to manage different data and components constituting it and also to create social networks of collaboration / discussion / dialogue / exchange / negotiation.
These aspects relate to architectural representation and experience, as well as the architectural design
process and collaborative urban planning. Experimentation with the employment of game design tools
has accelerated in recent years, notably as a result of covid-19, and has now expanded to cover the field
of virtual heritage. Especially in Albanian context, where experimenting in architectural and urban design
processes appears to be particularly challenging when faced with current lack of human capacities and a
lack of funding, in the heritage field these experimentations are more likely to be possible.